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Latest Comments by M@GOid
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 2:51 pm UTC

Quoting: OlliC
Quoting: MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
How would reload while standing infront of a door? :huh:
Looks like you didn't played a lot of action FPS games, to make a question like that...

The thing is that there is a default control layout for these games, even 3rd person shooters. The button you use for action, like pic up items, open doors, activate switches AND reload your weapon is the same button, in the case of Xbox and Steam controllers, the X button (□ in the Playstation).

Every major title, like Call of Duty, Borderlands, etc, have this behavior for the X button. But some genius at Valve like to make things differently and makes playing Valve's games very annoying for gamepad players. You now, the ones they are targeting with the whole SteamOS/Machines. You don't want to make you finger memory confused when things get hot in L4D2, believe me.

Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 12:25 pm UTC

After the 44 MB patch, the sound is not surround yet and the buttons scheme are still bad. Good work Valve...

Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 11:18 am UTC Likes: 3

"I actually played Left 4 Dead 2 to death"


I got 1,400 hours in L4D2, and play it with some nice folks who also passed 1,000 hours. One of them have more than 4,000 hours. So we think it is a nice game...

Surround sound. Great to hear that they are still working on it. Its a shame that so many ports do not bother to implement this important feature (I am looking at you Aspyr). But stay away from using optical connection with you surround sound system in Linux. Things are a mess right now and some home theaters will add lag to the audio.

And lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.

Alien: Isolation Released For Linux, Prepare Your Spare Pants, Port Report, Review & Sale
27 Oct 2015 at 5:45 pm UTC

So, witch version of OpenGL it needs? Another Feral ports need 4.3, but if this only need 4.0 or 4.1 it should be playable with AMD OSS drivers.

Also, I already have this game from a Bundle when I bought my Sapphire R9 290. If I buy the Season Pass in Steam, in Linux, Feral should get their share, right?

MegaSphere, An Action Platformer With Gorgeous Art In Early Access
25 Oct 2015 at 1:58 pm UTC

If the game is in the same state of the demo, you better wait a fell months.

Gamepads work, but is still poor optimized. This is a game made with keyboard and mouse in mind, and gamepad compatibility is a afterthought. You move with one stick and aim with another, so to jump you need to use your index fingers, but the developer make you use the top buttons, not the triggers... Yes, you can shoot with the right trigger, but why not jump with the left trigger?

And still is another 2D platform, poor optimized, very simple Unity game, too heavy to play at 1080p without a discreet GPU.

And to finish, is still not a Steam Big Picture friendly, it shows a popup menu when you launch, that need a mouse to click.

So it has much potential, but still is in the very early stages of it development. Better wait to the final release. It does not have a "Assault Android Cactus" early access quality.

Retro Flight Simulators Under The 'Falcon Collection' Now On GOG For Linux
23 Oct 2015 at 9:13 pm UTC

Falcon 4 has probably the most dedicated user base, with mods that put some "professional" developers to shame.

But is really old, the cockpit view is still 2D and you need some big mods to bring it to modern standards. And the learning curve is too steep to the casual sim player like me.

The flight simulators with most balanced characteristics, the Third Wire ones, have been abandoned by its developer, witch is now focusing on the more lucrative (mind you) Android/iOS markets. They had done some weird design decisions, like keeping multiplayer, air-refueling and ground rearmament out of witch is otherwise a very pleasant sim to fly.

Is good to rear that GoG is working in flight simulators. I will look for the day they launch the most complete flight sim I ever played: Super EF2000.

Broforce Is Now On Linux, It’s Insane & Totally Hilarious, I’m In Love A Little Bit
18 Oct 2015 at 1:09 am UTC

So, let me get this straight: 2 days ago they didn't even have a computer with Linux running, now the game is ready?

Trine 3: The Artifacts Of Power Linux Beta Released
5 Oct 2015 at 1:54 pm UTC

For the Xbox One gamepad, I (re)discovered that if you start the game in Big Picture mode, the games recognizes it as a generic gamepad and works 100%.

This makes it work in titles that didn't work with it before, like the Aspyr ports (Borderlands, Geometry Wars 3), Super Meat Boy and (after the Unity 5 upgrade) Assault Android Cactus.

Sales Statistics From Super Win the Game, All Platforms Did Badly
29 Sep 2015 at 1:20 pm UTC Likes: 1

I played You Have to Win the Game (the free version) and NEON STRUCT (demo) form this developer, and I think his games are pretty solid, bug free software. Impressive that they are made by one single developer.

But they are also a one man show, so very simple games. YHtWtG is one of the most hardcore, difficult games I have played, leaving both Super Meat Boy and They Bled Pixels behind. Still a good, enjoyable game.

So is not a surprise that the sales figures are low. You have to remember that the majority of the people playing games stink, so a "easy" mode have to be provided, or you risk the loss of a lot of sales.