Latest Comments by M@GOid
Trine 3: The Artifacts Of Power Officially Available On SteamOS/Linux
7 Nov 2015 at 9:35 pm UTC
7 Nov 2015 at 9:35 pm UTC
Trine 1 (or 2, can't remember), have a fps cap that you can turn off via a config file.
Trine 3: The Artifacts Of Power Officially Available On SteamOS/Linux
7 Nov 2015 at 6:08 pm UTC Likes: 1
7 Nov 2015 at 6:08 pm UTC Likes: 1
Bought it and I am enjoying it. Looks like some people are mad that it is very different from the first ones.
The port have some problems. Joypad support have to be manually activated inside the game. The full screen mode is still broken from the beta.
Their engine did not work very well with radeonsi driver. A R9 290 have almost the same performance as a A8 APU. Changing settings like v-sync and effects didn't change performance at all. The fps is constantly bellow 30. Another game programmed to work only with the Nvidia version of OpenGL...
The port have some problems. Joypad support have to be manually activated inside the game. The full screen mode is still broken from the beta.
Their engine did not work very well with radeonsi driver. A R9 290 have almost the same performance as a A8 APU. Changing settings like v-sync and effects didn't change performance at all. The fps is constantly bellow 30. Another game programmed to work only with the Nvidia version of OpenGL...
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 3:50 pm UTC
7 Nov 2015 at 3:50 pm UTC
Quoting: Mountain ManDo you have experience with joypads with FPS games? For a mouse and keyboard player (I am), different buttons for action (E) and reload (R) are the norm. But for gamepad players is not. It breaks the finger memory and make your experience with the game a miserable one.Quoting: MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.I fail to see how that's ridiculous.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 3:09 pm UTC
Like a lot of things you experiment, surround sound is a thing you didn't want to give up once you got it.
I have a old set of speakers, and wanted to buy some nice home theater to use optical (SPDIF) connection for better quality. So I borrow a HT from a friend and I found that this connection is not a plug and play option in Linux, yet. Video players don't work, games too, and the ones that do have a 2-300 ms of audio lag, very annoying. I tested 2 Phillips home theaters and a expensive Yamaha receiver, all with the same lag. Only a Logitech kit worked okay, without lag, but the software problem continues. Some games work (like Counter Strike:GO) and others didn't. Even in Windows some games (the Codemasters ones) won't work with optical connection. In the end, I have to conform and keep my old set, it gives me a lot less headaches.
7 Nov 2015 at 3:09 pm UTC
Quoting: barottoSpeaking of surround sound, I played my first game with it in 2004, it was Doom 3 with a SB Audigy 2 ZS.THIS.
Eleven (!!!) years later I still use the same audio card (lol), but we have just a handful of games that support positional audio under Linux.
I just bought A:I and sadly discovered that surround doesn't work under Linux. I don't need to tell anybody how important surround audio is for a survival horror game, do I.
So I had to reinstall the game under Windows and now I can play it in all its magnificency (is it a word?). What a game!
Like a lot of things you experiment, surround sound is a thing you didn't want to give up once you got it.
I have a old set of speakers, and wanted to buy some nice home theater to use optical (SPDIF) connection for better quality. So I borrow a HT from a friend and I found that this connection is not a plug and play option in Linux, yet. Video players don't work, games too, and the ones that do have a 2-300 ms of audio lag, very annoying. I tested 2 Phillips home theaters and a expensive Yamaha receiver, all with the same lag. Only a Logitech kit worked okay, without lag, but the software problem continues. Some games work (like Counter Strike:GO) and others didn't. Even in Windows some games (the Codemasters ones) won't work with optical connection. In the end, I have to conform and keep my old set, it gives me a lot less headaches.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 2:51 pm UTC
The thing is that there is a default control layout for these games, even 3rd person shooters. The button you use for action, like pic up items, open doors, activate switches AND reload your weapon is the same button, in the case of Xbox and Steam controllers, the X button (□ in the Playstation).
Every major title, like Call of Duty, Borderlands, etc, have this behavior for the X button. But some genius at Valve like to make things differently and makes playing Valve's games very annoying for gamepad players. You now, the ones they are targeting with the whole SteamOS/Machines. You don't want to make you finger memory confused when things get hot in L4D2, believe me.
7 Nov 2015 at 2:51 pm UTC
Quoting: OlliCLooks like you didn't played a lot of action FPS games, to make a question like that...Quoting: MGOidAnd lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.How would reload while standing infront of a door? :huh:
The thing is that there is a default control layout for these games, even 3rd person shooters. The button you use for action, like pic up items, open doors, activate switches AND reload your weapon is the same button, in the case of Xbox and Steam controllers, the X button (□ in the Playstation).
Every major title, like Call of Duty, Borderlands, etc, have this behavior for the X button. But some genius at Valve like to make things differently and makes playing Valve's games very annoying for gamepad players. You now, the ones they are targeting with the whole SteamOS/Machines. You don't want to make you finger memory confused when things get hot in L4D2, believe me.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 12:25 pm UTC
7 Nov 2015 at 12:25 pm UTC
After the 44 MB patch, the sound is not surround yet and the buttons scheme are still bad. Good work Valve...
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 11:33 am UTC Likes: 1
7 Nov 2015 at 11:33 am UTC Likes: 1
Off Topic:
Trine 3 is out of beta.
Trine 3 is out of beta.
Left 4 Dead 2 Adds Native Steam Controller & Surround Sound Support On SteamOS
7 Nov 2015 at 11:18 am UTC Likes: 3
7 Nov 2015 at 11:18 am UTC Likes: 3
"I actually played Left 4 Dead 2 to death"
I got 1,400 hours in L4D2, and play it with some nice folks who also passed 1,000 hours. One of them have more than 4,000 hours. So we think it is a nice game...
Surround sound. Great to hear that they are still working on it. Its a shame that so many ports do not bother to implement this important feature (I am looking at you Aspyr). But stay away from using optical connection with you surround sound system in Linux. Things are a mess right now and some home theaters will add lag to the audio.
And lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
I got 1,400 hours in L4D2, and play it with some nice folks who also passed 1,000 hours. One of them have more than 4,000 hours. So we think it is a nice game...
Surround sound. Great to hear that they are still working on it. Its a shame that so many ports do not bother to implement this important feature (I am looking at you Aspyr). But stay away from using optical connection with you surround sound system in Linux. Things are a mess right now and some home theaters will add lag to the audio.
And lets hope that Valve will implement a better gamepad control scheme for their games, because using separate buttons to reload and open doors in a modern game is ridiculous.
Alien: Isolation Released For Linux, Prepare Your Spare Pants, Port Report, Review & Sale
27 Oct 2015 at 5:45 pm UTC
27 Oct 2015 at 5:45 pm UTC
So, witch version of OpenGL it needs? Another Feral ports need 4.3, but if this only need 4.0 or 4.1 it should be playable with AMD OSS drivers.
Also, I already have this game from a Bundle when I bought my Sapphire R9 290. If I buy the Season Pass in Steam, in Linux, Feral should get their share, right?
Also, I already have this game from a Bundle when I bought my Sapphire R9 290. If I buy the Season Pass in Steam, in Linux, Feral should get their share, right?
MegaSphere, An Action Platformer With Gorgeous Art In Early Access
25 Oct 2015 at 1:58 pm UTC
25 Oct 2015 at 1:58 pm UTC
If the game is in the same state of the demo, you better wait a fell months.
Gamepads work, but is still poor optimized. This is a game made with keyboard and mouse in mind, and gamepad compatibility is a afterthought. You move with one stick and aim with another, so to jump you need to use your index fingers, but the developer make you use the top buttons, not the triggers... Yes, you can shoot with the right trigger, but why not jump with the left trigger?
And still is another 2D platform, poor optimized, very simple Unity game, too heavy to play at 1080p without a discreet GPU.
And to finish, is still not a Steam Big Picture friendly, it shows a popup menu when you launch, that need a mouse to click.
So it has much potential, but still is in the very early stages of it development. Better wait to the final release. It does not have a "Assault Android Cactus" early access quality.
Gamepads work, but is still poor optimized. This is a game made with keyboard and mouse in mind, and gamepad compatibility is a afterthought. You move with one stick and aim with another, so to jump you need to use your index fingers, but the developer make you use the top buttons, not the triggers... Yes, you can shoot with the right trigger, but why not jump with the left trigger?
And still is another 2D platform, poor optimized, very simple Unity game, too heavy to play at 1080p without a discreet GPU.
And to finish, is still not a Steam Big Picture friendly, it shows a popup menu when you launch, that need a mouse to click.
So it has much potential, but still is in the very early stages of it development. Better wait to the final release. It does not have a "Assault Android Cactus" early access quality.
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Source: mlpforums.com
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