Latest Comments by rea987
Islands of Nyne is one Battle Royale game that might get a Linux version in future
15 Feb 2018 at 5:29 pm UTC Likes: 1
15 Feb 2018 at 5:29 pm UTC Likes: 1
Playing Prey on Linux in 2018
15 Feb 2018 at 4:31 pm UTC
http://www.wsgf.org/dr/prey [External Link]
15 Feb 2018 at 4:31 pm UTC
Quoting: Jewgeni Filippowitsch IwanowskiSince it has no built-in support for FullHD resolution I changed the following lines in ~/.prey/base/preyconfig.cfg
seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_mode "-1"The game supports resolutions up to 2560x1440 via .ini edit.http://www.wsgf.org/dr/prey [External Link]
Playing Prey on Linux in 2018
15 Feb 2018 at 12:07 pm UTC Likes: 4
https://steamdb.info/app/3970/ [External Link]
15 Feb 2018 at 12:07 pm UTC Likes: 4
Quoting: LeopardWell, couple well known grey market key reseller websites still sell Steam keys of Prey (2006). But, as the game uses "LegacyKeyRegistrationMethod: disk" on Steam just like Quake 4, it needs to be launched via WINE to generate preykey which is needed for native client on Linux.Quoting: ArdjeMeeh! How can I obtain a copy now :-(.Ebay or......
https://steamdb.info/app/3970/ [External Link]
Playing Prey on Linux in 2018
15 Feb 2018 at 6:24 am UTC Likes: 1
15 Feb 2018 at 6:24 am UTC Likes: 1
It's shame that near the release of original Prey 2, Bethesda wanted to acquire Human Head Studios that eventually got rejected. After that incident, Bethesda cut the monet flow, introduced unreasonable deadlines, finally took the project from Human Head and then ultimately canceled it. When you beg Bethesda to release Doom, Quake, Wolfenstein, Elder Scrolls for Linux, remember that...
Here are in-game videos and screenshots of cancelled Prey 2:
http://www.aliennoire.com/home/images/ [External Link]
Here are in-game videos and screenshots of cancelled Prey 2:
http://www.aliennoire.com/home/images/ [External Link]
Remnants of Naezith is a slick grappling hook platformer that's tuned to perfection
6 Feb 2018 at 3:14 pm UTC
6 Feb 2018 at 3:14 pm UTC
Interestingly enough, the game was built on SFML instead of SDL. Gameplay is smooth and responsive while being hard to master. Being able to watch live replays of other players is quite nice but I suspect that feature uses Steam API which might be a bad news for DRM-Free advocates. Overall, it's a solid speedrunner platformer that I can't wait to see it being played on public events like GDQ and ESA.
Looking for ways to spice up your gaming? Here’s a few games with awesome mods
5 Feb 2018 at 1:01 am UTC Likes: 1
5 Feb 2018 at 1:01 am UTC Likes: 1
Quoting: axredneck> the massive amount of Doom WADsCould be. Arguably Half-Life and Quake follow it. O' glorious id Tech! ;-)
This. Isn't Doom 2 the game that has more good mods than any other game?
Looking for ways to spice up your gaming? Here’s a few games with awesome mods
4 Feb 2018 at 8:45 pm UTC Likes: 3
4 Feb 2018 at 8:45 pm UTC Likes: 3
- Quake [External Link]
- Half-Life [External Link]
- Half-Life 2 [External Link]
- Unreal Tournament [External Link]
- The Ultimate Doom/Doom II
- Duke Nukem 3D
- Star Wars: Jedi Outcast
- Star Wars: Jedi Academy
- Doom 3
Thousands of SP and MP mods.
- Half-Life [External Link]
- Half-Life 2 [External Link]
- Unreal Tournament [External Link]
- The Ultimate Doom/Doom II
- Duke Nukem 3D
- Star Wars: Jedi Outcast
- Star Wars: Jedi Academy
- Doom 3
Thousands of SP and MP mods.
It's time to bug Feral Interactive about future port requests once again
24 Jan 2018 at 9:04 pm UTC Likes: 2
24 Jan 2018 at 9:04 pm UTC Likes: 2
Deus Ex, because it's the best PC game ever made and its IP owned by Square Enix which contracted Feral before.
Nearly six years after the Kickstarter, Stainless Games claim Carmageddon is still coming to Linux
18 Jan 2018 at 8:43 pm UTC
18 Jan 2018 at 8:43 pm UTC
Quoting: constDidn't know of this games, looks kind of interesting.Don't bother, original version ran like ..ap on Windows, I don't expect updated version the run astonishingly better. It won't be released for Linux.
It's great that they want to release for linux. Thanks for making me aware.
I'll go buy it now. Will use the link in the article, hoping they give you some of the revenue for promoting the game.
Playing Quake 4 on Linux in 2018
15 Jan 2018 at 7:00 pm UTC
http://forums.warchest.com/showthread.php/32089-ETQW-oddities-with-glibc-2-15-FIX?p=570552&viewfull=1#post570552 [External Link]
http://forums.warchest.com/showthread.php/32089-ETQW-oddities-with-glibc-2-15-FIX?p=396658&viewfull=1#post396658 [External Link]
Also, Quake 4 and ETQW's "improved" binaries have non-standard (probably proprietary) SDL_GL_DisableContext and SDL_GL_EnableContext_Thread functions. As I recently found SDL Compatibility Library which allows SDL 1.2 applications to use SDL 2.0, I wonder if it's possible to port those functions to default SDL 1.2 somehow?
https://github.com/MrAlert/sdlcl/issues/14 [External Link]
15 Jan 2018 at 7:00 pm UTC
Quoting: SwannySo, I've been meaning to release a new Loki libs with updated ALSA libraries for a while now... However, the iD patch for SDL1 was pretty simple, just to allow enabling and disabling the GL context. I have it applied by default on my Gentoo systems but not sure if it's in my Loki libs. Should do a new release to be sure and make the patch available as it used to be on the iD FTP site.Holy cow, are you still around? I though devs of that site moved on and never looked back, silly me. :-) Well, ETQW requires pre-2.14 glibc to work properly which is not an easy task with current distros. In fact a custom build recent glibc with "disable-multi-arch" option seems to solve the issue but I couldn't figure out how to compile glibc on Ubuntu. :-)
http://forums.warchest.com/showthread.php/32089-ETQW-oddities-with-glibc-2-15-FIX?p=570552&viewfull=1#post570552 [External Link]
http://forums.warchest.com/showthread.php/32089-ETQW-oddities-with-glibc-2-15-FIX?p=396658&viewfull=1#post396658 [External Link]
Also, Quake 4 and ETQW's "improved" binaries have non-standard (probably proprietary) SDL_GL_DisableContext and SDL_GL_EnableContext_Thread functions. As I recently found SDL Compatibility Library which allows SDL 1.2 applications to use SDL 2.0, I wonder if it's possible to port those functions to default SDL 1.2 somehow?
https://github.com/MrAlert/sdlcl/issues/14 [External Link]
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