Latest Comments by Liam Dawe
Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 Aug 2018 at 12:23 pm UTC Likes: 1
I think no matter what, it's just too early to know.
24 Aug 2018 at 12:23 pm UTC Likes: 1
Quoting: GuestCan't say I agree with the "this could actually help them [Aspyr, Feral and other porters] quite a lot when thinking about the bigger picture.".Well, i hope you're wrong on that given where you work ;)
I would be extremely surprised if they were still in the business (of porting games to Linux), say, an year from now.
In the short term, already started project will be released, sure. No point in throwing away the work done. But in the longer term? I don't see this working.
Time will tell if this is SteamOS/Steam Machines all over again or not, I guess.
Meanwhile I'm still waiting for a 64 bit Steam client, because I refuse to pollute my work machine with all the 32 bit runtime deal.
I think no matter what, it's just too early to know.
Looks like AMD just open sourced their V-EZ Vulkan wrapper
24 Aug 2018 at 10:24 am UTC Likes: 1
24 Aug 2018 at 10:24 am UTC Likes: 1
Quoting: Fenix2412Interesting, may it be that Valve convinced AMD to open source the product and to change the "target" of it?Possibly yeah. This was a thought that crossed my mind too.
Crazy Justice has a new video to show off some proper gameplay ahead of Early Access
24 Aug 2018 at 8:37 am UTC
Closed beta for backers only.
Which makes all their recent advertisements a bit false.
Let's also remember it was supposed to be out last month.
24 Aug 2018 at 8:37 am UTC
Quoting: tuubiNot early access.Quoting: NaibOk so it is out and it is rough...Surely it's not "out" if it has just entered Early Access? Have fun beta testing and remember to report the bugs to the developer.
Closed beta for backers only.
Which makes all their recent advertisements a bit false.
Let's also remember it was supposed to be out last month.
Crazy Justice has a new video to show off some proper gameplay ahead of Early Access
24 Aug 2018 at 8:13 am UTC
Edit: Fixed it.
Simply copy over libsteam_api.so from "Crazy Justice/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu" -> "Crazy Justice/CrazyJustice/Binaries/Linux" and it will launch.
24 Aug 2018 at 8:13 am UTC
Quoting: richipThanks. Got it to work, as well. Had to set LD_LIBRARY_PATH in the CrazyJustice.sh starter script. It's very rough, but I'm hopeful. I'm fine to wait. Unfortunately, I told my 10-yr old and now he's excited.So what exactly did you do?
Edit: Fixed it.
Simply copy over libsteam_api.so from "Crazy Justice/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu" -> "Crazy Justice/CrazyJustice/Binaries/Linux" and it will launch.
If you have trouble with keyboard input in some Unity games, there is a workaround (updated)
23 Aug 2018 at 3:43 pm UTC Likes: 1
23 Aug 2018 at 3:43 pm UTC Likes: 1
Post updated, see the bottom.
If you have trouble with keyboard input in some Unity games, there is a workaround (updated)
23 Aug 2018 at 3:15 pm UTC
23 Aug 2018 at 3:15 pm UTC
Quoting: g000hI don't suppose there is a list of titles which are known to be affected? From above comments I'm assuming the current list is this:I don't remember exactly, but it's a much longer list than that. War Brokers that I wrote about in the last day is another. A lot of Unity titles had it.
Rust
WarThunder
Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop
23 Aug 2018 at 1:03 pm UTC Likes: 1
23 Aug 2018 at 1:03 pm UTC Likes: 1
Quoting: GuestThe best part about all this is now liam will have more articles to writeWell, it remains to be seen how people will take us writing about what's essentially Wine a lot more often. Will see how it all goes, early days yet.
RIP SLEEP 2018 :D
Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop
23 Aug 2018 at 11:41 am UTC Likes: 8
23 Aug 2018 at 11:41 am UTC Likes: 8
Quoting: evergreenThis is OT, but I’d like to say thank you Liam. You contributed so much for linux gaming information! Greetings from Italy!!Thanks a lot, it's all thanks to our wonderful supporters that I'm able to report on stuff every day :) (barring weekends, gotta put my feet up some time...)
Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop
23 Aug 2018 at 11:04 am UTC Likes: 4
23 Aug 2018 at 11:04 am UTC Likes: 4
Quoting: dlove67Doom doesn't use DXVK(It's Vulkan native), so should have been unaffected by this change.Sorry, I've made that clearer. This was with the latest NVIDIA driver.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 1:57 pm UTC Likes: 12
In the case of DXVK, they couldn't have been clearer even noting when funding started. The point is, while Valve didn't start these projects, it is the one that's pulling them together, funding them and making something bigger out of it. That benefits everyone too, since it's open source.
22 Aug 2018 at 1:57 pm UTC Likes: 12
Quoting: GuestThing is, I feel Valve have been exceptionally clear on the situation. Who people choose to champion is their business.Quoting: liamdaweI meant its original creation - I didn't think Valve was responsible for that?Quoting: GuestSo now that I've had time to think about this news more, I thought I'd try add more discussion points.Let's be clear though, Valve did fund the development of DXVK - so essentially, yes they did make. They've been funding it through all but the first what, two releases?
Disclaimer: I personally find it odd that people are praising Valve so much here. Valve didn't make wine. Or dxvk. Or actually any of the tools that make this possible. They're just packaging it into Steam.
Just really want to point out that Valve see and fund things that are very useful, and that's not to be underestimated, but I personally dislike the treatment that it's all and entirely Valve doing everything.
In the case of DXVK, they couldn't have been clearer even noting when funding started. The point is, while Valve didn't start these projects, it is the one that's pulling them together, funding them and making something bigger out of it. That benefits everyone too, since it's open source.
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