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Latest Comments by pete910
Appreciate our content? Please support us if you can
27 May 2018 at 6:18 pm UTC Likes: 4

Please support us if you can
Nope! refuse to, oh wait ....

:D

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 6:29 pm UTC

Quoting: Shmerl
Quoting: pete910Well, It's OSS so get cracking!
Several Mesa developers are working on it. It's quite a big task, that requires switching to NIR first.
Well, Stop posting in here and crack on !

You may stop winging at what's missing then in mesa when you appreciate the work/time involved.

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 5:56 pm UTC

Quoting: Shmerl
Quoting: TheRiddickWell it could be passed to OpenGL to be done. Not sure how well that will work however, could kill performance, but then again we are talking about a small part of a game being affected here not the entire render pipeline.
That would probably require OpenGL 4.6 if at all possible. Mesa is still not ready with it.
Well, It's OSS so get cracking! I'm sure a man of your calibre could soon whip it into shape say a week ?

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 8:08 am UTC

Quoting: edmondo
Quoting: pete910
Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.
How would this help perf/what games would need this?
Here you can find some games using stream output:
DXVK: Stream Output not supported (#135) [External Link]
There's a few , Although 4 of them have native support so kinda moot for those.

I take it its a DX11 thing only or does DX12 have it too ?

Stellaris: Distant Stars Story Pack and the 2.1 patch are now out
24 May 2018 at 8:05 am UTC

Quoting: archnem
Quoting: pete910If you don't want to know some of what's in the new DLC don't click the spoiler

Spoiler, click me
Dont unlock the L-gates until you have a couple of 40k ish fleets, As samsai,Humbug and me discovered last night!
Learned it the hard way as well...
:D

Thing is, I never said that I unlocked them so they had know idea what was happening nor what caused it. :D

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
23 May 2018 at 7:45 pm UTC

Quoting: ShmerlHopefully Wine developers can also explain to Khronos how they need to use stream output (transform feedback ) with Vulkan in vkd3d.

So far no one answered their last question here [External Link].
How would this help perf/what games would need this?

Mesa 18.1 is out with the shader cache on for Intel
23 May 2018 at 5:47 pm UTC

Quoting: x_wing
Quoting: Guestplayable and playable without texture corruptions and other issues caused by running a game in a mesa environment are two very different things
What nox said, give us some examples. The games I usually play on my system doesn't have texture corruption, so it's difficult for me to answer something that I don't experiment.

I have been using Mesa with AMDGPU drivers for more than two years by now (R9 380 and R9 580), I experienced game crash or hangs (and most of the times was a game fault) but I don't recall having texture corruption.
Last game I was having that was Insugency/dying light and Day of infamy but ironically on the gtx1080. Was one of the reasons that finally made me jump back to AMD/Mesa

Stellaris: Distant Stars Story Pack and the 2.1 patch are now out
23 May 2018 at 7:10 am UTC Likes: 1

If you don't want to know some of what's in the new DLC don't click the spoiler

Spoiler, click me
Dont unlock the L-gates until you have a couple of 40k ish fleets, As samsai,Humbug and me discovered last night!

Stellaris: Distant Stars Story Pack and the 2.1 patch are now out
22 May 2018 at 4:10 pm UTC

Quoting: Mountain ManAh, crap, and here I just started a new game of Stellaris this past weekend.

It's my dream to one day complete a full run of a Paradox game before the next major patch is released. :dizzy:
May be lucky and still compatible with this patch

Edit :

No they ain't :'(