Latest Comments by elmapul
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
28 Oct 2020 at 10:32 pm UTC
any company was focusing on selling good old games and i'm not aware of that? because if no one was they had an temporary monopoly on that.
in any case, temporary exclusives also count as exclusives, but this model is less harful for consumers.
28 Oct 2020 at 10:32 pm UTC
Quoting: Shmerli didnt said the exclusive game will only sell in one platform, i said the platform need exclusives to gain marketshare/adoption.Quoting: elmapulI was talking about valve own games being steam exclusives.Ah, that. You can say so. But for instance CDPR released Witcher games on Steam, no problem. And they sell very well everywhere.
any company was focusing on selling good old games and i'm not aware of that? because if no one was they had an temporary monopoly on that.
in any case, temporary exclusives also count as exclusives, but this model is less harful for consumers.
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
28 Oct 2020 at 8:58 pm UTC
i was talking about valve own games being steam exclusives.
28 Oct 2020 at 8:58 pm UTC
Quoting: ShmerlQuoting: elmapulsteam isnt chasing exclusivity?No, as far as I know they don't force developers not to release anywhere else like console stores do. When stuff isn't out let's say on GOG and is on Steam it's not because Valve made them sign some contract if I understand correctly.
Lock-in though is a more practical issue with Steam, rather than exclusivity. Such as when developers are suing Steam network services. That ties games to Steam.
i was talking about valve own games being steam exclusives.
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
28 Oct 2020 at 8:09 pm UTC
you literally couldnt install their games without instaling steam client as well.
maybe they changed it after they dominated the market, but its too late at that point.
28 Oct 2020 at 8:09 pm UTC
Quoting: Shmerlsteam isnt chasing exclusivity?Quoting: elmapulthen prove me wrong, were is this magic platform that is sucessful despite the lack of exclusives?Most games stores aren't chasing exclusives and they are successful. GOG, Steam etc. Only consoles are obsessed with it.
you literally couldnt install their games without instaling steam client as well.
maybe they changed it after they dominated the market, but its too late at that point.
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
28 Oct 2020 at 7:07 pm UTC
28 Oct 2020 at 7:07 pm UTC
Quoting: Shmerlthen prove me wrong, were is this magic platform that is sucessful despite the lack of exclusives?Quoting: elmapulthere is no such a thing as an world without exclusivesThat's a strange argument. I don't see a reason to accept crooked practices or to say "that's how it should be". No, thanks. We don't need it.
Facebook announces their own Cloud Gaming service
27 Oct 2020 at 1:27 pm UTC
27 Oct 2020 at 1:27 pm UTC
"They also announced they will add in gaming-specific Player Names and Avatars so you don't have your real name and profile picture shown up when on Facebook Gaming"
finally they realized that this is an bad idea that break the roleplay and imersion on the game.
"The question is: will you use it? All the games being free sure does bring down a big barrier."
hell no, i already played free to play games for long enough to know that none of then is worth of my time.
in the begining they were supported by ads on the same page that the game was on, and many of then were good, but as the time passes this model was not sustainable anymore and the games adopted more and more predatory business models. (pay to win etc) and got worse over time (simplified mechanics to reduce the skill factor in favor of grinding/luck/paying)
there is no way i will fell for this trap again, just let me get ride of the current game that i'm adicted to, to kiss godbye to this.
even if i was willing to try, after what they did with oculus, i would not trust facebook anymore.
their terms of services were bad enough when aplied to facebook itself, but extending it to: if i'm kicked from facebook, i'm kicked from their entire ecosystem including games that i spend money on? hell no.
if an game is ocullus exclusive, it dont exists for me.
on an side note, i'm curious to see what they're running on their stream servers, hopefully its linux.
finally they realized that this is an bad idea that break the roleplay and imersion on the game.
"The question is: will you use it? All the games being free sure does bring down a big barrier."
hell no, i already played free to play games for long enough to know that none of then is worth of my time.
in the begining they were supported by ads on the same page that the game was on, and many of then were good, but as the time passes this model was not sustainable anymore and the games adopted more and more predatory business models. (pay to win etc) and got worse over time (simplified mechanics to reduce the skill factor in favor of grinding/luck/paying)
there is no way i will fell for this trap again, just let me get ride of the current game that i'm adicted to, to kiss godbye to this.
even if i was willing to try, after what they did with oculus, i would not trust facebook anymore.
their terms of services were bad enough when aplied to facebook itself, but extending it to: if i'm kicked from facebook, i'm kicked from their entire ecosystem including games that i spend money on? hell no.
if an game is ocullus exclusive, it dont exists for me.
on an side note, i'm curious to see what they're running on their stream servers, hopefully its linux.
Stadia gets exclusive HUMANKIND beta, ARK: Survival Evolved heading to Stadia Pro + more
21 Oct 2020 at 11:15 pm UTC
the issue with doing it is: it may increasse the input lag.
so, yeah, definitely is possible, just add GLOVE to your game code and it should work fine, just dont complain later if an user complaing about input lag.
to be fair, any game take some time to process, so its not like translating from some api to another was the only issue here.
21 Oct 2020 at 11:15 pm UTC
Quoting: TheRiddickin theory you can use an library on it to translate from openGl/directX to vulkan.Quoting: elmapulafaik, stadia can only do vulkan...I thought Stadia also had a translation layer option..
the issue with doing it is: it may increasse the input lag.
so, yeah, definitely is possible, just add GLOVE to your game code and it should work fine, just dont complain later if an user complaing about input lag.
to be fair, any game take some time to process, so its not like translating from some api to another was the only issue here.
Stadia gets exclusive HUMANKIND beta, ARK: Survival Evolved heading to Stadia Pro + more
21 Oct 2020 at 10:34 pm UTC
21 Oct 2020 at 10:34 pm UTC
Quoting: TheRiddickThe ARK devs are a odd bunch. Seemingly extremely lazy to not implement Vulkan after many years of saying they would, and other fixes, but at the same time release DLC and other games...afaik, stadia can only do vulkan...
The Vulkan driver for Raspberry Pi 4 becomes official for Linux, merged into Mesa
21 Oct 2020 at 3:55 pm UTC
21 Oct 2020 at 3:55 pm UTC
meanwhile my potato pc cant do vulkan...
i was pretty sure that an Intel i5-3317U should do it, but when i tried the nightly build of godot i got an NOPE, cant do it...
maybe i should try ubuntu 20LTS, but... god i like unity
i was pretty sure that an Intel i5-3317U should do it, but when i tried the nightly build of godot i got an NOPE, cant do it...
maybe i should try ubuntu 20LTS, but... god i like unity
Stadia to have three days of announcements and some Stadia-only 'hands-on surprises'
21 Oct 2020 at 1:56 am UTC Likes: 1
there is no such a thing as an world without exclusives, either we have something like we have on consoles were nintendo make some exclusives, sony make some exclusives, microsoft make some exclusives and everything else is multiplat, or what we have on pc, where almost everything is windows exclusive due to the sheer marketshare of it, and a few things go multiplat but the other platforms dont have a chance to grow their marketshare.
even if most developers were against exclusives, didnt acept sign any exclusivity deal and were willing to port their softwares/games to other platforms, that would be an dead end because:
1)linux dont have enough marketshare to be sustainable (the only reason we have a few ports is due to the lack of competition on our platform, we will never reach an point where most of the things are multi plat with our marketshare)
2)we're not just talking about linux here, if developers were willing to support all platforms, you could bet that we would have tons of platforms coming out of nowhere without any chance of competing but trying anyway because they knew the support would be there, i'm not talking just about operating systems, but game consoles like 3Do, turbografx, amico, etc. (the first 2 actually had an chance to compete but failed)
tons of platforms demanding support without providing enough value to developers. (in terms of marketshare or monetary reward for the ones who do support)
the time you spend rewriting the application for different platforms is the time you didnt spend improving the application for the platforms you already support, making your product less competitive against others.
sure, you could try some multiplat libraries, but the library writter would have to support all those platforms anyway.
sure, you can use some multiplat apis like openGL, but you still have to test it.
so, as much as i hate it, exclusives are here to stay.
mabye temporary exclusives could solve the issue.
21 Oct 2020 at 1:56 am UTC Likes: 1
Quoting: ShmerlAnd it's still disgusting as it always was. Exclusivity is an anti-competitive practice.as much as i hate the concept of exclusives, i have lived enough to see the facts.
there is no such a thing as an world without exclusives, either we have something like we have on consoles were nintendo make some exclusives, sony make some exclusives, microsoft make some exclusives and everything else is multiplat, or what we have on pc, where almost everything is windows exclusive due to the sheer marketshare of it, and a few things go multiplat but the other platforms dont have a chance to grow their marketshare.
even if most developers were against exclusives, didnt acept sign any exclusivity deal and were willing to port their softwares/games to other platforms, that would be an dead end because:
1)linux dont have enough marketshare to be sustainable (the only reason we have a few ports is due to the lack of competition on our platform, we will never reach an point where most of the things are multi plat with our marketshare)
2)we're not just talking about linux here, if developers were willing to support all platforms, you could bet that we would have tons of platforms coming out of nowhere without any chance of competing but trying anyway because they knew the support would be there, i'm not talking just about operating systems, but game consoles like 3Do, turbografx, amico, etc. (the first 2 actually had an chance to compete but failed)
tons of platforms demanding support without providing enough value to developers. (in terms of marketshare or monetary reward for the ones who do support)
the time you spend rewriting the application for different platforms is the time you didnt spend improving the application for the platforms you already support, making your product less competitive against others.
sure, you could try some multiplat libraries, but the library writter would have to support all those platforms anyway.
sure, you can use some multiplat apis like openGL, but you still have to test it.
so, as much as i hate it, exclusives are here to stay.
mabye temporary exclusives could solve the issue.
Stadia gets PAC-MAN 64-player Battle Royale, Jedi: Fallen Order soon and HUMANKIND beta
21 Oct 2020 at 1:42 am UTC
21 Oct 2020 at 1:42 am UTC
quite disapointed, but hopefully they will make something better on the next couple days.
please google, dont disapoint me
please google, dont disapoint me
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