Latest Comments by elmapul
Corpse Party gets a new version for 2021 that's out now
25 Oct 2021 at 6:28 pm UTC Likes: 2
25 Oct 2021 at 6:28 pm UTC Likes: 2
off topic to this news, but linux related, looks like the developers of TailQuest (the game featured on godot webpage) uses linux!
https://www.youtube.com/watch?v=3H_yjVrtDgQ [External Link]
https://www.youtube.com/watch?v=3H_yjVrtDgQ [External Link]
Corpse Party gets a new version for 2021 that's out now
25 Oct 2021 at 4:00 pm UTC Likes: 3
25 Oct 2021 at 4:00 pm UTC Likes: 3
just an reminder, this game made enough success to have an anime adaptation.
i dont know if the anime is any good, but it help to ilustrate how popular the game is, and why its a huge deal that its avaliable for linux.
i dont know if the anime is any good, but it help to ilustrate how popular the game is, and why its a huge deal that its avaliable for linux.
Valve launches Deck Verified, to show off what games will work well on the Steam Deck
22 Oct 2021 at 12:28 pm UTC
when they said their goal was everything will be playable at launch, i was expecting then to try to fix the remaining bugs.
the game works, but any game cutscene dont work , count as playable?
or the full screen dont work?
or the sound effects dont work?
22 Oct 2021 at 12:28 pm UTC
Quoting: natis1i'm not complaining about it, the issue is:Quoting: elmapulVR exclusive games are always marked unsupported on the deck even if they could run perfectly on Linux or even on the deck's hardware. This is said explicitly in the valve video.Quoting: CFWhitmanactually, it might have been "playable"Quoting: elmapulagain, that was an retraction from their first message.The way I remember their first message was that one hundred percent Steam compatibility* was their eventual goal for the Steam Deck rather than a "promise" of the state of things when the Steam Deck first shipped. Of course they should have known how people tend to hear what they want to hear.
*(Of course this would be with the obvious caveat of the form factor not being appropriate for certain games such as VR titles.)
but their definion of playable is not the same as verified...
when they said their goal was everything will be playable at launch, i was expecting then to try to fix the remaining bugs.
the game works, but any game cutscene dont work , count as playable?
or the full screen dont work?
or the sound effects dont work?
Valve launches Deck Verified, to show off what games will work well on the Steam Deck
22 Oct 2021 at 2:12 am UTC
but their definion of playable is not the same as verified...
22 Oct 2021 at 2:12 am UTC
Quoting: CFWhitmanactually, it might have been "playable"Quoting: elmapulagain, that was an retraction from their first message.The way I remember their first message was that one hundred percent Steam compatibility* was their eventual goal for the Steam Deck rather than a "promise" of the state of things when the Steam Deck first shipped. Of course they should have known how people tend to hear what they want to hear.
*(Of course this would be with the obvious caveat of the form factor not being appropriate for certain games such as VR titles.)
but their definion of playable is not the same as verified...
Valve launches Deck Verified, to show off what games will work well on the Steam Deck
20 Oct 2021 at 7:48 pm UTC
20 Oct 2021 at 7:48 pm UTC
Quoting: Purple Library Guyagain, that was an retraction from their first message.Quoting: elmapulI believe what they originally said was, they will consider any game that does not work on the Steam Deck a bug. They did not say that the Steam Deck would ship bug-free. :grin:Quoting: denyasisSend like a good idea. Tampers down expectations to something more realistic and probably prevents very loud angry people that would be disappointed it's not a drop in replacement windows system.the issue is that they promissed one thing, and then downgraded their promisse, what about people who alredy pre order one?
at least they paid only 5 dollars, and have to refund only 5, but i can see that not everone will be confirming their purchase at the last minute, and not everyone who purchase, will see this video before they confirm and get screwed...
Valve launches Deck Verified, to show off what games will work well on the Steam Deck
20 Oct 2021 at 10:16 am UTC Likes: 1
at least they paid only 5 dollars, and have to refund only 5, but i can see that not everone will be confirming their purchase at the last minute, and not everyone who purchase, will see this video before they confirm and get screwed...
20 Oct 2021 at 10:16 am UTC Likes: 1
Quoting: denyasisSend like a good idea. Tampers down expectations to something more realistic and probably prevents very loud angry people that would be disappointed it's not a drop in replacement windows system.the issue is that they promissed one thing, and then downgraded their promisse, what about people who alredy pre order one?
at least they paid only 5 dollars, and have to refund only 5, but i can see that not everone will be confirming their purchase at the last minute, and not everyone who purchase, will see this video before they confirm and get screwed...
Steam Play tool Luxtorpeda for running games in native Linux engines sees a major upgrade
18 Oct 2021 at 9:31 pm UTC
18 Oct 2021 at 9:31 pm UTC
this is cool, but i can see it breaking as soon as anyone install a mod or the engine support external code (plugins, addons, usinglibraries that arent multiplatform) to do something.
i hope it dont corrupt any save data, and dont spoil the experience of anyone (imagine geting to the end of an game, only to realize that you cant play it and you will have to restart the game from scratch using either proton or even worse, windows to finish the last 1% of the game...)
one nice thing to have would be: auto detect what compatibility tool may work with an game.
eg: dosbox, luxtorpeda, proton, retro arch...
an tool like this can be chosed by the same manner:
d "Force the use of a specific Steam Play compatibility tool"
i hope it dont corrupt any save data, and dont spoil the experience of anyone (imagine geting to the end of an game, only to realize that you cant play it and you will have to restart the game from scratch using either proton or even worse, windows to finish the last 1% of the game...)
one nice thing to have would be: auto detect what compatibility tool may work with an game.
eg: dosbox, luxtorpeda, proton, retro arch...
an tool like this can be chosed by the same manner:
d "Force the use of a specific Steam Play compatibility tool"
Valve banning games that allow exchanging cryptocurrencies or NFTs
16 Oct 2021 at 7:48 am UTC
16 Oct 2021 at 7:48 am UTC
first blood!
Fallout 3 removes Games for Windows Live, works well on Linux with Proton
13 Oct 2021 at 9:46 pm UTC
13 Oct 2021 at 9:46 pm UTC
Bethesda was purchased by microsoft, right?
i mean, they purchased zenimax media who own bethesda...
so this patch was after they were acquired by microsoft, looks like microsoft is cooperating o.o"
i mean, they purchased zenimax media who own bethesda...
so this patch was after they were acquired by microsoft, looks like microsoft is cooperating o.o"
A look at the top 100 Steam games and how many will work on Linux and the Steam Deck
6 Oct 2021 at 4:45 pm UTC
im not sure about speach rec/ia stuff, if its possible to ship with an specific version of it.
i was planing to make an game using speach recognition since the windows vista days, one of the reasons why i gave up was because its only avaliable for windows, but looking back it seems like an stupid idea to give up on the game due to it, and to blame microsoft for spending billions of dollars into making an feature then making it windows exclusive, its not their fault if the opens source comunity couldnt produce something but they could, then i rather see this feature and any derivative software that come as consequence to exist than to not.
one of the things people told me about it was:
"linux dont have niche features that no one uses"
but even computers for layman users was seen as an niche stuff before apple and microsoft proved that there is demand for this market, IBM lose the opportunity to make billions due to their lack of vision.
even stuff like GUI was an niche in the past.
if the open source comunity cant see that speach recognition is an platform rather than an gimmick, and join efforts to make an "minimum viable product" for developers who want an derivative product, instead of making tons of desktop enviroments that no one asked for to solve problems that could probably be solved by customizing KDE and fragmenting the developer efforts to support then all...
then we cant blame microsoft/google/apple for creating such tech.
honestly i tried to find an solution, but by the time that i found both an game engine and speach rec solution for linux, the speach rec tech was no longer free to use (google solution)
now im looking for an alternative, meanwhile working on other game ideas.
honestly using an open source library would be an priority if such thing existed, but it dont, and the main issue is: it need training data wich we refuse to do, telemetry if you will. or at least an public repository of voice samples, mozilla tried to create that one, and there are some projects of open source speach rec traning material and data somewhere but no where near an drop in replacement for the proprietary solutions.
6 Oct 2021 at 4:45 pm UTC
Quoting: ShabbyXmany games are shipped with specific versions of directX for that reason, things break over time.Quoting: elmapulDisclaimer, I know nothing about this game, if the feature is entirely optional, then sure, that's fine.Quoting: ShabbyXat the worst case scenario, they disable this feature and the game do work.Quoting: BielFPsThat's a sure way of making sure your game is completely unplayable in 5 years is what that is.Quoting: ShabbyXThey did this to take advantage of the Cortana's AI, despite the "Windows dependency" part, I think this was actually pretty smart of them.Quoting: BielFPs... that Phasmophobia requires Cortana to use the voice functions of the game, ...Wow, that's so braindead.
you seem like someone who prefer an game to never exist than to exit for a few time.
If it's a core part of the game, then making it depend on some tech existing and shipping by the operating system is braindead. API's change, technologies change, it's not like the Cortana API has been standardized. In a few years Cortana will change enough that the game would be borked.
Adding voice recognition to games is a smart idea, sure. Just the technology used to implement it was wrong. They could have used some third party library (open source preferable of course) they could ship and not worry about it changing.
Again, if the feature can be disabled and is entirely optional, then sure, go nuts.
im not sure about speach rec/ia stuff, if its possible to ship with an specific version of it.
i was planing to make an game using speach recognition since the windows vista days, one of the reasons why i gave up was because its only avaliable for windows, but looking back it seems like an stupid idea to give up on the game due to it, and to blame microsoft for spending billions of dollars into making an feature then making it windows exclusive, its not their fault if the opens source comunity couldnt produce something but they could, then i rather see this feature and any derivative software that come as consequence to exist than to not.
one of the things people told me about it was:
"linux dont have niche features that no one uses"
but even computers for layman users was seen as an niche stuff before apple and microsoft proved that there is demand for this market, IBM lose the opportunity to make billions due to their lack of vision.
even stuff like GUI was an niche in the past.
if the open source comunity cant see that speach recognition is an platform rather than an gimmick, and join efforts to make an "minimum viable product" for developers who want an derivative product, instead of making tons of desktop enviroments that no one asked for to solve problems that could probably be solved by customizing KDE and fragmenting the developer efforts to support then all...
then we cant blame microsoft/google/apple for creating such tech.
honestly i tried to find an solution, but by the time that i found both an game engine and speach rec solution for linux, the speach rec tech was no longer free to use (google solution)
now im looking for an alternative, meanwhile working on other game ideas.
honestly using an open source library would be an priority if such thing existed, but it dont, and the main issue is: it need training data wich we refuse to do, telemetry if you will. or at least an public repository of voice samples, mozilla tried to create that one, and there are some projects of open source speach rec traning material and data somewhere but no where near an drop in replacement for the proprietary solutions.
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