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Latest Comments by elmapul
Skateboarding birds? That's exactly what SkateBIRD from Glass Bottom Games will provide
6 Nov 2018 at 10:41 am UTC

finally my dream came true and i can play an skate game with birds!
wait... i never asked for that.
never mind, i still want it xD

Steam Play thoughts: A Valve game streaming service
3 Nov 2018 at 8:37 am UTC

Quoting: stretch611This is not true at all. In fact I would argue there are only 3 markets for high-end processors... gamers, developers, and servers; and not necessarily in that order.
i watched an entire conference about it, i'm just quoting what was said.
servers are an different beast.

Quoting: stretch611"yet they serve web pages to mostly (over 80%) windows clients. "
that is the issue, dont matter what the audience will be using, they can use wetever they want on their servers.

". Phones do not have the processor, RAM, or storage capacity of your computer..."
neither did the gameboy and yet it had fun games, contraty to android that aside from ports all it have is crap pay to win "games".

having an weak hardware is not an excuse for crap games.

Quoting: stretch611. The biggest distinction between Android and a computer is the input method.
that is literally my area of study, you dont need to teach me this.
i was just quoting how many disapointments i had in the past.

Quoting: stretch611I am not sure what the exact status is because I do not have a chromebook.
eat your own food, stop promoting something before you try it yourself.

EposVox did an video about this issue, its called "Why I WON'T switch to Linux for video production.. ever?"

as for me, i didnt tried chromebooks (i need an new computer and barely can afford it, much less risk an chromebook, i need an destkop powerfull) but i saw videos about then, reviewing what they are capable of, so at least i'm a bit informed.

Quoting: stretch611If HTML5 is going to take off as a gaming platform, it will only be with the success of cloud gaming...
flash was sandboxed but was an security nightmare since adobe didnt planned ahead and didnt made any money on the player, only on the authoring tool.
html5 is much better in that regard, contraty to flash the bytecode isnt tied to x86, and we have a lot of companies making "players" (browsers) so even if the security is not perfect, at least we have competition on the providers instead of an monopoly and monoculture.
the same goes for the authoring tools.

as for performance, epic showed what html5 is capable of with some unreal demos, but the issue is , no one adopted it.
its quite capable, but there is no good reason for it, if you want impress the user, an native game will do an better job on a weaker hardware.
and if you dont, well, we should expect at least games as good as in the flash era in theory, but in pratice all i found is a bunch of crap, maybe i'm looking at the wrong place, but in that case, were should i look?

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
3 Nov 2018 at 8:21 am UTC

Quoting: Purple Library Guy
Quoting: elmapul" There's something satisfying about download an open source game engine using an open source downloads app…"

isnt that what package managers suppose to do...
sigh.

yeah, looks like the fragmentation leads yet again to people reinventing the whell, because its too hard to support all distros otherwise.

steam became the norm, since we were busy competing instead of cooperating
Maybe I just haven't experimented much, but these days isn't there basically
1) A large family of distros using apt with a graphical front end, whether Synaptic or something called "Software manager" or something
2) Red Hat
3) A smaller family of distros using whatever Arch does

That isn't a whole lot really.

But I'm not sure it's relevant. Games are different from other stuff, package management wise. Culturally, and because most Linux games are closed source and cross-platform, whereas most other Linux software is open source and often Linux-only, or even if cross-platform dominated by its Linux use. This game engine is open source, and no doubt the developers have a fondness for Linux because Linux is the centre of gravity of open source stuff, but it probably isn't primarily for Linux users. So its main method for being acquired isn't going to be through Linux distros, it's going to be through portals that Windows and maybe Mac people use, and because it's a game-related thing, that will be a game portal.
Long story short: Normal Linux software comes from your distro's software manager thingie, game stuff comes from Steam or GoG or Itch. There is nothing to be upset about here.
1) A large family of distros using apt with a graphical front end, whether Synaptic or something called "Software manager" or something

out dated softwares, with an outdated list of what is avaliable for linux.

"This game engine is open source, and no doubt the developers have a fondness for Linux because Linux is the centre of gravity of open source stuff"
that explains why construct didnt had an version for linux? sigh

"There is nothing to be upset about here."
except that canonical made 0 dollars on their store, and now they dont care about the desktop anymore, the ones who do is valve.

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
2 Nov 2018 at 5:14 am UTC

"After trying it out some more today, after not following GDevelop for a while I'm genuinely surprised at how far it has come. It looks a lot better, it's a lot more stable and it seems to be quite a bit more powerful too. Looking forward to watching this continue to progress."

not only that, but the famous channel, games from scratch covered it recently.

they dont give an special atention for an tool just because its free/opensource, they are purely "meritocracy" based, but even they think that this is an good solution, maybe better than construct.

i sugest the community to donate a lot for this project and the godot project, contrary to proprietary software, open source tends to grow exponentially once it hit the critical mass, but only if it hits it.

just as an reminder, construct 1 was open source, but the developers found then selves in a situation were, make the program as open source was not economically viable, they didnt get much help from the comunity so the code was evolving as fast as it would if it were only made by the 2/3 employees , but they didnt saw an income from it either since it was free in price and some times its tricky to monetize open source.

as an result they remade construct from scratch, this time as closed source, construct 2 had less features and still were more sucessfull due to more money to evolve it advertise it etc.

gdevelop came later to the party and had trouble growing against the already established clickteamfusion and construct 2, still, it is evolving fast and may have surpased construct already, if we dont support it now, it may never hit the critical mass its required to enter the exponential growth.

one thing that gdevelop need to change, is that they are entirely based on html5, it sounded like an good idea to make it easy to make it multiplatform back then, but now with web assembly, all the benefits are going south

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well
2 Nov 2018 at 5:06 am UTC

" There's something satisfying about download an open source game engine using an open source downloads app…"

isnt that what package managers suppose to do...
sigh.

yeah, looks like the fragmentation leads yet again to people reinventing the whell, because its too hard to support all distros otherwise.

steam became the norm, since we were busy competing instead of cooperating

Steam Play thoughts: A Valve game streaming service
2 Nov 2018 at 4:56 am UTC

a couple of things may happen.

valve may try to stream, but i dont think they have enough infra structure to do that.

servers are different from desktop computers, servers has an ridiculous ammount of ram and most of the time they are just copying/moving data instead of processing it, so their current infra structure will not fit.

google is trying to enter the desktop operating system market and they will have an bad time convincing people to buy their games all over again, so they might make an partnership with valve to solve that, or just make it easier to install steam on chromeOS so they solve the problem with old games while still try to stream new games.

we can bet that the google streaming service will be linux based instead of windows based and if valve ever enter this market, it will be linux based too.

valve has some streaming capability since they use it for home streaming and their video service, so they may try it solo instead of with an partnership

in any case the good news for us is, linux is better at servers and developers may target servers since they will be able to sell their games for windows, mac, linux and android all at one shoot.
they may have an backup plan with an native version for those who dont want "online only" games, but at least they will have an big incentive to adopt vulkan.
xbox is more profitable than mac and linux, so they may still have an DX version, but xbox didnt sold so well this generation.

the future looks promissing, but i will not create to much hype just now, i was burned over and over again in the past.

the government of my country (Brasil) tried to push linux, i got excited, but it failed, and all those cheap computers sold with tax incentives (in case they came with linux) and for cheaper since they didnt include the price of an windows licence, became , instead, windows machines and linux reputation got burned in the process (since the games werent there back then and the distro that the oems chose was really bad)

android promissed a lot, but android apps and games were not compatible with desktop linux neither the opposite, and most android games are crap anyway.

then valve promissed the steam machines, i got hyped all over again, only to get disapointed again.
no marketing for it, no exclusives, no reason for the average joe to buy one, and the killer feature that may help it sell at least a little bitch was also avaliable on another product: steamLink.

html5 promissed a lot of things, but instead of geting good games on the browser, all i found is a bunch of crap games (at least sketchfab was borned), the games from the flash era were much better [External Link], back then it was possible to fund good games with only the budget from the ad's.

web assembly promissed a lot, but i still dont see the fruits of it, i know it takes time, but i got over excited, game developers will not port their game to it no matter how small the performance hit may be, it still there and they arent willing to sacrifice having the best graphicss to sell their games in order to gain more market selling for mac and linux.

valve made proton and it is great, but only for old games, we still have to wait to play an game, and the average user will not switch to linux unless he can do everything he could on windows or almost it and have something exclusive on linux (theming is not enough)

now this, streaming, its my last hope to see things change for better.

but even if that happens, it will not be without an cost:
we can say good bye to piracy and mods.
you may be against piracy but its the only way to make sure an product will never disapear without legit consumers having anyway to acess it.