Latest Comments by JesTech
Linux kernel 7.1 out now with new NTFS driver, lots of hardware improvements
15 Jun 2026 at 7:28 pm UTC
15 Jun 2026 at 7:28 pm UTC
So is this the HDMI 2.1 support we've all been waiting for? Guessing not since the hdmi 2.1 stuff was something like mid april or may.
From the link:
From the link:
commit f52bbb00deaaa137271217e158537151f6c792b6
Author: Mika Kahola <[email protected]>
Date: Thu Mar 12 08:06:37 2026 +0000
drm/i915/lt_phy: Refactor LT PHY PLL handling to use explicit PLL state
The LT PHY implementation currently pulls PLL and port_clock
information directly from the CRTC state. This ties the PHY
programming logic too tightly to the CRTC state and makes it
harder to clearly express the PHY’s own PLL configuration.
Introduce an explicit "struct intel_lt_phy_pll_state" argument
for the PHY functions and update callers accordingly.
No functional change is intended — this is a preparatory cleanup for
to bring LT PHY PLL handling as part of PLL framework.
v2: DP, HDMI 2.0, and HDMI FRL modes are port of the VDR configuration 0
register. These modes are defined by bits 2:0. Decode these to
differentiate DP and HDMI modes when programming PLL's. (Imre, Suraj)
v3: Pass port_clock as argument instead of recalculating it (Suraj)
v4: Fix checkpatch warning of line length exceeding 100 columns
BSpec: 744921
Signed-off-by: Mika Kahola <[email protected]>
Reviewed-by: Suraj Kandpal <[email protected]>
Factorio 2.1 will be the last major update as Wube Software are moving on
3 Jun 2026 at 2:16 am UTC Likes: 1
3 Jun 2026 at 2:16 am UTC Likes: 1
Today this feels kind of sad. I love the game and always want more.
Can't wait to see what the next project turns out to be.
Can't wait to see what the next project turns out to be.
Sony to no longer bring PlayStation narrative single-player games to PC
19 May 2026 at 8:02 pm UTC Likes: 1
19 May 2026 at 8:02 pm UTC Likes: 1
Don't believe their words, believe their actions.
In the past they've almost always ported the titles you really want to play to PC a couple of years after release. It'll probably continue on like that, and time will tell if not.
The hardware isn't profitable right now due to AI price surges on hardware, and their software isn't selling because so many people have gaming PCs that are more and more similarly priced to consoles. In order for consoles and their own % cut store to make sense, they need to keep things interesting on their platform. I don't know of any ps5 games I want to play, mine collects dust. Unicorn Overlord was the last really exciting one for me and that is not new.
Nintendo is doing just fine keeping the walled garden for their handful of franchises. There is a reason why they never release on PC and aggressively litigate anyone bringing the capability to PC (or even building competing titles on PC, looking at you palworld!) - they know their golden goose is laying golden eggs that players cannot help but smash that preorder button on and the scalpers are eating real good with each hardware and collector release.
In the past they've almost always ported the titles you really want to play to PC a couple of years after release. It'll probably continue on like that, and time will tell if not.
The hardware isn't profitable right now due to AI price surges on hardware, and their software isn't selling because so many people have gaming PCs that are more and more similarly priced to consoles. In order for consoles and their own % cut store to make sense, they need to keep things interesting on their platform. I don't know of any ps5 games I want to play, mine collects dust. Unicorn Overlord was the last really exciting one for me and that is not new.
Nintendo is doing just fine keeping the walled garden for their handful of franchises. There is a reason why they never release on PC and aggressively litigate anyone bringing the capability to PC (or even building competing titles on PC, looking at you palworld!) - they know their golden goose is laying golden eggs that players cannot help but smash that preorder button on and the scalpers are eating real good with each hardware and collector release.
You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
18 May 2026 at 4:06 pm UTC Likes: 1
18 May 2026 at 4:06 pm UTC Likes: 1
Quoting: EikeI wondered for a moment if we can run Doom inside of Doom.But can you run Quake inside of Duke Nukem 3D inside of Doom on your refrigerator?
Yes, we can.
AMD announce FSR Upscaling 4.1 officially coming to RDNA 3 and RDNA 2
14 May 2026 at 7:12 pm UTC
Unbelievable the timelines of these guys. I don't understand why the 7000 series is getting it sooner rather than a simultaneous release either. I understood the day 1 release for the 9000 series having it exclusively due to the older models lacking hardware, but what's the excuse here?
Devs still just implement FSR1/2 anyway half the time so no fsr3/4 support without optiscaler converting from dlss.
AMD has really pissed me off with their choices for things like this. They've been able to release rdna 2/3 fsr4 for months because modders did it with the leaked driver that included it. Somehow they still want us to wait months or a whole year or who knows how long. It's just nonsensical.
I had a 6800xt but upgraded to a 9070xt because I managed to be in the release day line for it and they still had $600 cards. It was worth it given the pricing of gpus, even still today, but man does it suck how long it takes them to release this stuff. I don't understand the timing of the announcement either.
14 May 2026 at 7:12 pm UTC
Quoting: Avehicle7887My RX 6800 (non xt), still going strong 5 years later. This is welcome news.Yeah, it'll be great once they finally release it... in "early" 2027. So a year away.
Unbelievable the timelines of these guys. I don't understand why the 7000 series is getting it sooner rather than a simultaneous release either. I understood the day 1 release for the 9000 series having it exclusively due to the older models lacking hardware, but what's the excuse here?
Devs still just implement FSR1/2 anyway half the time so no fsr3/4 support without optiscaler converting from dlss.
AMD has really pissed me off with their choices for things like this. They've been able to release rdna 2/3 fsr4 for months because modders did it with the leaked driver that included it. Somehow they still want us to wait months or a whole year or who knows how long. It's just nonsensical.
I had a 6800xt but upgraded to a 9070xt because I managed to be in the release day line for it and they still had $600 cards. It was worth it given the pricing of gpus, even still today, but man does it suck how long it takes them to release this stuff. I don't understand the timing of the announcement either.
Paradox Interactive announced as publisher for Transport Fever 3
7 May 2026 at 7:08 pm UTC Likes: 1
7 May 2026 at 7:08 pm UTC Likes: 1
Maybe we'll be lucky and they'll just be under paradox arc as a little indie entity and not forced to the paradox dlc policies.
I loved TF2, but if they go the quarterly dlc route i'm just not interested.
I loved TF2, but if they go the quarterly dlc route i'm just not interested.
Steam Controller more popular than Valve expected - they're working on stock issues
7 May 2026 at 6:58 pm UTC
You did kind of miss the point of locking down the devices for a period though. I wasn't trying to say they would remotely brick the devices at all, only that unless activated on the proper steam account on a device by a user it wouldn't work, and they could remove the restriction after some amount of time, maybe 6 months to a year or something. Really not that hard to consider feasible technical options to restrict the transferability of a device like this for a short period of time until stocks are at a level where anyone can freely pick one up without scalpers ruining it like they always do with electronics releases. Instead you just don't get one for now, enjoy I guess? Can't worry about DRM if you can't even get your hands on one lol.
My hate for scalpers outweighs my desire for absolute freedom. Like most things, i'm just looking for a middleground and I can think of many technical options to do that. Scalping should be illegal imo.
7 May 2026 at 6:58 pm UTC
Quoting: JohnologueScalping should make manufacturers money. The shortage creates news (like this) which is a free advertisement, which plays on people's psychology... and scarcity also is a play on psychology. If you think something is rare and hard to get, you might pick it up just because you might not have a chance to later.Quoting: JesTechThey could have also tied serials of these controllers to steam families for the first year too, so that scalping resulted in a brick if sold.Serial number DRM and remote bricking?
There's loads of options to stamp out the rampant scalping, but I think companies know it's in their best interest to have their stuff be scarce for the first year if they want to make money, and this controller is priced to make money unlike some past hardware releases.
HELL no. Can't imagine you were hoping for anything but outrage posting that on a Linux site, but it's certainly outrageous and needs to be condemned outright, it should be as socially unacceptable as age verification, etc.
Also, scalping doesn't make manufacturers money, unless the company is doing something VERY illegal that would be discovered very quickly.
You did kind of miss the point of locking down the devices for a period though. I wasn't trying to say they would remotely brick the devices at all, only that unless activated on the proper steam account on a device by a user it wouldn't work, and they could remove the restriction after some amount of time, maybe 6 months to a year or something. Really not that hard to consider feasible technical options to restrict the transferability of a device like this for a short period of time until stocks are at a level where anyone can freely pick one up without scalpers ruining it like they always do with electronics releases. Instead you just don't get one for now, enjoy I guess? Can't worry about DRM if you can't even get your hands on one lol.
My hate for scalpers outweighs my desire for absolute freedom. Like most things, i'm just looking for a middleground and I can think of many technical options to do that. Scalping should be illegal imo.
Steam Controller more popular than Valve expected - they're working on stock issues
6 May 2026 at 6:04 pm UTC
They could have also tied serials of these controllers to steam families for the first year too, so that scalping resulted in a brick if sold.
There's loads of options to stamp out the rampant scalping, but I think companies know it's in their best interest to have their stuff be scarce for the first year if they want to make money, and this controller is priced to make money unlike some past hardware releases.
6 May 2026 at 6:04 pm UTC
Quoting: Mountain ManPeople on Reddit lamenting that there's not even the option to give Valve your money upfront, and then they ship as units become available, which would be the sensible way to do it. Instead, it looks like Valve is going to put batches up for sale, and then it's going to be another mad scramble between customers and scalpers until they sell out again.Valve could literally have let everyone sign up to get them a week early, and then sent out invites to buy randomly to the pool of applicants with a time limit of a day or something.
They could have also tied serials of these controllers to steam families for the first year too, so that scalping resulted in a brick if sold.
There's loads of options to stamp out the rampant scalping, but I think companies know it's in their best interest to have their stuff be scarce for the first year if they want to make money, and this controller is priced to make money unlike some past hardware releases.
Hytale update 4 is another absolute whopper with over 500 new blocks
29 Mar 2026 at 1:38 pm UTC Likes: 1
29 Mar 2026 at 1:38 pm UTC Likes: 1
I tried this on launch and refunded it shortly after release, but i've seen they've had some updates. It was pretty clear they have some great artists, but content past cute models and art is shallow so far.
This game started development around a decade ago, and was based on a paid mod minecraft server that was cancelled overnight from mojang changing their TOS to not allow for private servers to sell mtx. They started building their own game in response, got acquired by riot soon after. The head guy made big bucks over the years from investments (maybe thanks to the private server revenue and the sale?) Riot games shuttered them after many, many years of development due to lack of progress. The head guy bought it back from riot and immediately launched in to EA.
I don't think there's a single boss in the game yet? They're all marked with "WIP" placeholders. There's an entire fantastical story area you portal to that is beautiful and really well crafted with art and has "WIP" signs everywhere, empty npcs and a couple of vendors.
You can also go explore and find these beautiful POIs all over the place in a handful of different biomes, and then you try and enter them and "WIP" is staring back at you. They haven't implemented so much basic sandbox exploration stuff.
Combat has a few weapon types and a finisher move that charges up until you unleash it. I really wanted more nuance, but it's way better than minecraft's combat (not saying much.)
The art is some of the best, but when it comes to coding in the rest of the game it's to be seen if it's development progress will greatly increase.
They do have a focus on modders to be able to mod out the world. That seems to be the core of everything (including their monetization plans. They want to be another Roblox where creators get paid and they get a cut, which they've promised not to start taking for 2 years in a blog post shortly before EA launch. The world gen can be customized to create new biomes, mobs can be programmed to act a certain way, all kinds of modder things are everywhere.
For now there's about 10 hours of poking around in the sandbox until you've seen all you're gonna see imo. If you want to build the palette is clearly getting lots of love with loads of textures, so there should be no shortage for that well beyond 10 hours.
In terms of other recently launched EA minecraft clones, Everwind seems more interesting to me. It may not be as pretty (still gorgeous though) but the gameplay loop of building a magical steampunk airship that is your base and then exploring different sky islands is phenomenal. Still another EA title, so much EA hell! Doesn't anybody aside from AAA release mostly finished games nowadays? Do modern games really need to take over 10 years to finish?
This game started development around a decade ago, and was based on a paid mod minecraft server that was cancelled overnight from mojang changing their TOS to not allow for private servers to sell mtx. They started building their own game in response, got acquired by riot soon after. The head guy made big bucks over the years from investments (maybe thanks to the private server revenue and the sale?) Riot games shuttered them after many, many years of development due to lack of progress. The head guy bought it back from riot and immediately launched in to EA.
I don't think there's a single boss in the game yet? They're all marked with "WIP" placeholders. There's an entire fantastical story area you portal to that is beautiful and really well crafted with art and has "WIP" signs everywhere, empty npcs and a couple of vendors.
You can also go explore and find these beautiful POIs all over the place in a handful of different biomes, and then you try and enter them and "WIP" is staring back at you. They haven't implemented so much basic sandbox exploration stuff.
Combat has a few weapon types and a finisher move that charges up until you unleash it. I really wanted more nuance, but it's way better than minecraft's combat (not saying much.)
The art is some of the best, but when it comes to coding in the rest of the game it's to be seen if it's development progress will greatly increase.
They do have a focus on modders to be able to mod out the world. That seems to be the core of everything (including their monetization plans. They want to be another Roblox where creators get paid and they get a cut, which they've promised not to start taking for 2 years in a blog post shortly before EA launch. The world gen can be customized to create new biomes, mobs can be programmed to act a certain way, all kinds of modder things are everywhere.
For now there's about 10 hours of poking around in the sandbox until you've seen all you're gonna see imo. If you want to build the palette is clearly getting lots of love with loads of textures, so there should be no shortage for that well beyond 10 hours.
In terms of other recently launched EA minecraft clones, Everwind seems more interesting to me. It may not be as pretty (still gorgeous though) but the gameplay loop of building a magical steampunk airship that is your base and then exploring different sky islands is phenomenal. Still another EA title, so much EA hell! Doesn't anybody aside from AAA release mostly finished games nowadays? Do modern games really need to take over 10 years to finish?
Epic Games just laid off over 1,000 people
24 Mar 2026 at 3:55 pm UTC Likes: 8
24 Mar 2026 at 3:55 pm UTC Likes: 8
Fortnite can't last forever. The kiddies are growing up and moving on.
Sucks that this is the state of the global economy in most industries though. Layoffs everywhere the past couple of years. The pandemic response really fucked the economy and we're still paying for it directly and indirectly (like politics.)
If their game store didn't go balls deep on exclusivity and kept it simple like Stardock's Impulse did before they sold it off, odds are they would be swimming in money. The masses hate gatekeeping.
Sucks that this is the state of the global economy in most industries though. Layoffs everywhere the past couple of years. The pandemic response really fucked the economy and we're still paying for it directly and indirectly (like politics.)
If their game store didn't go balls deep on exclusivity and kept it simple like Stardock's Impulse did before they sold it off, odds are they would be swimming in money. The masses hate gatekeeping.