Latest Comments by Purple Library Guy
Play It Now - Invisible Inc
14 Aug 2018 at 4:37 pm UTC Likes: 1
It's a pity it didn't take off commercially, because I for one found it a lot of fun.
14 Aug 2018 at 4:37 pm UTC Likes: 1
Quoting: scaineSince then, they've produced Mark of the Ninja, and Don't Starve without sequelsWell . . . Don't Starve doesn't have sequels as such, but it's got plenty of additional stuff published after the initial game. Like Don't Starve Together and so on and so forth. An open-ended campaign mode for Invisible, Inc. would perhaps be more like that, a DLC-ish thing rather than an actual sequel.
It's a pity it didn't take off commercially, because I for one found it a lot of fun.
Valve have hired another developer to upstream SteamOS driver changes, including Xbox One S rumble support
13 Aug 2018 at 1:50 am UTC
Well I guess, as I've concluded before, it's not so much that it's not worth it financially for them, it's that the revenue involved is too small to be worth top executives spending their attention on it.
13 Aug 2018 at 1:50 am UTC
Quoting: Whitewolfe80No not all games but games like Portal etc do because people expect bleeding edge graphics professional voice acting etc example Red Dead Redemption cost 100 million dollars to make.This in turn brings up another question for me. I've always generally accepted that for AAA publishers it's probably not worth it to release for Linux--but actually, when you consider that so much of the budget of an AAA game is not for the actual coding, support etc., it should be more viable for them to release cross-platform compared to smaller shops. I mean, say two thirds of the expenses on a game are for marketing and things like voice acting, as well as pay for a bunch of superfluous executives. That means additional costs for Linux are going to be a percentage, not of the whole expense, but of the remaining 1/3rd--voice acting and advertising don't cost more because of a Linux release.
Well I guess, as I've concluded before, it's not so much that it's not worth it financially for them, it's that the revenue involved is too small to be worth top executives spending their attention on it.
Graveyard Keeper releases August 15th, should include Linux support
10 Aug 2018 at 11:07 pm UTC Likes: 1
10 Aug 2018 at 11:07 pm UTC Likes: 1
So, grinding "resources" up and using them for spare parts or whatever makes money . . . this is the HR department game?
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 6:00 pm UTC
9 Aug 2018 at 6:00 pm UTC
Quoting: GuestConsider imagining that it wasn't obvious because someone asked quite specifically what it was.Quoting: Doc AngeloMaybe I missed it, but what would the technical benefit be?In isolation, nothing. In eventually forcing companies to move to 64-bit, it should be obvious.
An update on the Linux version of Twilight Struggle, four years after the Kickstarter
9 Aug 2018 at 5:53 pm UTC Likes: 1
9 Aug 2018 at 5:53 pm UTC Likes: 1
I have one question about all this, as a naive non-developer. How hard can it be to port a board game to a computer in the first place, let alone from Windows to Linux?
I mean, simple set of rules, no AI, hardly any graphics requirements . . . you'd think it would be, like, a bit of scripting, a bit of art based on the existing game art, a few simple animations to make it look a little cool, and done. Even if you somehow had to do a complete rewrite because you're a total moron and wrote it in Visual Basic or some damn thing, I still don't see how it would be a huge task.
I mean, simple set of rules, no AI, hardly any graphics requirements . . . you'd think it would be, like, a bit of scripting, a bit of art based on the existing game art, a few simple animations to make it look a little cool, and done. Even if you somehow had to do a complete rewrite because you're a total moron and wrote it in Visual Basic or some damn thing, I still don't see how it would be a huge task.
The Procession to Calvary is a point and click adventure made from Renaissance-era paintings
9 Aug 2018 at 5:45 pm UTC Likes: 3
9 Aug 2018 at 5:45 pm UTC Likes: 3
Quoting: tuubiIt's like he was talking about those irrational weirdos who use Windows exclusively to the point of never-ever-ever booting into Linux! :PQuoting: callciferuse Mac or Linux exclusively to the point of never-ever-ever booting into WindowsYou make it sound like a strange quirk instead of a perfectly rational choice. :D
The Procession to Calvary is a point and click adventure made from Renaissance-era paintings
8 Aug 2018 at 3:52 pm UTC Likes: 4
8 Aug 2018 at 3:52 pm UTC Likes: 4
Quoting: wvstolzingI was expecting this to be like the 'Bible Games' of old; but then it turned out to be a homage to Terry Gilliam. I'm definitely interested.Yes, definitely more than a little Python/Jabberwocky vibe about this. I'm interested. Also, clever way to get gorgeous art assets on the cheap. Who knew there were artists before Disney locked everything down in copyright?
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
2 Aug 2018 at 11:47 pm UTC
2 Aug 2018 at 11:47 pm UTC
Quoting: SalvatosWell, a lot of people here seemed to think he was too honest.I think there's some disagreement about whether his call-out/s of the Linux community represent abrasive honesty (as Liam does) or are in fact somewhat disingenuous. I'm not sure myself, but I do think we need to start getting away from our half-instinctive idea that abrasiveness == honesty, since many of the biggest and most important liars these days are also some of the biggest trash-talkers.
Total War: WARHAMMER II to release for Linux in 'early Autumn'
1 Aug 2018 at 4:01 pm UTC Likes: 4
1 Aug 2018 at 4:01 pm UTC Likes: 4
One thing to keep in mind about porting games is that profit is a net thing--sales minus expenses.
These Total War games have an engine and probably a bunch of other stuff in common. When you've ported a couple, porting the next one must be way easier and faster and cheaper, because you can re-use a bunch of your work. So why on earth would they skip any if there's a decent chance of sales? If they have any sense, at this point they will just port every Total War that comes out.
And since we want Feral to continue doing well, and since doing a Total War game probably only has an opportunity cost of maybe a third of a different kind of game (because it's so quick and easy to do), I'm getting kind of tired of so many people whining about them taking their guaranteed revenue.
These Total War games have an engine and probably a bunch of other stuff in common. When you've ported a couple, porting the next one must be way easier and faster and cheaper, because you can re-use a bunch of your work. So why on earth would they skip any if there's a decent chance of sales? If they have any sense, at this point they will just port every Total War that comes out.
And since we want Feral to continue doing well, and since doing a Total War game probably only has an opportunity cost of maybe a third of a different kind of game (because it's so quick and easy to do), I'm getting kind of tired of so many people whining about them taking their guaranteed revenue.
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
30 Jul 2018 at 6:35 pm UTC Likes: 7
30 Jul 2018 at 6:35 pm UTC Likes: 7
Quoting: g000hThis very thread has done a good job of demonstrating to me just how toxic members of the Linux gaming community are.Hmmm, yes, toxic, you make a good point. Like, calling everyone (such as specifically me) trolls. That does seem toxic.
Here's a few points:
- Most of the complainants neither bought nor played the game, and have no investment in it whatsoever. (So why comment? Answer: Because you're a troll.)
- Oops - someone nearly caused a fire with the Steam Controller Puck
- Linux and open source getting age checking exemptions could be problematic
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- Proton-CachyOS adds low latency layer and Discord rich presence support
- Steam Deck stock returns but there's a big price increase
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