Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Huddle
The developers of Solus are hoping to improve Linux gaming with snaps and their Linux Steam Integration
13 Oct 2017 at 2:49 pm UTC Likes: 3

Quoting: ikey
Quoting: ZlopezAs far as I know the snap is only supported by Ubuntu, other distributions wants to use Flatpak.
Many distributions support snap, including Fedora, Solus, etc. (Solus has full support for it.)

Quoting: ZlopezAnd the Flatpak package for Steam is already worked on GitHub [External Link]
Yeah that still uses the Steam runtime and doesn't actually solve anything, it still suffers its own distro incompatibilities.
Ikey Doherty? Is that you? For those who don't know he's the founder of Solus!

Bastion on Steam has been updated to use FNA
2 Oct 2017 at 3:04 pm UTC

Sorry for the noob question, but can someone explain why this is beneficial over the previous state of the game?

SDL 2.0.6 with support for Vulkan and more gamepads enters pre-release
5 Sep 2017 at 5:15 pm UTC

Quoting: liamdawe
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.
That was my thought, couldn't they be used in tandem?

Overload, the excellent Early Access six-degree-of-freedom shooter updated again recently, looking amazing
7 Jun 2017 at 1:51 pm UTC Likes: 1

My inner child is so happy! Descent was one of my first PC games!

GameCube and Wii emulator Dolphin drops D3D12 in favour of Vulkan
6 Jun 2017 at 5:46 pm UTC

Quoting: elmapul
Quoting: johndoe86xSomewhat related, in the same announcement they also mentioned the switch from WxWidgets to Qt! (Also, I learned it's pronounced "cute" instead of "que-tee")
migrating to KDE in 3...2...1!
All the cool kids are doing it.

GameCube and Wii emulator Dolphin drops D3D12 in favour of Vulkan
5 Jun 2017 at 7:18 pm UTC

Somewhat related, in the same announcement they also mentioned the switch from WxWidgets to Qt! (Also, I learned it's pronounced "cute" instead of "que-tee" )

The slides for the Vulkan presentations from Feral Interactive, Croteam and more are now up
30 May 2017 at 9:25 pm UTC

Quoting: Kimyriellewhat's the incentive for AAA developers to use it over the current industry standard DirectX (mind you that portability won't matter to them as long as Windows has a 95% market share).
Right now the advantage that Vulkan has is that it can be used on Android (including Nvidia Shield), Linux, Windows, and the Nintendo Switch. It is being implemented into major game engines such as Unity, CryEngine, Unreal, Source 2, and idTech6. Ideally, it would be in REDEngine3 (Witcher) and the Creation Engine (Skyrim). Which all sounds great, until you realize that the AAA industry (which has Battlefield, Call of Duty, Fallout, Elder Scrolls, and Madden) primarily targets consoles. So far the only console that Vulkan targets is the Nintendo Switch. Sony still requires you to use their custom API, and Microsoft requires a version of DX for their Xbox. Microsoft has a lot of clout, and I could see them using their UWP/PlayAnywhere platform as a reason to forego Vulkan in favor of DX12. So a developer would choose DX12 for Xbox and Windows Store compatibilty and the PS4 API. That would cover over 95% of their target audience using only two API's. Would it be worthwhile to the dev team/publisher to add another API in for that extra 5%? Who knows, but I noticed that Shadow of War will be an Xbox Play Anywhere title, making me worry about the possibility of a Linux port.

The Khronos UK Vulkan talk is tomorrow with Feral, Croteam and more & you watch online
24 May 2017 at 3:19 pm UTC Likes: 1

Looking forward to this! Wonder if Deus Ex: Mankind Divided will get the Vulkan treatment. I need to grab and play some of the DLC.

SteamOS updated, Valve drops AMDGPU-PRO for Mesa
23 May 2017 at 7:31 pm UTC

Quoting: LeopardMS Store games are growing day-by-day and usually they have Play Anywhere feature. This means you can play your purchased games on Windows and Xbox. So that is not killing Xbox ; instead strenghtening that.

Let's think. You bought bunch of games when you're on Windows and after years you decided to become a console ( couch) player. If you choose Sony's Playstation you will start with zero games. But if you choose Xbox , you can immediately start enjoying your pre purchased games on Xbox.
The UWP idea is pretty enticing, and honestly it's a pro-consumer move. I have an Xbox One (got it for free when my wife purchased a Surface Pro 4), and considered getting a few games from the Microsoft Store for that option. They're only going to add more games to their catalog.

Quoting: LeopardMS has the power for doing that GOG Connect solution on a much bigger basis. When MS Store was big enough to get provide much desired games to players with zero pay ; gamers will move to their store automaticially. That is at least 2-3 years job but it will eventually come to this.
I think you're really onto something here. The option to play my entire Steam library either on my PC or on my Xbox is something that Valve wouldn't be able to match unless Linux gaming really takes off. As a PC gamer, that's a really enticing option. However, as a FOSS-Linux-free-speech-philosopher, that's terrifying. Hopefully, in the time it would take to achieve this, Valve (and other AAA devs) begin to see the proverbial light.

On a side note, while I know that SteamOS is based on Debian, I'd actually be curious how well a Solus based SteamOS would work. The core of the Solus philosophy is a solid desktop experience based on performance, that could only translate positively for SteamOS.

SteamOS updated, Valve drops AMDGPU-PRO for Mesa
23 May 2017 at 1:27 pm UTC Likes: 3

Quoting: Nanobang
Quoting: MaCrox95It is strange how they rolled Steam OS update soon after MS has announced Win 10S and even more changes coming to Win10 that will further lock it down.
If it takes Microsoft being, well, Microsoft to get Valve off the pot and back to work on SteamOS in earnest, then hooray Microsoft! Thanks for being the predictably greedy monstrosity we all know and loathe.
I completely agree, and I've said for awhile that the only reason that Valve has been so stagnant is because they were afforded that luxury due to the fact that Windows was open platform. As it's becoming more and more locked down, Valve is putting more and more resources into Linux.

I originally think that SteamOS was simply something to hold over Microsoft's head in case of a complete lockdown. Fortunately, it looks like it's growing into much more than that. Ironically, I hope Microsoft continues to lock down their ecosystem.