Latest Comments by M@GOid
The State Of Unity On Linux
12 July 2015 at 2:19 pm UTC Likes: 1
12 July 2015 at 2:19 pm UTC Likes: 1
I think the performance depends too much in the developer fine tuning the game in Linux. For example, Android Assault Cactus (the standard in how a Early Access should be in Steam) is a Unity game and the performance is very good.
But another big problem in Unity is the control backend, witch is very bad and relies too much in the developer doing hacks to get things done. AAC for example, got issues with controls when they upgraded to Unity 5 some time ago. To me, a good engine should handle the very basic thing as controls in a way that the developers shouldn't have to worry about it.
But another big problem in Unity is the control backend, witch is very bad and relies too much in the developer doing hacks to get things done. AAC for example, got issues with controls when they upgraded to Unity 5 some time ago. To me, a good engine should handle the very basic thing as controls in a way that the developers shouldn't have to worry about it.
Alien: Isolation Looks Like It's Coming To Linux, Oh God, Don't Make Me Play It
9 July 2015 at 4:50 pm UTC
9 July 2015 at 4:50 pm UTC
I got it for free when I bought my R9 290. If this turn out to be a good port, I will buy the season pass to support the people porting it.
SMACH Zero, A SteamOS Handheld Official Specifications Revealed
28 June 2015 at 1:19 pm UTC Likes: 1
28 June 2015 at 1:19 pm UTC Likes: 1
I don't have faith in it. As someone who already plays in a low powered device, I can say for sure that even for indie games it is too low powered, even if it was using Windows with the Catalyst driver in DirectX games.
For indie games like Geometry Wars and Outland, my notebook is already struggling to maintain 60fps in low settings at 720p. Only really simple games like Bleed can be played at 60fps all the time.
For for more sophisticated games like L4D2 or Borderlands, forget it.
If their explicit intent is to use it as a device for streaming from a real game computer, it will work. But the battery still will be a concern, since even cheap tablets with ARM CPUs can't pass a few hours without recharge.
For indie games like Geometry Wars and Outland, my notebook is already struggling to maintain 60fps in low settings at 720p. Only really simple games like Bleed can be played at 60fps all the time.
For for more sophisticated games like L4D2 or Borderlands, forget it.
If their explicit intent is to use it as a device for streaming from a real game computer, it will work. But the battery still will be a concern, since even cheap tablets with ARM CPUs can't pass a few hours without recharge.
Geometry Wars 3: Dimensions Evolved On Linux, Here’s What I Think
26 June 2015 at 2:10 pm UTC
26 June 2015 at 2:10 pm UTC
I'm playing it at 1080p (in low quality) in a weak 17W A4 trinity APU in a notebook, so if anyone have a notebook with a i3 or i5, they should play it well too.
But it not working with mine xb1 joypad, only with the 360 joypad. Anyone has it working with a different controller?
But it not working with mine xb1 joypad, only with the 360 joypad. Anyone has it working with a different controller?
Geometry Wars 3: Dimensions Evolved Content Update Now On Linux
16 June 2015 at 12:48 am UTC
16 June 2015 at 12:48 am UTC
Now finally I can play at 1080p. Worlds of difference.
Teaser Video Released For Upcoming Metroidvania Platformer Corpses 'N Souls
13 June 2015 at 2:53 am UTC
13 June 2015 at 2:53 am UTC
Hi Valcan, thanks for your reply. What is the hardware target you have in mind? Is a beef desktop or something like a laptop with integrated graphics?
Teaser Video Released For Upcoming Metroidvania Platformer Corpses 'N Souls
11 June 2015 at 12:39 pm UTC Likes: 2
11 June 2015 at 12:39 pm UTC Likes: 2
The YouTube compression turn the graphics messy, here is a .png
But yes, is still confusing. I think this is a tech demo of what they engine cold do, not the final game.
Let's hope that all that little details don't ask for a high end machine to play a 2D game.
But yes, is still confusing. I think this is a tech demo of what they engine cold do, not the final game.
Let's hope that all that little details don't ask for a high end machine to play a 2D game.
Steam Hardware Available For Pre-order & Early Delivery
10 June 2015 at 3:07 am UTC
10 June 2015 at 3:07 am UTC
I wonder if this joypad will have good support from the current Linux games. A good bunch of the ones I have only work with the Xbox 360 controller.
Precision Action Platformer 'They Bleed Pixels' Officially Released For Linux
9 June 2015 at 12:24 am UTC
Your CPU is much better than mine. Is a A4 Trinity APU, 17w in a ultrathin Samsung laptop. I believe the game is CPU dependent. I can play Outland at 30>60 FPS, witch have much better graphics than this game. Also, Bleed, another indie game with the similar characteristics of They Bleed Pixels, runs silk smooth at 60fps.
I think the developers of this game make a big mistake. The speed of the character moves is proportional to the FPS the game is running. In my desktop in a 120Hz monitor, the game is too fast. In my laptop at 25>30 FPS, the character moves at slow motion. That is a bug the developer recognized in the Steam forums.
9 June 2015 at 12:24 am UTC
Quoting: KeizgonSystem specs you are referring to? It runs great on my old laptop (i3 with Intel HD3000 series graphics... probably one of the weakest chipsets ever made compared to today's standards). I think the lowest frame rate I encountered is 40 fps but still peaks on average around 55-60 fps).
Your CPU is much better than mine. Is a A4 Trinity APU, 17w in a ultrathin Samsung laptop. I believe the game is CPU dependent. I can play Outland at 30>60 FPS, witch have much better graphics than this game. Also, Bleed, another indie game with the similar characteristics of They Bleed Pixels, runs silk smooth at 60fps.
I think the developers of this game make a big mistake. The speed of the character moves is proportional to the FPS the game is running. In my desktop in a 120Hz monitor, the game is too fast. In my laptop at 25>30 FPS, the character moves at slow motion. That is a bug the developer recognized in the Steam forums.
GOL Cast: Running And Gunning In A Sandstorm In Spec Ops: The Line
8 June 2015 at 11:36 am UTC
8 June 2015 at 11:36 am UTC
@tuubi
Well, actually, Wine performance is better than the VP ports. And Wine works with all kind of software. VP is only working with 3 or 4 games.
@linux_gamer
So I need to be a programmer to have the right to criticize them? I don't think so. Besides, they are selling me a program, I pay for it. They are not a hobbyist working in spare time in a opensource program. I'm playing The Witcher 2 and the game don't crash and the joypad support works as they should. So by now their ports should be better, but looks like they are not making much progress. Why we still have to make modifications in configuration files?
@Beamboom, mao_dze_dun
The opensource driver works very well, if the port is well made an limited to Opengl 3.3. Not only the Valve games run at full speed, Metro LL and the Borderlands games too. Actually, if you use Gallium9 with the respective patched version of Wine, you can beat the performance of the game in Windows, but that's kind of cheating...
The Nvidia drivers are not perfect, and at every launch of ports made by VP, you can see people using them complaining.
Well, actually, Wine performance is better than the VP ports. And Wine works with all kind of software. VP is only working with 3 or 4 games.
@linux_gamer
So I need to be a programmer to have the right to criticize them? I don't think so. Besides, they are selling me a program, I pay for it. They are not a hobbyist working in spare time in a opensource program. I'm playing The Witcher 2 and the game don't crash and the joypad support works as they should. So by now their ports should be better, but looks like they are not making much progress. Why we still have to make modifications in configuration files?
@Beamboom, mao_dze_dun
The opensource driver works very well, if the port is well made an limited to Opengl 3.3. Not only the Valve games run at full speed, Metro LL and the Borderlands games too. Actually, if you use Gallium9 with the respective patched version of Wine, you can beat the performance of the game in Windows, but that's kind of cheating...
The Nvidia drivers are not perfect, and at every launch of ports made by VP, you can see people using them complaining.
- With a Nintendo Switch 2 on the way, I hope Valve make a Steam Deck 2
- NVIDIA switching to open kernel modules by default in future driver update for Turing+
- Apex Legends Upheaval update live with EOS Anti-Cheat breaking it on Steam Deck / Linux (updated)
- Playtron give a bit more detail on the Linux-based PlaytronOS and their plans
- Steam / Steam Deck stable client update released fixing lots of bugs
- > See more over 30 days here
-
Lose yourself in the Steam Endless Replayability Fest
- Linux_Rocks -
Lose yourself in the Steam Endless Replayability Fest
- Linux_Rocks -
NonSteamLaunchers Steam Deck plugin in testing, plus a …
- Mountain Man -
Stellaris devs clarify "ethical" AI use in the Stellari…
- Mountain Man -
Lose yourself in the Steam Endless Replayability Fest
- Pengling - > See more comments
Latest Forum Posts
- Hi, i need help with wine read access denied issue.
- talionranger117 - Anyone got Steam-EA App games working?
- Ehvis - Cyberpunk 2077 in Wine
- Shmerl - Weekend Players' Club 5/10/2024
- StoneColdSpider - New Desktop Screenshot Thread
- chaussettes - See more posts
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link