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Latest Comments by Nanobang
Time To Give Up On A Linux Version Of The Racer Gas Guzzlers Extreme
21 May 2015 at 11:32 am UTC Likes: 6

Nothing's coming out on Linux till it's out on Linux.

The Dying Light Linux Performance Patch Is Glorious, GOL Sneak Peek
15 May 2015 at 12:07 pm UTC Likes: 1

This game more than any other affirms my decision to pay the extra money and get an Nvidia card for my new LInux box. Sure, the game fps are between 35 - 45, but that's an eminently playable rate in my book, so I've been playing the dickens out of it. (Mind you, I'm running it on a 4th gen i7 with an Nvidia GTX 750ti and 8GB RAM, considerably more than the game's recommended requirements).

I think the game's minimum requirements are pretty beefy, yet I can still get a playable experience out of my older i3 machine (GTX 650) but all the settings must be low or off, and even then it's a bit stuttery at times. I'll be interested to see what improvements come to this lower end machine. Hopefully the game will be able to be enjoyably played by more people as time goes on. It really is a lot of fun.

Spec Ops: The Line Released For Linux, Initial Port Report Included
15 May 2015 at 11:53 am UTC

My thought process was "Spec Ops: the Line --- Linux! --- $5.99! SOLD!" I quite literally bought it less than a minute of discovering it. :)

Victor Vran RPG From The Tropico Developers Released For Linux, Some Initial Thoughts
15 May 2015 at 11:47 am UTC

I had been thinking lately about firing up the Xbox 360 and playing Reckoning KOA, but then I saw this game and knew that it wouldn't be necessary.

This is only the second EA title I've ever purchased, and I purchased it within minutes of discovering its availability on Linux. It looks like the devs are regularly updating the game and are responsive to players, so I'm not worried about the game being abandoned. (Granted, it could happen. I'm just not worried about it).

My usual policy is no EA titles, but I knew I would buy this one eventually (Linux, ARPG, and controller ... kinda sold itself), so I decided to help the devs out as I took advantage of a lower EA price.

Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
7 May 2015 at 1:28 pm UTC

Quoting: EagleDelta
Quoting: PicoboomI'm worn out "being fair" for negligent developers that renege on their promises of Linux ports. Indeed, I've developed an attitude of bitter suspicion about any promised Linux port. I've had to develop a mindset that NO game is ever COMING to Linux. It is either available on Linux, or it is not. It is simply infuriating and belittling the glibness with which developers promise ports and then walk away from their promises. It is simply wrong.

I fully understand that "things happen" in a project, but common decency, basic human interaction dictates that if you make a promise, you better explain yourself when you fail to deliver on that promise. By making excuses on behalf of silent developers that fail to deliver on their projects, the Linux community condones and validates the abuse it receives. I don't see how the Linux gaming community benefits at all by enabling the shoddy business practices of what amounts to, at best, negligence and the silent treatment, and at worst mismanagement and poor planning or an utter lack of play-testing or quality control.

So yes, I fully support a "wall of shame," not for games, but for their would-be Linux developers. If they fail to release on time and also fail to explain why and offer a new expected time, then up on the wall. If they push out some stillborn, broken port, then up on the wall. No one is going to hold these snake-oil salesmen accountable for their lies and shoddy products, not Steam, not the Windows community, nobody but us. If we learned nothing from the recent Steam reversal regarding selling mods, we learned that businesses respond to the slings and arrows of an outraged community.

I'm done begging. I'm done going with hat in hand to these developers and thanking them for even deigning to bless us poor Linux users with the even the possibility of a port. If a person is only as good as their word, then many developers are simply bad, bad people.

I still think this is a overreaction just b/c they are working on a new game before D:OS is on Linux. As I said earlier, chances are that they have a very small team of Linux specific Developers/Engineers working on the Linux version, they are not going to continue paying the entire company to do nothing while the Linux team completes their work. They are working on several Mac and Windows fixes and enhancements as well that I highly doubt are going to be thrown out either.

As for the length of time, unless you are working at Larian (or any company), do NOT blame the Developers/Engineers. It is never that simple. I'm speaking from experience here as a Linux Systems/DevOps Engineer. There are times when we have to do things we know are not the best option because mgmt requested it done a certain way, or times when we had to push back releases of major projects/features due to simple realizing the project as bigger more complicated that originally thought, and even times when we simply did NOT have the resources (either time or money) to focus on more than 2-3 major issues and other projects got put on hold.

All of the above is normal in business. If Larian has any sort of Board or Investors (outside of the crowdfunding), they may even be facing pressure from them to focus on the issues/tasks where they could lose the most money. I don't like how long it is taking either, but I've been in the tech industry long enough to know that it's never as simple as it seems. And they are still a business first and foremost. Linux Developers/Engineers are expensive, far more expensive than Windows devs are due to their relative scarcity and high need these days in the Corporate world. Face it, if Larian doesn't make money, we don't see a port anyway.

Just a follow up, because I would hate to think anyone thinks that I'm blaming delays and silence on the actual workers at Larian Studios. I most certainly do NOT blame them.

When I wrote "developer" I thought it understood that I meant Larian Studios as a company, and not the workers who actually do all of the boots-on-the-ground work. I certainly didn't mean whichever poor souls have been tasked with miraculously producing the (apparently unplanned) Linux port for D: O.S. I have a brother-in-law who is a software engineer and I know that his job is often thankless and at times the stuff of a Dilbert cartoon. If I offended, I apologize.

I'm disappointed, however, that EagleDelta took my post as being "just b/c [Larian Studios] are working on a new game before D: O.S is on Linux," because my original post was --- I thought pretty clearly --- in support of a Wall of Shame for shoddy work and shoddy service regarding Linux game development companies in general and how, by being too quick to forgive, LInux gamers could be complicit in the problem.

In point of fact, I don't care how many projects Larian Studios or any other game developer --- or anyone, anywhere, for that matter --- work on at the same time, provided that they keep their promised deadlines to we customers or, if they can't, tell us why they can't and when the new deadline is.

Inasmuch as a Board of Directors has the right to bellow, "PROFITS ON TIME," the Customer has every right to bellow, "PRODUCT ON TIME." And both have a reasonable expectation as Stakeholders to know just what the hold up is when the Company Stakeholder fails to deliver.

But, If it's true that, as Liam's updates indicate, the Linux port was dumped last minute by management on the staff of Larian, then, yes, I would say that that is by my reckoning the very definition of mismanagement --- whatever else might be "normal in business." I've overseen projects in both the trades and non-profit development worlds, and I know of my wife's work in pharmaceutical R&D projects and scientific grant administration. When such unavoidable delays arise --- and they do arise --- then all the Stakeholders of that project are informed. And I have never seen a list of Stakeholders that did not include the end-user/customer.

To restate, I realize that the "guys and gals in the trenches," the people actually doing the work of coding and art and what all at Larian and elsewhere are not responsible for how the company the company employing them manages or mismanages itself. If I gave an impression to the contrary, I am truly sorry.

Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
6 May 2015 at 11:47 am UTC Likes: 3

I'm worn out "being fair" for negligent developers that renege on their promises of Linux ports. Indeed, I've developed an attitude of bitter suspicion about any promised Linux port. I've had to develop a mindset that NO game is ever COMING to Linux. It is either available on Linux, or it is not. It is simply infuriating and belittling the glibness with which developers promise ports and then walk away from their promises. It is simply wrong.

I fully understand that "things happen" in a project, but common decency, basic human interaction dictates that if you make a promise, you better explain yourself when you fail to deliver on that promise. By making excuses on behalf of silent developers that fail to deliver on their projects, the Linux community condones and validates the abuse it receives. I don't see how the Linux gaming community benefits at all by enabling the shoddy business practices of what amounts to, at best, negligence and the silent treatment, and at worst mismanagement and poor planning or an utter lack of play-testing or quality control.

So yes, I fully support a "wall of shame," not for games, but for their would-be Linux developers. If they fail to release on time and also fail to explain why and offer a new expected time, then up on the wall. If they push out some stillborn, broken port, then up on the wall. No one is going to hold these snake-oil salesmen accountable for their lies and shoddy products, not Steam, not the Windows community, nobody but us. If we learned nothing from the recent Steam reversal regarding selling mods, we learned that businesses respond to the slings and arrows of an outraged community.

I'm done begging. I'm done going with hat in hand to these developers and thanking them for even deigning to bless us poor Linux users with the even the possibility of a port. If a person is only as good as their word, then many developers are simply bad, bad people.

Looks Like The 'Darksiders' Linux Port Hasn't Been Forgotten
29 April 2015 at 10:52 am UTC Likes: 1

Thanks Liam for the update. One of the things I really like about GOL is getting these updates about promised Linux titles that have "gone quiet." I was literally wondering about the status of Darksiders only yesterday, and LO! Here is the answer. Keep up the good work. Love the site.

Steam Officially Starts Allowing Paid Mods In The Workshop, People Are Upset
25 April 2015 at 1:43 pm UTC

As a Linux user I have to ask who is hurt in this arrangement?

I've read nothing that has said that mod makers have to charge for their mods or cease simply asking for donations. As I understand it, all Valve has done is say that modders can now charge for their efforts in addition to giving away mods and maybe asking for donations. And if a modder decides to charge for their creation, the money will be split three ways, with the lion's share going to (appease?) the original developer (without whom, let's face it, there IS no mod).

This new system has caused a huge stir, it's true. But I expect that when the dust settles the landscape will be one somewhat familiar to members of the LInux/Open Source community: most projects will be free with a request for a donation, and a very few will be so valued or unique as to command a set price.

Why would I pay for kMusicplay at the Ubuntu Software Center when I could just as easily use Amarok, Clementine, Rhythmbox, Banshee, VLC or umpteen other music players for free The answer is that I would pay if I really, really loved kMusicplayer. I expect the same dynamic will set in with the mods and the modders at Steam. Popular but pricey mods will be mimicked and undersold. Some users will switch to the cheaper copy and others won't.

I donate to FOSS/Linux projects that I love and use regularly. No doubt were I to use mods at Steam I would donate or pay for those I loved and used regularly. Perhaps, intentional or not, the Steam community will become more like the Linux/Open Source community over time because it simply makes sense.

Tripwire Interactive State Killing Floor 2 Is Actively Being Worked On For Linux
22 April 2015 at 12:27 pm UTC

I'm looking forward to trying this out with a Steam Controller!

Techland State Dying Light Will Get Linux Workshop Support, Performance Patch Still Being Worked On
22 April 2015 at 12:11 pm UTC

I'm getting 35-45 fps out of my Ubuntu 14.04 box (i7 4790 3.6 Ghz, GTX 750ti, 8GB RAM) at 1920 x1080 rez, all but texture setting set to high, which doesn't seem unreasonable for such a graphics heavy game; though, I wouldn't mind it being better.

Of the three glitches I regularly experience, there's only one that I really yearn to see fixed. It's not the way that most people in the game seem to be ventriloquists (speaking without moving their lips), nor that every once in a while a cabinet doesn't open and it's handles simply pull off and hang in mid-air. I can live with these. I've learned to ignore them. It's the way that the game just freezes without warning sometimes, and the only way I can fix it is with the restart button on the computer. This is truly maddening.

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