Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by elmapul
AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 6:24 am UTC

"e "Q2 2022". They will be attending GDC though next week to give a talk on it."
you know what also will happen q2 2022? second batch of steam decks...

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
16 Mar 2022 at 10:40 pm UTC

Quoting: ShmerlThis matches perfectly what Wine does. Arguing against it is just some ridiculous demagoguery I think, especially when this negative argument is hinged on vague criterion of "very little".

actually, it really do! o.o

Quoting: ShmerlThis idea matches Wine case as well. Particulars like groups in two rooms are the literal source of the term, but it's irrelevant to the concept behind it - avoiding copyright infringement. Are you going to argue you also literally need two rooms to fit it? It would be on the same level as a previous argument.
if wine was working direct on binaries to reverse then, we wouldnt have trouble running things like anti cheat , or any other thing that use hidden apis.

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
16 Mar 2022 at 11:17 am UTC

Quoting: Liam Dawe
Quoting: elmapulwhy the Meta tag?
It covers everything not solely about a specific game.
i think this may worth covering
https://www.reddit.com/r/OdinHandheld/comments/tesr4r/retrogamedb/ [External Link]

anyone knows if there is an project like this in an more advanced state?

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 10:33 pm UTC

Quoting: Purple Library Guy
Quoting: elmapulanother thing to consider is, unlike wine and most open source projects that are made mostly by volunteers after work in their spare time, this one is made by full time employees.
Far as I can tell, Wine is majority made by Codeweavers and has been for years and years, and I'm pretty sure they have more than three full time coders.
i was thinking about the first few years of wine development

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 8:13 pm UTC Likes: 1

again, assuming they used reverse enginering, maybe the tools to reverse enginering are better nowadays than do it by hand?
another thing to consider is, unlike wine and most open source projects that are made mostly by volunteers after work in their spare time, this one is made by full time employees.

imagine coding 8 hours to pay the bills, then going home and still having enough energy to reverse enginering windows and re implement its apis...

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 7:40 pm UTC Likes: 2

Quoting: tohurIf people for one second thinks Google wrote their own Windows layer you are highly mistaken as WINE has been in development since the 90s and took them YEARS to be able to run basic stuff let alone games... reverse engineering windows is nothing you just do overnight on a whim no matter how large your company is so thus the fact is they are using a wine code base rather you want to believe it or not.
afaik wine says they do what they do without reverse enginering windows, they have to reimplement apis without looking at binaries to make sure the project isnt doing anything illegal.
that said, assuming its reverse enginering, once its done its much easier to look at the source code than when you have to do it yourself.

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
15 Mar 2022 at 7:36 pm UTC

Quoting: pbThree people? I'm sure they're great engineers, but google could throw some more manpower into the project if they hope to put Stadia back on track. Also I hope they will go in the direction of integrating and contributing to the existing efforts.
either we under estimate then and over estimate wine developers, or they are just doing some tests to see how promissing this solution is before throw more people at this side project

Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 Mar 2022 at 7:20 pm UTC

Quoting: JpxeI hope both Google and Valve are working closely with and sponsoring open source projects for running x86 code on ARM. Would be great for both Chromebooks and future Steam Decks.
i dont know how good that would be, unless we were willing to completely give up on accuracy we wouldnt have any modern system:
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ [External Link]

that said, the margin for bugs running proton/wine under arm would grow exponentially, it might not be an great issue for steam games, but for everything else, doing the QA ourselves will be hell, dont expect to play any obscure indie game on that thing.

that said, amazon will contribute too in theory, at least with proton/wine, not sure with the arm version of those.
i think our biggest bet at an arm migration would be give up on local gaming and use cloud instead, wich would be an sad ending for freedom.

Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 Mar 2022 at 7:12 pm UTC Likes: 1

" and runs inside Google's special "borealis" Linux container."

great now things can run inside pressure vessel container inside borealis container...
or maybe inside proton inside borealis...

:whistle: :unsure: