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Latest Comments by elmapul
Things are going downhill for the Atari VCS as Rob Wyatt quits
17 Oct 2019 at 4:51 am UTC

Quoting: slaapliedje
Quoting: elmapuli said it.

we just wasted millions of dollars that could be better spend into funding an open source software instead of an console that had no chance to compete and was most likely an crash grab scheme,
Nintendo paid 1 billion to unity to support then back in the WiiU days, this project had much less money than that, why would epic, unity or anyone support then?
their dont pay for the cost of production of an single triple A game.

"They explained that the pre-production Atari VCS units can run both Windows and Linux and that's about it right now."
and as the last nail in the coffin, many people who purchased this, will not wait for the ports, they will just install winodos on it an call it a day, as an result, the developers who might be interessed in supporting it will just support windows instead.
we supported it hoping that it will increase the linux market but it will be yet another dead project hurting the linux "brand".

but at least now every one know an quick way to make money, an carmagedon-esque way of making.
slap linux on your project description, so you get an quick buck from fools activists, then give us an midle finger.
According to some on the AtariAge forum, there were even people sending them emails asking if they wanted some games written for it, and there were either no response, or them saying no. These would have been exclusive remakes of Pitfall (at least) if I recall. So yeah, I don't know what the hell they are thinking. If they had done this right, it could have been pretty sweet, and it initially looked like they were going to, but it looks like they're just kind of flopping around (or is that fapping?).
of course they dont want, if they accept they would have to tell the developers about the specs of the device, this device dont even exist so they cant do that, they can lie with something but this like may leak and they will get in trouble to explain their selves.

Using the Elgato Stream Deck on Linux just got a whole lot easier with streamdeck_ui
12 Oct 2019 at 8:02 pm UTC

this is freaking cool, but you know what is even cooler?

just buying another regular keyboard and reconfiguring it to act as something else (eg: act as this device) instead of buying an device that any tech savy people dont really need.

Things are going downhill for the Atari VCS as Rob Wyatt quits
9 Oct 2019 at 4:49 am UTC

i said it.

we just wasted millions of dollars that could be better spend into funding an open source software instead of an console that had no chance to compete and was most likely an crash grab scheme,
Nintendo paid 1 billion to unity to support then back in the WiiU days, this project had much less money than that, why would epic, unity or anyone support then?
their dont pay for the cost of production of an single triple A game.

"They explained that the pre-production Atari VCS units can run both Windows and Linux and that's about it right now."
and as the last nail in the coffin, many people who purchased this, will not wait for the ports, they will just install winodos on it an call it a day, as an result, the developers who might be interessed in supporting it will just support windows instead.
we supported it hoping that it will increase the linux market but it will be yet another dead project hurting the linux "brand".

but at least now every one know an quick way to make money, an carmagedon-esque way of making.
slap linux on your project description, so you get an quick buck from fools activists, then give us an midle finger.

D3D9 over Vulkan gets even better as D9VK 0.21 'Lollihop' is out
26 Sep 2019 at 4:51 am UTC

"The more of D3D9 that D9VK supports, the more games using DirectX 9 can be expected to work with Wine and so Steam Play too. "
actually, D9VK means the vulkan implementation, some of the affected games should be games that already run, but now they will run faster.
when WINE add support for new stuff, that is when we got new games to work or work properly

Want a more up to date Proton for Steam Play? Proton GE has a big new release out
3 Sep 2019 at 4:29 am UTC

"It's possible in future, that some custom builds might even do things Valve won't or can't officially"
maybe cough cough, now i can finally play the intro video and the other videos on guilty gear...

its interessing to note that retro arch is coming to steam, looks like we will have an almost complete launcher

DXVK 1.3.3 is out, a small and tidy release for the D3D11 and D3D10 to Vulkan layer
31 Aug 2019 at 6:47 am UTC

"The progress on DXVK compatibility and performance has been absolutely incredible, hard to believe it hasn't even been around for two years yet."
kind of expected, wine has to deal with reverse enginering windows+writing an translation layer in openGL, dxvk only has to deal with writing the translation layer in vulkan since the effort into reverse enginering was already made by the wine team.
still impressive, especially considering that the documentation on vulkan was lacking since it was an brand new technology

The Wine 4.15 development release is out now
31 Aug 2019 at 6:38 am UTC Likes: 1

" Wine is part of Steam Play (Proton) "
actually, wine is an stand alone project but its also used by proton, the way you wrote this sentence make its look like its the opposite

The emulation and media player front-end RetroArch just had a huge new release
27 Aug 2019 at 10:03 pm UTC Likes: 1

their text to speach is much better than eSpeak, what they are using?

Roberta, a new Steam Play compatibility tool to play games with a native ScummVM
25 Aug 2019 at 1:33 am UTC

now we need an robertadb.com and boxtrondb.com ...
just saying