Latest Comments by Avehicle7887
Stardew Valley confirmed for a Linux release on the 29th of July
20 Jul 2016 at 6:42 pm UTC
20 Jul 2016 at 6:42 pm UTC
Glad this is coming out earlier than I expected, played it for a while with Wine. Very fun game worth your every penny.
Darkest Dungeon updated, has some needed Linux fixes
18 Jul 2016 at 9:47 pm UTC
18 Jul 2016 at 9:47 pm UTC
Glad the dev is still improving this game Linux-wise. With RPG's being first, Roguelikes are my 2nd most favorite type of games. Will pick this up when I can spare the money. Thanks for the news Liam.
Mesa 12 released, Vulkan for Intel, OpenGL 4.3 and more for open source graphics users
15 Jul 2016 at 6:34 pm UTC
15 Jul 2016 at 6:34 pm UTC
Has anyone tried to run Divinity Original Sin with the new Mesa drivers? I have a laptop with an i3 CPU that would most likely handle the game now that OpenGL 4.x is supported (The CPU in question is an i3-5005u btw).
Apparently desktop Linux marketshare has finally hit that elusive 2% mark
1 Jul 2016 at 8:55 pm UTC
1 Jul 2016 at 8:55 pm UTC
I'm not much for statistics however I've seen a small rise in Linux popularity outside the online world, the locals where I work tend to bring laptops with Linux and their request is never about removing it but rather for technical reasons, on another occasion a client would ask me to install Ubuntu for him.
While Ubuntu has been trying to bring Linux to the desktop, it seems in the past 2 years or so that it finally got the attention it deserves. Ironically we also have to "thank" Microsoft for the push, while it's still a small percentage they indirectly pushed many people towards Linux - I guess I should count myself for this one since I refused to see beyond Win7 ever since Win8 landed.
In my theory, I think in a couple of years time Linux might become on par with Mac in gaming popularity due to how easily accessible it is compared to Mac.
While Ubuntu has been trying to bring Linux to the desktop, it seems in the past 2 years or so that it finally got the attention it deserves. Ironically we also have to "thank" Microsoft for the push, while it's still a small percentage they indirectly pushed many people towards Linux - I guess I should count myself for this one since I refused to see beyond Win7 ever since Win8 landed.
In my theory, I think in a couple of years time Linux might become on par with Mac in gaming popularity due to how easily accessible it is compared to Mac.
Google open sources SwiftShader, a library for high-performance graphics rendering on the CPU
29 Jun 2016 at 8:09 pm UTC Likes: 3
29 Jun 2016 at 8:09 pm UTC Likes: 3
Quoting: dubigrasuIs this the same Swiftshader from Transgaming?Hmm I think it is, according to a line from their github page:
The SwiftShader libraries act as drop-in replacements for graphics drivers.Seems to describe the Transgaming SwiftShader perfectly. I used it quite a few times (when I used Windows) just for testing but the huge logo didn't give a good experience, felt like playing a tech demo. If this thing comes to Linux I might be interested in testing this.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
When should i386 support for Ubuntu end? Help Canonical decide
29 Jun 2016 at 11:59 am UTC
29 Jun 2016 at 11:59 am UTC
Not an Ubuntu user, but if I had to make an estimate I'd say 32bit should have been dropped after the Ubuntu 12.04 LTS. AFAIK every CPU manufactured from 2008 onwards has always been 64bit. Also I have no idea why some Linux games to this day still come only in 32bit.
I repair computers on a daily basis and frankly, I forgot the last the time I installed a PC with a 32bit OS be it Windows or Linux, even if it came with 2GB of ram.
I repair computers on a daily basis and frankly, I forgot the last the time I installed a PC with a 32bit OS be it Windows or Linux, even if it came with 2GB of ram.
FORCED SHOWDOWN now available on Linux & SteamOS
24 Jun 2016 at 5:39 pm UTC Likes: 4
24 Jun 2016 at 5:39 pm UTC Likes: 4
Quoting: AnxiousInfusionKinda ironic isn't it? Linux is actually more personal than Windows or Mac.there are no changes from the PC version
from the PC version
PC version
Ashes of the Singularity still plans Vulkan and Linux & SteamOS support
22 Jun 2016 at 6:23 pm UTC Likes: 1
22 Jun 2016 at 6:23 pm UTC Likes: 1
I think it's about time Devs started ditching OpenGL. I'm interested in this game since it's also on GOG, here's hoping they won't lock it to Steam.
NECROPOLIS, the third person action game from Harebrained Schemes may come to Linux
20 Jun 2016 at 10:13 pm UTC
20 Jun 2016 at 10:13 pm UTC
Quoting: TakThis is the same studio that brought us all three of their Shadowrun games already. I'm not sure why Necropolis would be substantially different.Exactly my same thoughts, after 3 games I'm failing to understand why this is now a problem.
Quoting: SpykerIt seems those devs never heard of the Steam Runtime.Even better, the Steam Runtime doesn't even need the Steam client to run. The GOG release of Grim Fandango Remastered for example works in such a way.
No need to target a specific distro, just build with the Steam Runtime and your game will run basically on any Linux distribution able to run the Steam client.
The impressive 2D cyberpunk action-RPG Dex is now DRM free on GOG
19 Jun 2016 at 9:32 am UTC
19 Jun 2016 at 9:32 am UTC
I finished this game last night after 12 straight hours on it. Without spoiling it, it's rather good however has a few shortcomings that make the game way too easy.
Mini Review -
Pros:
Great graphics
Fun puzzles (I hate mathematics)
Interesting story, albeit somewhat confusing at first
Excellent voice overs and soundtrack
VERY stable, after 12 hours without ever closing it, I never experienced a crash or any kind of technical issue. (Played GOG version)
Cons:
Game mechanics: Despite the game taking some elements from Deus Ex, however it doesn't execute them well. Stealth for example where you can jump from 10 meters high right behind an enemy and he will not hear you. Also if you run up to an enemy while he's looking the other way, he will not hear you either, It's a shame crouching is there only to enter some areas.
Enemies seem to be completely deaf, if an enemy is trying to gun you down on floor 1, don't worry about the guard on floor 2 as he won't hear a thing.
Overpowered equipment: I'll put this straight, some equipment and augmentations in Dex shouldn't exist. Unfortunately I can't say much more about this without spoiling the game, if you want a challenge play by your rules not the game's.
Conclusion:
My main issues with the game were how easy it was. One thing I didn't mention in either Pros or Cons, is character progression, mainly because it's a mixed bag. Some skills are unlocked way too early or way too late and you will have little time to use them by the end of the game. Sidequests are also mixed, some of them feel rushed while others are rather memorable and very well written.
Despite the design flaws Dex remains a very well made game worth every penny. In a time where indie games are rampant, this one stands out. For what it's worth, this one's a keeper.
Mini Review -
Pros:
Great graphics
Fun puzzles (I hate mathematics)
Interesting story, albeit somewhat confusing at first
Excellent voice overs and soundtrack
VERY stable, after 12 hours without ever closing it, I never experienced a crash or any kind of technical issue. (Played GOG version)
Cons:
Game mechanics: Despite the game taking some elements from Deus Ex, however it doesn't execute them well. Stealth for example where you can jump from 10 meters high right behind an enemy and he will not hear you. Also if you run up to an enemy while he's looking the other way, he will not hear you either, It's a shame crouching is there only to enter some areas.
Enemies seem to be completely deaf, if an enemy is trying to gun you down on floor 1, don't worry about the guard on floor 2 as he won't hear a thing.
Overpowered equipment: I'll put this straight, some equipment and augmentations in Dex shouldn't exist. Unfortunately I can't say much more about this without spoiling the game, if you want a challenge play by your rules not the game's.
Conclusion:
My main issues with the game were how easy it was. One thing I didn't mention in either Pros or Cons, is character progression, mainly because it's a mixed bag. Some skills are unlocked way too early or way too late and you will have little time to use them by the end of the game. Sidequests are also mixed, some of them feel rushed while others are rather memorable and very well written.
Despite the design flaws Dex remains a very well made game worth every penny. In a time where indie games are rampant, this one stands out. For what it's worth, this one's a keeper.
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