Latest Comments by M@GOid
Assault Android Cactus Full Release, Some Thoughts On This Action Packed Shooter
23 Sep 2015 at 9:29 pm UTC
23 Sep 2015 at 9:29 pm UTC
The game is great, but the multiplayer is messy if your friends are not seasoned AAC players, because they will have difficult understanding whats happening in the screen, because all the bullets flying around.
Actually is impressive when you see your PC managing 60 fps with so many enemies and bullets flying around.
The only bugs I found is that you need the lame analog calibration before playing. And the XBox One joypad is not working after the Unity 5 update. But the Xbox 360 and the Logitech F710 (awful triggers) are ok. And the mouse pointer is visible when you are using a gamepad.
Actually is impressive when you see your PC managing 60 fps with so many enemies and bullets flying around.
The only bugs I found is that you need the lame analog calibration before playing. And the XBox One joypad is not working after the Unity 5 update. But the Xbox 360 and the Logitech F710 (awful triggers) are ok. And the mouse pointer is visible when you are using a gamepad.
Don't Count On Any EA Frostbite Powered Games On Linux
12 Sep 2015 at 12:41 pm UTC Likes: 3
12 Sep 2015 at 12:41 pm UTC Likes: 3
There is some things I want from EA, like the Crysis series and Mirror's Edge. But for most of you, THIS is why I want they showing up in Linux:
https://www.youtube.com/watch?v=buhUO3QGeo0 [External Link]
Like it or not, EA is a giant in this industry, and will be very difficult see most people moving from Windows without EA and Ubisoft at our side too.
https://www.youtube.com/watch?v=buhUO3QGeo0 [External Link]
Like it or not, EA is a giant in this industry, and will be very difficult see most people moving from Windows without EA and Ubisoft at our side too.
Twin Stick Shooter Assault Android Cactus To Be Released Sept 23rd, Plus Some Early Access Reflections
3 Sep 2015 at 11:51 am UTC Likes: 1
3 Sep 2015 at 11:51 am UTC Likes: 1
I purchased it in the early access 2 years ago. The reason people say it is THE example of a Early Access done right is because it was solid build since the beginning. No major bugs (aside some joypads not working), gameplay done right from the start, very polished for a alpha build. Only adding content until the game is completed.
If you like shooters, bullet hell or just a good game to play, buy it. Even if you can't complete it I guarantee you will enjoy it.
Is a indie game done right.
If you like shooters, bullet hell or just a good game to play, buy it. Even if you can't complete it I guarantee you will enjoy it.
Is a indie game done right.
An Interview With Corpses 'N Souls Developer Side Scroll Studios
31 Aug 2015 at 9:24 pm UTC Likes: 1
31 Aug 2015 at 9:24 pm UTC Likes: 1
When I first saw this game here I immediately understood that YouTube was ruining the details in the game. Is good that the developer learn quickly how to fix this.
As a recently converted indie gamer (my library is loaded with indie games now), my advice to you is: make the controls right.
First, make sure that all the most commons joypads out there are working with your game. It is shocking that a lot of indie games that are made to work with joypads first can't get then to work at the start. A game with problems in the control area makes a very bad first impression. People use joypads in the PC now, don't kid yourself thinking otherwise. Some masochists like to play a non FPS/strategy game in mouse/keyboards, but they are a minority.
Second, spend a good time making the controls response right. And a good button mapping. Games with good controls are almost always well received. Bad controls only threw people away from your game.
And last, good sound effects. The gamer will heard it a lot, so making pleasant sounds only contribute to a good game experience.
As a recently converted indie gamer (my library is loaded with indie games now), my advice to you is: make the controls right.
First, make sure that all the most commons joypads out there are working with your game. It is shocking that a lot of indie games that are made to work with joypads first can't get then to work at the start. A game with problems in the control area makes a very bad first impression. People use joypads in the PC now, don't kid yourself thinking otherwise. Some masochists like to play a non FPS/strategy game in mouse/keyboards, but they are a minority.
Second, spend a good time making the controls response right. And a good button mapping. Games with good controls are almost always well received. Bad controls only threw people away from your game.
And last, good sound effects. The gamer will heard it a lot, so making pleasant sounds only contribute to a good game experience.
MegaSphere, A Seriously Good Looking Sci-fi Platformer With A Big Gun
26 Aug 2015 at 9:37 pm UTC
26 Aug 2015 at 9:37 pm UTC
The game is out in Steam as Early Access. Things look a little buggy right now. Bad performance in a A8 apu (Unity, argh...), joypad not properly configured, got stuck in the first stage. But I got to play a later one.
There is a Linux demo, you can test it right now.
There is a Linux demo, you can test it right now.
Insurgency Tactical FPS Still Looking To Support Linux, Developers Working On A Solution
9 Aug 2015 at 1:24 pm UTC
9 Aug 2015 at 1:24 pm UTC
Wow. After reading all this, now I understand why so many indie developers try to build their own engine.
Homefront: The Revolution Still Coming To Linux, New Trailer & Details Emerge
5 Aug 2015 at 12:05 pm UTC
5 Aug 2015 at 12:05 pm UTC
This is using CryEngine right? At 1:35 you can see a Crysis stile weapon customization. I like it.
DiRT Showdown Tested On Linux, Preview Port Report
4 Aug 2015 at 5:56 pm UTC
4 Aug 2015 at 5:56 pm UTC
Liam, can you look at the CPU usage of the game during the benchmark? Just leave the the system monitor (or whatever is called in the DE you use) open in the background to see if more than one CPU core is heavily used.
I am thinking this jump in performance is because VP is finally using multithreading in their ports, allowing a much better use of the CPUs cores by the games.
I am thinking this jump in performance is because VP is finally using multithreading in their ports, allowing a much better use of the CPUs cores by the games.
DiRT Showdown Tested On Linux, Preview Port Report
3 Aug 2015 at 7:54 pm UTC
3 Aug 2015 at 7:54 pm UTC
Well, if they manage to fix their other ports, I take back all the bad things I said about them. But only if they fix then all.
If their ports got the games to run at 70/80 % of the Windows performance without any crashes, I think is a good work.
EDIT: did find one benchmark with a GTX970, here are some GPUs to compare:
If their ports got the games to run at 70/80 % of the Windows performance without any crashes, I think is a good work.
EDIT: did find one benchmark with a GTX970, here are some GPUs to compare:
Virtual Programming Have Been Busy, Looks Like They Are Doing The Arma 3 Port
1 Aug 2015 at 11:05 am UTC
1 Aug 2015 at 11:05 am UTC
ARMA game series was always on the heavy side in native Windows. A eON port will have atrocious performance in Linux.
I have 3 games ported by VP. 2 of them I bought after the Linux port. The Witcher 2 have the best performance for me. It never crash and it is near the performance in Windows. Spec Ops have FPS problems and crash all the time, after 15 or 20 min. Bioshock 3 is the same.
So I'm not a fan of them, and get nervous every time a newish famous AAA game get to be ported by them. If they only used to port old games, that never have the chance to see a Linux release, it would be very nice, because the today hardware have the power to give us smooth 60 FPS even with a wrapper. But a game that is already heavy running natively in Windows, getting ported to Linux by a wrapper, is only bad news to me and the players trying SteamOS in the future. They will come spectating something at least as good as the performance they got in Windows. But will get the opposite of it and will run back to Windows as fast as they can.
I have 3 games ported by VP. 2 of them I bought after the Linux port. The Witcher 2 have the best performance for me. It never crash and it is near the performance in Windows. Spec Ops have FPS problems and crash all the time, after 15 or 20 min. Bioshock 3 is the same.
So I'm not a fan of them, and get nervous every time a newish famous AAA game get to be ported by them. If they only used to port old games, that never have the chance to see a Linux release, it would be very nice, because the today hardware have the power to give us smooth 60 FPS even with a wrapper. But a game that is already heavy running natively in Windows, getting ported to Linux by a wrapper, is only bad news to me and the players trying SteamOS in the future. They will come spectating something at least as good as the performance they got in Windows. But will get the opposite of it and will run back to Windows as fast as they can.
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