Latest Comments by pete910
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28 May 2018 at 12:43 pm UTC
28 May 2018 at 12:43 pm UTC
Quoting: liamdawe:(Quoting: pete910They've not replied to my requests for info.Quoting: liamdaweThanks everyone!OT I know but did you get in touch with Oxide regards Ashes ?
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28 May 2018 at 12:35 pm UTC
28 May 2018 at 12:35 pm UTC
Quoting: liamdaweThanks everyone!OT I know but did you get in touch with Oxide regards Ashes ?
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
27 May 2018 at 8:09 pm UTC
27 May 2018 at 8:09 pm UTC
Quoting: ShmerlThere was no mention of a Mod removing the post. I'm not psychic!Quoting: pete910Seems my post disappearedModerators removed your post, and you should have taken note of that. Your last one violates forum rules too.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
27 May 2018 at 7:55 pm UTC
Please refrain from bitching about lack of features in Mesa like you are entitled or something.
27 May 2018 at 7:55 pm UTC
Quoting: ShmerlSeems my post disappeared so I'll repeat.Quoting: pete910Well, Stop posting in here and crack on!Be my guest and help with that effort if you can :) I recommend you to refrain from telling people to stop posting here though for no valid reason.
Please refrain from bitching about lack of features in Mesa like you are entitled or something.
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27 May 2018 at 6:18 pm UTC Likes: 4
:D
27 May 2018 at 6:18 pm UTC Likes: 4
Please support us if you canNope! refuse to, oh wait ....
:D
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 6:29 pm UTC
You may stop winging at what's missing then in mesa when you appreciate the work/time involved.
24 May 2018 at 6:29 pm UTC
Quoting: ShmerlWell, Stop posting in here and crack on !Quoting: pete910Well, It's OSS so get cracking!Several Mesa developers are working on it. It's quite a big task, that requires switching to NIR first.
You may stop winging at what's missing then in mesa when you appreciate the work/time involved.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 5:56 pm UTC
24 May 2018 at 5:56 pm UTC
Quoting: ShmerlWell, It's OSS so get cracking! I'm sure a man of your calibre could soon whip it into shape say a week ?Quoting: TheRiddickWell it could be passed to OpenGL to be done. Not sure how well that will work however, could kill performance, but then again we are talking about a small part of a game being affected here not the entire render pipeline.That would probably require OpenGL 4.6 if at all possible. Mesa is still not ready with it.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 8:08 am UTC
I take it its a DX11 thing only or does DX12 have it too ?
24 May 2018 at 8:08 am UTC
Quoting: edmondoThere's a few , Although 4 of them have native support so kinda moot for those.Quoting: pete910Here you can find some games using stream output:Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.How would this help perf/what games would need this?
DXVK: Stream Output not supported (#135) [External Link]
I take it its a DX11 thing only or does DX12 have it too ?
Stellaris: Distant Stars Story Pack and the 2.1 patch are now out
24 May 2018 at 8:05 am UTC
Thing is, I never said that I unlocked them so they had know idea what was happening nor what caused it. :D
24 May 2018 at 8:05 am UTC
Quoting: archnem:DQuoting: pete910If you don't want to know some of what's in the new DLC don't click the spoilerLearned it the hard way as well...
Spoiler, click me
Dont unlock the L-gates until you have a couple of 40k ish fleets, As samsai,Humbug and me discovered last night!
Thing is, I never said that I unlocked them so they had know idea what was happening nor what caused it. :D
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
23 May 2018 at 7:45 pm UTC
23 May 2018 at 7:45 pm UTC
Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.How would this help perf/what games would need this?
So far no one answered their last question here [External Link].
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