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Latest Comments by Drawing Pixels
Alienware manager on Steam Machines lull: Windows 10 changed things
14 Nov 2016 at 1:52 pm UTC Likes: 6

Was the Steam Machines even available outside of the US? I wanted to buy one but none of them appeared in Australia.

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
7 Nov 2016 at 11:24 pm UTC

In a lot of places it's a lot better, including big-picture mode and the discovery queue.

Steam VR will use Vulkan on Linux, demo shown off on Linux, new Vive controller being made
12 Oct 2016 at 8:10 pm UTC Likes: 1

Most games use Unity and Unreal, it should be a simple export and the Unity plugin is supported by Valve themselves.
https://www.assetstore.unity3d.com/en/# [External Link]!/content/32647

Quoting: bubexelYes, they just have to rebuild the game with the vr libraries and vulkan. If it's build on unity or unreal, will be pretty easy. But unity with vulkan is just experimental. It will take a while.
As far as I'm aware the VR-Compositor is the only part that needs Vulkan for direct screen access, games can still use OpenGL to submit frames for the chaperone, distortion and display.
https://github.com/ValveSoftware/openvr/wiki/IVRCompositor_Overview [External Link]

Steam VR will use Vulkan on Linux, demo shown off on Linux, new Vive controller being made
12 Oct 2016 at 6:48 pm UTC Likes: 3

At SIGGRAPH 2016, Khronos mentioned that they were working on "Direct Screen Access" for the next version of Vulkan. That's a rather important feature for VR since it reduces latency to the display, improves the user experience and navigates around the mess of display servers and compositors we have under Linux.
http://www.pcworld.com/article/3101843/software-games/vulkan-next-will-bring-better-support-for-vr-and-multiple-gpus.html [External Link]

A bunch of Vulkan shaders landed in SteamVR a week ago and the vrcompositor is no longer cooperating with my current setup so something significant changed along with it.
https://steamdb.info/depot/250824/history/ [External Link]

Salt and Sanctuary, the stylish 2D action RPG is officially out for Linux & SteamOS, Ethan's 38th port
7 Jul 2016 at 8:44 pm UTC Likes: 1

Been playing this for 12 hours now with two steam controllers. I've encountered no platform specific bugs, the map is huge, the combat is brutal, the enemies are varied and exploring is fun. Highly recommended, although I should warn that with two players platforming gets tricky and you lose control over the camera. I've died from being unable to see my surroundings and/or falling, more times than I've died from actual combat.

Factorio 0.13 released, the changelog is massive, much improved networking too
27 Jun 2016 at 10:55 pm UTC

It's pretty amazing for the first few playthroughs at the very least, after you understand all the mechanics you reach a point where you can exhaust the tech-tree without breaking a sweat and that's when you start noticing the lack of end-game content or challenge. That's usually when everyone starts using overly complicated mods or starts giving themselves arbitrary goals...

Highly recommended, totally worth the money, just needs a bit more content...

And so it begins, the Steam Summer Sale is here
23 Jun 2016 at 8:08 pm UTC Likes: 1

Games I've enjoyed that are currently on sale:

Grow Home [External Link] (50%)
Electronic Super Joy [External Link] (90%)
Escape Goat [External Link] (50%)
The Stanley Parable [External Link] (80%)
Psychonauts [External Link] (90%)
Another World [External Link] (75%)
Darwinia [External Link] (85%)
Transistor [External Link] (75%)
Thomas Was Alone [External Link] (75%)
Rogue Legacy [External Link] (80%)
RUSH [External Link] (90%)
The Fall [External Link] (80%)
Capsized [External Link] (80%)
Ziggurat [External Link] (60%)
Defense Grid 2 [External Link] (75%)
BattleBlock Theater [External Link] (80%)
Super Hexagon [External Link] (60%)

Legends of Eisenwald being ported to Linux by Codeweavers, will use Wine
30 May 2016 at 9:13 pm UTC Likes: 2

Wrappers are always going to add an extra layer of complexity and bugs, so these Codeweavers ports are the only ones I can really approve of. They at least contribute to Wine and can do some good by pushing those fixes where everyone can benefit from it.

Also as the years go by and compatibility of the shipped version starts to break down, we can always grab the latest Wine version and run it ourselves along with all the improvements that were made since then. By comparison eON has none of those benefits and all of the drawbacks of being a wrapper port...

Valve shoots down Itch stores attempt to get their client on Steam
12 Apr 2016 at 9:55 pm UTC Likes: 1

Just a friendly reminder that this was an april fools joke...

Valve & HTC launch the Vive VR device, without Linux & SteamOS support
7 Apr 2016 at 4:44 am UTC

Quoting: psyminI tried HTC Vive out last night on Gentoo and Ubuntu. SteamVR wouldn't function for me.
Everyone knows the SteamVR compositor isn't ready yet, but as a developer I'm more interested if the headset and controller tracking via. OpenVR works...