Latest Comments by elmapul
Steam gets overhauled with new overlay, Steam Deck big stable update
16 Jun 2023 at 8:29 am UTC
2 and 3)its not about wich one is superior or inferior, if i dont like one particular game i can just play other games.
this mindset of "i improved your art" is dumb, most of the time, different people like different things, some people prefer realism others fantasy, some people prefer the Akira Toriyama art styles, others prefer the style from Clamp, Studio Ghibli and so on.
people who are iliterate to art might think those horrible "unreal engine ocarian of time remake" looks great, they look horrible in my opinion, or those texture packs, most of the time they claim they improved the graphics, but they just make it look worse, maybe they improved one asset but then everything else didnt match it as an result, maybe they improved a lot but now each asset has their own style, instead of following an consistent art direction.
its quite hard for someone to "nail it" even on official remakes/reboots/remasters.
if you dont like something that is fine, but saying you are better sound arrogant at best.
that reminds me the time when americans changed a lot of stuff in animes like the sound track claiming they were improving it and adapting to their audience, most of the time they destroyed and the audience hated when they figured out how they were scammed and preffer the original version.
now, ofcourse there are exceptions, i dont like the original higurashi game art, it was made by someone who didnt knew how to draw and that was obvious from looking at it, the remake was much better, and im not saying "you should NEVER mod something even for comedy purposes, i just dont like how art is viewed and treated nowadays.
https://xkcd.com/299/ [External Link]
art belong to the artist, if it belong to the public then its just fanservice, if it belong to the investors its just a product.
imagine being an artist and not being able to draw what you want, to write what you want, because its not profitable?
no one liked Dragon Ball Art style before they watched it, people watched it and started liking the style as an result.
if we follow the trends instead of trying to create something then everything will look the same.
now, dont get me wrong, im not against derivative content (eg: fangames, fanarts, even the erotic variants ) even on different art styles.
i just think that if you going to play something, at least give the original some chance to shiny before you tweak it with mods.
take a look at this article for example:
https://www.polygon.com/2015/5/13/8595963/a-pixel-artist-renounces-pixel-art [External Link]
as for fixing bugs , that is fine but we shouldnt encourage developers to rely on their fans to fix their mess.
as for this overlay, its different because the goal is not waiting for the player to finish an game THEN leting it use an overlay to improve the experience, quite the opposite.
16 Jun 2023 at 8:29 am UTC
Quoting: Deleted_User1)i dont mean they dont have one, i mean they have their OWN artistic vision that differ from the autor of the game.Quoting: elmapulas an artist i dont like it for the same reason im not a big fan of mods... it destroy the artistic vision.Very odd point of view, for a variety of reasons.
1. It assumes that the modders don't have such a thing like artistic vision.
2. It assumes that the developers artistic vision is in some way superior to that of a modder.
3. It assumes that there aren't games out there with odd artistic visions, which don't suit the wishes/needs of potential gamers.
Many Mods add flavour, depth or whole new perspectives to games. I really can't see how that diminishes the intentions of the developer. In that logic adaptations of music shouldn't be a thing. Besides that, there are also a whole bunch of Mods out there that clear out the bugs of half-assed or underfunded developed games.
2 and 3)its not about wich one is superior or inferior, if i dont like one particular game i can just play other games.
this mindset of "i improved your art" is dumb, most of the time, different people like different things, some people prefer realism others fantasy, some people prefer the Akira Toriyama art styles, others prefer the style from Clamp, Studio Ghibli and so on.
people who are iliterate to art might think those horrible "unreal engine ocarian of time remake" looks great, they look horrible in my opinion, or those texture packs, most of the time they claim they improved the graphics, but they just make it look worse, maybe they improved one asset but then everything else didnt match it as an result, maybe they improved a lot but now each asset has their own style, instead of following an consistent art direction.
its quite hard for someone to "nail it" even on official remakes/reboots/remasters.
if you dont like something that is fine, but saying you are better sound arrogant at best.
that reminds me the time when americans changed a lot of stuff in animes like the sound track claiming they were improving it and adapting to their audience, most of the time they destroyed and the audience hated when they figured out how they were scammed and preffer the original version.
now, ofcourse there are exceptions, i dont like the original higurashi game art, it was made by someone who didnt knew how to draw and that was obvious from looking at it, the remake was much better, and im not saying "you should NEVER mod something even for comedy purposes, i just dont like how art is viewed and treated nowadays.
https://xkcd.com/299/ [External Link]
art belong to the artist, if it belong to the public then its just fanservice, if it belong to the investors its just a product.
imagine being an artist and not being able to draw what you want, to write what you want, because its not profitable?
no one liked Dragon Ball Art style before they watched it, people watched it and started liking the style as an result.
if we follow the trends instead of trying to create something then everything will look the same.
now, dont get me wrong, im not against derivative content (eg: fangames, fanarts, even the erotic variants ) even on different art styles.
i just think that if you going to play something, at least give the original some chance to shiny before you tweak it with mods.
take a look at this article for example:
https://www.polygon.com/2015/5/13/8595963/a-pixel-artist-renounces-pixel-art [External Link]
as for fixing bugs , that is fine but we shouldnt encourage developers to rely on their fans to fix their mess.
as for this overlay, its different because the goal is not waiting for the player to finish an game THEN leting it use an overlay to improve the experience, quite the opposite.
PAYDAY 2 devs to ensure it works with Proton on Linux and Steam Deck
15 Jun 2023 at 6:37 pm UTC Likes: 3
15 Jun 2023 at 6:37 pm UTC Likes: 3
that is an acceptable solution IMHO.
they have supported linux natively for 7 years, we shouldnt punish then for daring to even trying to support us and not being able to.
imagine if other companies see this and think: this company supported an niche OS for years and still got backslash boycot in the end, they would rather not try at all.
they have supported linux natively for 7 years, we shouldnt punish then for daring to even trying to support us and not being able to.
imagine if other companies see this and think: this company supported an niche OS for years and still got backslash boycot in the end, they would rather not try at all.
Steam gets overhauled with new overlay, Steam Deck big stable update
15 Jun 2023 at 10:53 am UTC
15 Jun 2023 at 10:53 am UTC
WOW great news and WOW cassete beasts! the godot game got an free ad xD 0:24
anyway, i like and dont like this feature of anotations...
i mean, yeah its neat and if they didnt developed it thenselves someone else probably would with an worse implementation exclusive for windows (if that dont exists already)
but at the same time, as an artist i dont like it for the same reason im not a big fan of mods... it destroy the artistic vision.
and as a gamer, the last thing i want is to be constantly remined that im in an full screen game on a window-based desktop operating system in the real world... instead of... i dont know... inside an game...
that is imersion breaking and that could influence the way games are designed in the future, i mean, if your game makes the player confused you probably need to tweak it so the players dont get confused anymore instead of relying on then using an note taking overlay to keep track of their progress, this is usefull for old games that wont get new updates but it might encourage bad pratices on developers, especially the ones without much experience.
anyway, i like and dont like this feature of anotations...
i mean, yeah its neat and if they didnt developed it thenselves someone else probably would with an worse implementation exclusive for windows (if that dont exists already)
but at the same time, as an artist i dont like it for the same reason im not a big fan of mods... it destroy the artistic vision.
and as a gamer, the last thing i want is to be constantly remined that im in an full screen game on a window-based desktop operating system in the real world... instead of... i dont know... inside an game...
that is imersion breaking and that could influence the way games are designed in the future, i mean, if your game makes the player confused you probably need to tweak it so the players dont get confused anymore instead of relying on then using an note taking overlay to keep track of their progress, this is usefull for old games that wont get new updates but it might encourage bad pratices on developers, especially the ones without much experience.
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 4:13 pm UTC
to be fair i have some pc games as well.
9 Jun 2023 at 4:13 pm UTC
Quoting: slaapliedjeno, the ones i own are for n64 and ds , i dont know how to rip then to backup and the n64 ones arent working anymore, so having then in physical media is useless from a preservation point of view.Quoting: elmapulSo any of tge open source wngines that need data are useless to you? I still have my Quake 1 CD somewhere... totally easy to download one of the updated engines and copy tge files off the disk. Hell, I install Doom on my Amigas and Atari Falcon this way.Quoting: slaapliedjeI think the idea isthere is no idea, the average joe knows jack shit about computers, he probably dont know what an source code is, or open source and call game modifications "mods" even if the mod was done with full source code access.
we dont call that mods, its "forks".
i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
I don't talk to enough normal people these days, but pretty sure most don't mod their games that much, except maybe Skyrim, which is a meh experience without them.
to be fair i have some pc games as well.
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 4:45 am UTC Likes: 2
we dont call that mods, its "forks".
i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
9 Jun 2023 at 4:45 am UTC Likes: 2
Quoting: slaapliedjeI think the idea isthere is no idea, the average joe knows jack shit about computers, he probably dont know what an source code is, or open source and call game modifications "mods" even if the mod was done with full source code access.
we dont call that mods, its "forks".
i own a few physical media games, and let me tell you, i dont know how to rip their content to save my life.
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 3:34 am UTC Likes: 5
in my opinion having the source code to an software and the right to use/modify/distribute worth much more than being able to just use it.
but no, according to him i need an physical copy of the software, in an cd or catridge format otherwise i dont own it...
9 Jun 2023 at 3:34 am UTC Likes: 5
Quoting: ElectricPrismAnyways -- this is more a problem with SaaS (Software as a Service) -- because it's not really clear what I'm buying when I spend money-- A Physical Copy -- Is a Physical Copyi hate this mindset since an idiot told me that i need an physical copy of an software in order to "own" it...
in my opinion having the source code to an software and the right to use/modify/distribute worth much more than being able to just use it.
but no, according to him i need an physical copy of the software, in an cd or catridge format otherwise i dont own it...
Overkill drops Linux support for PAYDAY 2
9 Jun 2023 at 3:21 am UTC
driver developers start focusing more on WSL than linux (at least for the desktop hardware) we end up having more performance virtualizing linux than runing natively, linux aways having just an subset of windows games and being perceived as the inferior platform as an result, and even if someone made an game exclusively to linux so people dont feel like "why use this system if windows can do everything this can+ more", people would just use WSL to access the content.
9 Jun 2023 at 3:21 am UTC
Quoting: slaapliedjeYou know what would be hilarious? If WSL2 and some Mac layer actually got to the point of being performant enough for gaming... and everyone just switched to doing Linux Native games, as they'd just work on Windows and Mac anyhow.as things are moving the future looks more like:
driver developers start focusing more on WSL than linux (at least for the desktop hardware) we end up having more performance virtualizing linux than runing natively, linux aways having just an subset of windows games and being perceived as the inferior platform as an result, and even if someone made an game exclusively to linux so people dont feel like "why use this system if windows can do everything this can+ more", people would just use WSL to access the content.
Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 10:42 pm UTC Likes: 1
directX on windows.
directX on top of wine on linux.
we can complain but facts are facts, linux is not sustainable for an game like this.
those companies dont spend 1 dollar and earn 100, linux have 1~2% marketshare on the desktop and even less if we count consoles, porting is not as expensive as making an entire game from scratch but there is no sense in spending as much money on linux as the other versions (playstation, xbox, pc), building something to be multiplatform from day 1 just mean you probably will have an horrible performance on all platforms and may break the budget before you make any cent.
if you dont believe go open your own company and prove how everyone else is wrong.
i hate to be the guy deffending big corportations here, but come on, there is an limit on how much we can lie to ourselves.
and no, indies being able to do that dont prove anything.
8 Jun 2023 at 10:42 pm UTC Likes: 1
Quoting: Guestyeah they use one code base for all platforms...Quoting: DrMcCoyInstead, you need to make portability a feature of your code outright, you need to make the same single codebase run on all the individual platforms. No forks, just one portable repository that can run everywhere. That's not new knowledge either, we've known that for decades!Proton totally nuked this concept.
There is only one platform for personal computer gaming and it's DirectX.
Even Apple gave up dedicated ports, they went fully Wine [External Link].
directX on windows.
directX on top of wine on linux.
we can complain but facts are facts, linux is not sustainable for an game like this.
those companies dont spend 1 dollar and earn 100, linux have 1~2% marketshare on the desktop and even less if we count consoles, porting is not as expensive as making an entire game from scratch but there is no sense in spending as much money on linux as the other versions (playstation, xbox, pc), building something to be multiplatform from day 1 just mean you probably will have an horrible performance on all platforms and may break the budget before you make any cent.
if you dont believe go open your own company and prove how everyone else is wrong.
i hate to be the guy deffending big corportations here, but come on, there is an limit on how much we can lie to ourselves.
and no, indies being able to do that dont prove anything.
Overkill drops Linux support for PAYDAY 2
8 Jun 2023 at 10:26 pm UTC
50% of the market for this game is on consoles, the other 50% is on pcs.
and if this was an game that "works on mobile", this share would shink even more, that is, if mobile attracted the same type of gamer.
8 Jun 2023 at 10:26 pm UTC
We've seen this a few times over the years, due to a mixture of reasons but the ultimate reason is pretty much the same as always — Linux and Steam Deck together hold a less than 2% user share on Steam. For many developers, right now, it's not worth the extra overhead to continue Native support until there's more of a market.even worse, linux marketshare is 1~2%... on the desktop!
50% of the market for this game is on consoles, the other 50% is on pcs.
and if this was an game that "works on mobile", this share would shink even more, that is, if mobile attracted the same type of gamer.
AirJet from Frore Systems could be great cooling for a Steam Deck 2
1 Jun 2023 at 3:35 pm UTC
1 Jun 2023 at 3:35 pm UTC
valve already said they dont plan to relase steamdeck 2 any time soon, and i doubt they will introduce something that can make an significant difference in performance for the first gen...
but the competition will, the competition have no reason to not relase many products in this mean time, even if asus dont do that, we dont know how many other companies will try to enter this market, that is troublesome for the deck and steamOS as an result.
but the competition will, the competition have no reason to not relase many products in this mean time, even if asus dont do that, we dont know how many other companies will try to enter this market, that is troublesome for the deck and steamOS as an result.
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