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Latest Comments by elmapul
Feral Interactive have no plans to update their Linux ports for Steam Deck
22 Feb 2022 at 3:51 am UTC

Quoting: Alm888
Quoting: elmapul
Quoting: Alm888
Quoting: KimyrielleI know, some people are still clinging to the "No Tux, No Bux" mantra, but in reality, we're unlikely to see another major AAA game on Linux native anytime soon.
And I'd say "Good riddance!".
NTNB FTW all the way! :happy:
i hope you at least play the games even if you have to pirate then, otherwise the only one losing will be yourself, and you will regreat(sic) it later looking back.
Rest assured, I have more than I will ever be able to finish. All Linux native. Most on GOG, some on itch.io or Humble. Had not to "pirate" a game in a long time (sinse 2012 at least). Oh, and I have exactly 0 (zero) "Feral games" on my Steal library because… I have no Steam library. :tongue:
its not about the ammount of games, but the time you spend playing then, its worth?
there are tons of free games for android that, while they are free, they dont worth our time.
time is the most important thing in life, money? you can won on lotery and get rich and never need to worry about it again, but time? you cant recover that, and you only realize when its too late.
yes, i'm talking about myself.

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 8:59 pm UTC Likes: 5

Quoting: denyasis
Quoting: elmapul
Quoting: denyasisI guess it's another win for Valve and Open source successes. I guess I feel slightly conflicted about it. While I appreciate Feral's work, I'm also glad that open source tools like Wine/Proton have finally taken over in a meaningful way.

I guess it's both a loss and a gain.
it is a loss.
on one hand, its good that an general purpose solution like wine/proton is better than porting, but that says more about the porting process and quality than about wine.
the ideal solution is linux geting enough marketshare to be threated like an first class citizen and open apis like vulkan becoming the standard.
its almost like if we were living the flash era vs html5 era, flash was multiplatform but had an crap support for linux, where html5 would be the "native" solution, using open standards.
while wine is gpl, directX isnt.
Is it? I'm under the impression most of these porting companies use wrappers, don't they? It's not like they all rewrote the binary and renderer into openGL. Maybe some did, but Valve has toGL, I forget what Aspry's wrapper was, etc. I'd bet some of these older ports looked a lot like a windows game under the hood, and the proprietary porting tech worked a lot like wine in some cases. Heck, there are even projects using DXVK as a wrapper for porting. I believe there are a number of Linux releases on GOG that are essentially wrapped with Wine.

I guess what I'm trying to say is that, in a sense, we've put the power to "port" into our own hands, at a level simple users like me can leverage. And if a "native" port is just using its own wrappers and layers under the hood, is there really a huge moral difference there?
take a look at this conference, where the company who ported dying light to linux comment about the porting process:
https://www.gamingonlinux.com/2015/04/techland-presentation-on-porting-dying-light-to-linux/

TL:DR, it was impossible to rewrite the code writen by 200 employees with only 2~3 employees, especially considering that the game was still under development and as a result the code was changing all the time, so they had to seek for paterns and make an translator or layer or soomething akin to that.
but if they relied only on this layers, the performance would tank and no computer in the world would be able to play the game in an acceptable framerate even on minimal setings, so they had to manually optimize any bootnecks.

i think that is how you port anything, write an general purpose code converter, then look at the profilers to see what is kiling the performance and optimize by hand.

as for anyone who want to complain that 'this or that company' is lazy, then go port something, there are plenty of open source projects on github that are windows only.
in the mean time, try to turn this ports of you into an sustainable business model, and if you can, you can complain about feral all you want.

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 8:49 pm UTC

Quoting: denyasis
Quoting: elmapul
Quoting: fagnerlnI love Feral and I respect a lot their work, they are amazing. But yeah, fragmentation IS a issue, and Linux do a little to support older softwares (which is comprehensive) while Windows has a system bloated to just works™.

As their ports doesn't runs in a container, sooner or later it will stop working.
good point, as an reminder, we CANT blame feral for only supporting one distro, its the fragmentation fault that things wich work on one might not work on others to begin with, not feral fault.
I'd expect the contract to port to be very specific with regards to what they are porting to, probably down to a specific distro/version. Imagine if you were told to port a game to "every Linux distro"; it would be impossible! Maybe some people here who do porting or freelance work have better insight, but it seems sensible to me to be very specific on the deliverables as a protection from client abuse/allegations.
android is a distro, imagine geting permission to port to android because you can port to ubuntu...
companies would never allow that

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 8:19 pm UTC

Quoting: pbTo be honest, I expected Feral and Aspyr do less porting-to-Linux and more facilitating-Proton-compatibility after the market had changed, but I guess it just doesn't make sense from business perspective, or maybe publishers were not interested in such services. I am grateful for what they did, when they did it, and have no expectations beyond what I got.
they have the know how for sure, and it would be a better use of their know how to work on a general purpose solution than individual cases.
maybe it dont make sense for their bosses cause that will hurt the demand for the company , but it would make sense for their employees to work at proton.

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 8:14 pm UTC Likes: 2

Quoting: ShmerlI think Feral are out of porting business, so lack of support is not surprising. What are they doing these days?
Android, iOS, switch ports (and a few mac/linux) there will always be a market for ports.
https://www.feralinteractive.com/br/upcoming/ [External Link]

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 8:12 pm UTC

Quoting: Alm888
Quoting: KimyrielleI know, some people are still clinging to the "No Tux, No Bux" mantra, but in reality, we're unlikely to see another major AAA game on Linux native anytime soon.
And I'd say "Good riddance!".
NTNB FTW all the way! :happy:
i hope you at least play the games even if you have to pirate then, otherwise the only one losing will be yourself, and you will regreat it later looking back.

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 8:06 pm UTC

Quoting: fagnerlnI love Feral and I respect a lot their work, they are amazing. But yeah, fragmentation IS a issue, and Linux do a little to support older softwares (which is comprehensive) while Windows has a system bloated to just works™.

As their ports doesn't runs in a container, sooner or later it will stop working.
good point, as an reminder, we CANT blame feral for only supporting one distro, its the fragmentation fault that things wich work on one might not work on others to begin with, not feral fault.

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 7:16 pm UTC Likes: 2

Quoting: denyasisI guess it's another win for Valve and Open source successes. I guess I feel slightly conflicted about it. While I appreciate Feral's work, I'm also glad that open source tools like Wine/Proton have finally taken over in a meaningful way.

I guess it's both a loss and a gain.
it is a loss.
on one hand, its good that an general purpose solution like wine/proton is better than porting, but that says more about the porting process and quality than about wine.
the ideal solution is linux geting enough marketshare to be threated like an first class citizen and open apis like vulkan becoming the standard.
its almost like if we were living the flash era vs html5 era, flash was multiplatform but had an crap support for linux, where html5 would be the "native" solution, using open standards.
while wine is gpl, directX isnt.

Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 6:32 pm UTC Likes: 13

Quoting: GuestAbsolutely disgusting statement from Feral but their GNU+Linux native games will work on any distro. It's not like they can restrict them to Ubuntu.

I'm not buying anymore games they've ported or developed going forward, which is fine by me.
dude its not like they had a choice, their choice was:
go bankrupt or do what they did.

no one should blame then for doing what makes sense business wise.
they arent trying to restrict stuff to ubuntu, they just said its not profitable to do Q/A on all distros, so they limit thenselves to ubuntu.

if steam deck flops, then they lose no money, if steam deck is a sucess, either people will install windows on it, or companies will see that its an sucess even without the help of feral, so they will see feral as useless again.

and if steamOS became an big market as switch is, to the point that it worth porting games to it to get the best performance instead of relying on proton, then companies will do that in-house as they do for consoles, instead of outsourcing it to companies like feral.

its a lose-lose-lose situation for feral, yet linux fanboys wish they go broke despite all the good things they did for us in the past?

1 week from release, Steam Deck hits well over 640 Playable games
18 Feb 2022 at 8:14 pm UTC

Quoting: MatomboAI Shoujo
Thanks god the SD has to be a success now being on the VHS side of history oposed to bettamax ;)
(hope at least one gets the references xD)
yeah i got