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Latest Comments by Drawing Pixels
Nvidia 364.12 released for Linux with official Vulkan, Mir & Wayland support
21 Mar 2016 at 5:55 pm UTC Likes: 3

To fix specific games on Steam, go to game properties and set the launch options to:
__GLVND_DISALLOW_PATCHING=1 %command%

See this impressive Unreal Engine 4 video showcasing 2016 features, official Vulkan support
18 Mar 2016 at 1:20 am UTC

I was evaluating engines yesterday and found myself a bit underwhelmed with UE4, at least for my purposes it's a massively complex codebase that had tons of features I didn't need and the performance wasn't great for the art style I needed. I opted to build my own engine and just picked up a rendering library that would play nice with custom shaders...

Some thoughts on Factorio after a few hours with it, blown away by it
5 Mar 2016 at 9:34 am UTC

Great game, it's mostly just lacking end-game content and the combat is still a bit shallow. That's probably the main reason for its early access status, the actual factory building side of it is top-notch and makes it well worth the purchase. You'll get through a few really lengthy playthroughs before you notice the lack of end-game.

Danganronpa: Trigger Happy Havoc now available on Linux & SteamOS
24 Feb 2016 at 4:20 pm UTC

Quoting: ArehandoroI liked the anime and games like Phoenix Wright are great, so probably will buy it soonish.
According to reviews the story is the same as the anime.

Looks like Dota 2 with Vulkan isn't too far away
21 Feb 2016 at 1:08 pm UTC Likes: 2

Quoting: tuubiThis also highlights the fact that although Croteam's code might be slow right now, Nvidia's Vulkan driver is unlikely to be well optimized at this point either. I guess it's pretty hard to optimize a driver until there are real world apps/games using the API to test with. Isolated, synthetic tests are unlikely to reflect real world use cases. I'm sure all the big IHV's will get there eventually, and relatively quickly due to Vulkan's design.
I don't think we can really assume that the driver is responsible for the performance issues, especially since Vulkan moves a lot of that responsibility out of the driver. Hell it might not even be the game engine, for all we know the shader compiler could be affecting the performance too. There's no point in pinning the blame on anyone at this point because nearly every part of the pipeline is still rough around the edges and there's still a lot of work to be done.

That Dragon, Cancer is now doing a Linux release on Steam
19 Jan 2016 at 12:21 pm UTC

Quoting: GuestIt was their fault - they admitted as much. The Steam release may have been an innocent assumption on their part, but there's no reason they had to delay building & testing the GNU/Linux version for a DRM-free release.
It wasn't an assumption since their previous management did actually define the Steam Machines as a console, they just forgot to clarify it with their new management after they changed hands.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 5:52 pm UTC

If they need something simpler for most developers, I don't see the advantage of using OpenGL instead of a Vulkan-based rendering library.

Vulkan is appealing because it has a good chance of solving the current driver situation. I guarantee you there will be plenty of libraries popping up in no time and even if there wasn't, they could easily develop an OpenGL-styled library of their own to bridge the gap and have it work far more consistently across different drivers.

Oculus Rift VR headset will support Linux after release, looking like it's going to be pricey
8 Jan 2016 at 10:46 pm UTC Likes: 1

HTC Vive Pre has added a camera into their unit so you can see what's going on around you without having to take it off.

Personally I don't really have an interest in the Oculus Rift since the HTC Vive clearly provides a much more immersive experience if you have the space for it.

DoubleFine seem to have attracted a bit of a mess with Psychonauts 2 funding
2 Jan 2016 at 1:03 am UTC Likes: 8

I'm just disappointed that you felt this warranted an article, this is not gaming news...

The video can be summarized as:
- The business is shielding themselves from liability when handling other peoples money
- They are paying for their expenses before passing on the profits
- They've already invested a bunch into the company and would like to recoup those initial costs

Also I'm getting a little tired of people trying to paint Double Fine in a bad light when Spacebase DF-9 was the only game they failed to deliver.

SHINESS, a fantastic looking 3D RPG coming to Linux, new teaser trailer
16 Dec 2015 at 1:16 am UTC Likes: 1

Really not a fan of those character designs.