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Latest Comments by pete910
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28 May 2018 at 12:43 pm UTC

Quoting: liamdawe
Quoting: pete910
Quoting: liamdaweThanks everyone!
OT I know but did you get in touch with Oxide regards Ashes ?
They've not replied to my requests for info.
:(

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28 May 2018 at 12:35 pm UTC

Quoting: liamdaweThanks everyone!
OT I know but did you get in touch with Oxide regards Ashes ?

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
27 May 2018 at 8:09 pm UTC

Quoting: Shmerl
Quoting: pete910Seems my post disappeared
Moderators removed your post, and you should have taken note of that. Your last one violates forum rules too.
There was no mention of a Mod removing the post. I'm not psychic!

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
27 May 2018 at 7:55 pm UTC

Quoting: Shmerl
Quoting: pete910Well, Stop posting in here and crack on!
Be my guest and help with that effort if you can :) I recommend you to refrain from telling people to stop posting here though for no valid reason.
Seems my post disappeared so I'll repeat.

Please refrain from bitching about lack of features in Mesa like you are entitled or something.

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27 May 2018 at 6:18 pm UTC Likes: 4

Please support us if you can
Nope! refuse to, oh wait ....

:D

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 6:29 pm UTC

Quoting: Shmerl
Quoting: pete910Well, It's OSS so get cracking!
Several Mesa developers are working on it. It's quite a big task, that requires switching to NIR first.
Well, Stop posting in here and crack on !

You may stop winging at what's missing then in mesa when you appreciate the work/time involved.

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 5:56 pm UTC

Quoting: Shmerl
Quoting: TheRiddickWell it could be passed to OpenGL to be done. Not sure how well that will work however, could kill performance, but then again we are talking about a small part of a game being affected here not the entire render pipeline.
That would probably require OpenGL 4.6 if at all possible. Mesa is still not ready with it.
Well, It's OSS so get cracking! I'm sure a man of your calibre could soon whip it into shape say a week ?

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 8:08 am UTC

Quoting: edmondo
Quoting: pete910
Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.
How would this help perf/what games would need this?
Here you can find some games using stream output:
DXVK: Stream Output not supported (#135) [External Link]
There's a few , Although 4 of them have native support so kinda moot for those.

I take it its a DX11 thing only or does DX12 have it too ?

Stellaris: Distant Stars Story Pack and the 2.1 patch are now out
24 May 2018 at 8:05 am UTC

Quoting: archnem
Quoting: pete910If you don't want to know some of what's in the new DLC don't click the spoiler

Spoiler, click me
Dont unlock the L-gates until you have a couple of 40k ish fleets, As samsai,Humbug and me discovered last night!
Learned it the hard way as well...
:D

Thing is, I never said that I unlocked them so they had know idea what was happening nor what caused it. :D

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
23 May 2018 at 7:45 pm UTC

Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.

So far no one answered their last question here [External Link].
How would this help perf/what games would need this?