Latest Comments by melkemind
Looks like mech combat game 'Dark Horizons: Mechanized Corps' is coming to Linux
15 Nov 2016 at 10:14 pm UTC Likes: 2
15 Nov 2016 at 10:14 pm UTC Likes: 2
Quoting: shigutsoa game released in 2014 still in early access and with ~3000 steam sales...They've been testing their Linux version for that long too. I remember when they first announced it. I think Linux was always in their plans. For those who don't know, the original version, Dark Horizons Lore: Invasion [External Link], was on Linux too back in 2005. I used to enjoy it quite a bit.
hopefully when it gets Linux support it will get more players!
Alienware manager on Steam Machines lull: Windows 10 changed things
14 Nov 2016 at 9:54 pm UTC Likes: 1
14 Nov 2016 at 9:54 pm UTC Likes: 1
I've said this before, but it's worth saying again. People need to stop thinking of SteamOS as a competitor to Windows. I doubt that was ever Valve's intention. As someone above already mentioned, Steam Machines were an alternative to those people who were going to leave Windows anyway and switch to consoles. Valve is making a boatload of money from Windows gamers, and all they've done is add even more revenue from Mac and Linux game. For them it's a win-win situation.
Steam as a whole is their platform, not just SteamOS. They have multiple streams of revenue coming in. That's actually good for us because it means we'll still get games even if SteamOS isn't highly competitive because Valve doesn't depend on it to stay afloat.
Steam as a whole is their platform, not just SteamOS. They have multiple streams of revenue coming in. That's actually good for us because it means we'll still get games even if SteamOS isn't highly competitive because Valve doesn't depend on it to stay afloat.
The Talos Principle updated again, new public beta improves their Vulkan support some more
12 Nov 2016 at 5:31 pm UTC
12 Nov 2016 at 5:31 pm UTC
So, this is the publictesting branch in Steam? Is it safe to switch to that with current saves on the main branch?
'Planet Explorers', the open world RPG sandbox finally released in full, with Linux support
9 Nov 2016 at 11:51 pm UTC
9 Nov 2016 at 11:51 pm UTC
Steam has been suggesting this game to me for years. Maybe I'll check it out, depending on reviews.
Black Mesa, the very popular fan-made recreation of Half-Life is now on Linux in beta
28 Oct 2016 at 10:32 pm UTC
28 Oct 2016 at 10:32 pm UTC
So, just to be clear, you're saying Half Life 3 confirmed? :)
Why GNU/Linux ports can be less performant, a more in-depth answer
28 Oct 2016 at 8:40 am UTC
28 Oct 2016 at 8:40 am UTC
Quoting: ziabiceThe article is great, but leaves me with a big question: why WINE + Gallium Nine can sometimes archive same (or better) performance as Windows? It's simply not OpenGL, so there's no overhead?How are we even defining "performance"? Are we talking maximum frames per second? minimum? average? compared to Windows? If a Windows version churns out 120 FPS and the Linux version gets 80, I'm fine with that. The problem is when the Linux version gets 100 but occasionally dips down to 40 (or even 30). Is that also part of OpenGL's limitations? Will Vulkan help at all with that?
This also can apply to Wine + CSMT for some OpenGL games.
Slime Rancher, the awesome game about farming adorable slimes has been updated
26 Oct 2016 at 10:58 pm UTC Likes: 1
26 Oct 2016 at 10:58 pm UTC Likes: 1
I'm waiting on the full game to be released, but I'm sure my kids and I will have fun with it.
Mad Max released for Linux, port report and review available
25 Oct 2016 at 1:02 am UTC
25 Oct 2016 at 1:02 am UTC
The game runs perfectly for most parts, but as the author mentioned, there are sections where the FPS really tanks. At first I thought it might be a specific setting, but changing the settings has no effect. Then, I thought it might be just graphically intense moments or areas, but I could be surrounded by five cars with explosions and the FPS might stay above 60. On the other hand, there is one place where I was literally staring at a dirty wall, and the FPS dropped to 35. No settings changes would fix it. What do you think would cause that? I'd happily sacrifice a graphical feature to fix it, but I suspect we don't have the option in settings. Is OpenGL just not up to par?
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
24 Oct 2016 at 9:29 pm UTC
24 Oct 2016 at 9:29 pm UTC
Quoting: BTREEdit: Just saw the reddit statement. I don't know what they could possibly be researching at this stage. The OSX port will be using OpenGL so it's not an additional API issue. Besides which, they've had (presumably) several months to look at the game and code. The lack of clarity and wording makes me suspect it's simply a investment/returns for man hours issue. However well rationalized by them, I still feel like I'm being treated like a second class citizen.Hold on a second now. The wording of their statement almost suggests they actually made a Linux port and it sucked, so 2K pulled the plug on it. Why else would they need to research and prove that their port can perform up to standards? Either that or the Mac port was not up to standards so 2K axed the Linux port.
'Sky Break', a single-player open-world action & adventure game now on Linux
23 Oct 2016 at 8:43 pm UTC Likes: 2
23 Oct 2016 at 8:43 pm UTC Likes: 2
Quoting: KeyrockThis seems like one of the 8 billion survival games out there. Is that correct, or am I getting the wrong impression?Yes, but this is one that actually made it out of early access. :D
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck