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Latest Comments by rea987
4A Games are giving away Metro 2033 Redux free for 48 hours
15 Apr 2025 at 6:29 am UTC

@Calinou, thanks for the info. By the way, few Feral ports do use Vulkan.

Dungeon Keeper-like game War for the Overworld got a surprise ten year anniversary update
14 Apr 2025 at 10:04 pm UTC Likes: 4

Very cool devs who made a sale to honor John 'TotalBiscuit' Bane after his passing to donate the entire income of the sale to his family. I will never forget that gesture.

4A Games are giving away Metro 2033 Redux free for 48 hours
14 Apr 2025 at 10:01 pm UTC

@Calinou, cannot Linux version's settings be forced with config, cfg, ini, autoexec, etc edit?

Nearly two years after the last update, Quake II RTX 1.8 is out with Quake 2 Remastered map support
31 Mar 2025 at 9:32 pm UTC Likes: 1

I sincerely hope that this means I can play the new Q2 chapter natively!

Edit: To my despair, just as the update logs say, Quake II RTX's support for Quake Quake II Enhanced's new maps is limited. It can load some of the Call of the Machine maps but additional weapons from Quake and Quake II expansions appear to be missing. I even tried to load the Nintendo 64 port's opening map, it loads and plays fine but level exit trigger seems to be broken.

Sigh, I guess I will wait more...

EA just open sourced Command & Conquer, Red Alert, Renegade and Generals
1 Mar 2025 at 9:03 am UTC

@SynicalSpghtti

I guess this really does add to the 'they lost the source code to Red Alert 2' rumor I've heard about. Unless surely it means they're working on a remaster, right? Right?!
I lean towards potentially remastered honestly.

Tomb Raider II open source re-implementation adds Linux support
17 Feb 2025 at 12:11 pm UTC Likes: 1

Looks like Luxtorpeda currently only supports OpenLara for TR1, and OpenTomb for TR2-5:
https://luxtorpeda-dev.github.io/packages [External Link]

d10sfan is usually all over these things, so maybe he ran into some issue with TR1X?
Official page and the GitHub repo of the engine mention decompilation as well as reverse engineering. d10sfan hesitates to include tools made possible by such methods due to legal risks involved. re3 fiasco left a sour taste on everyone unfortunately...

Classic Diablo game engine DevilutionX improves gamepad support, gets lots of bug fixes
10 Feb 2025 at 6:23 pm UTC

Platforms

Added support for macOS 10.4 PowerPC
Added support for Windows XP
Wot? PPC support? For Mac OS X Tiger? Really?

Vulkan Quake port vkQuake 1.32 adds external WAD, WAD3, and Half-life format support
16 Jan 2025 at 8:47 am UTC

I guess it won't run HL maps without tons of tinkering.

Firaxis reveal Sid Meier's Civilization VII system requirements for Linux
22 Dec 2024 at 6:48 pm UTC Likes: 2

Older games in the series had Aspyr Media responsible for the Linux and macOS versions, but it looks like this is an internal build this time as Aspyr have not been mentioned anywhere.
I genuinely wonder to what extend Aspyr and Feral's ports are Linux native. Well, at least Virtually Programming was somewhat transparent that their eON wrapper is used to translate Windows calls to Linux (or something like that) akin to Wine. While texting this I found that Feral's ports are shown as Feral3D in MangoHUD. IIRC, Feral's ports are rumoured to be called InDirectX (no idea if true or not). Anyway, it looks like those ports aren't exactly native, rather wrapped/translated similar to Wine. Yet, I failed to understand how come Feral's ports unable to play cross-platform multiplayer. Pity...

By the way, I am aware of other semi-native porting tools such as ToGL, Mono, dotnet, Unity (uses DLLs).