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Latest Comments by ShabbyX
Stealthy platformer Kiyo in need of Linux testers
29 Feb 2024 at 12:38 pm UTC Likes: 1

Quoting: mitridasHi everybody, I'm hard at work to resolve the startup problem on older systems, as well as to add joypad support to the Linux version.
In the meantime we released a small patch with the following improvements suggested by the community:

1) Improved Keyboard controls
2) Increase deadly fall height (he's a feline after all)
3) Solved slowdown issue in Sewers section by temporarily disabling mud pipes
4) Improved intro music

More to come, stay tuned!
General advice:

Link with the steam runtime, and that should fix a lot of compat stuff, or so I am led to believe.

Use SDL. Too many times I've seen people roll out their own input interface implemented separately for each OS. There are too many quirks, and you're going to get it wrong. SDL has already dealt with those quirks, just use that.

Contact Flibitijibibo for Linux help :D

Stealthy platformer Kiyo in need of Linux testers
29 Feb 2024 at 12:34 pm UTC

Quoting: Eike
Quoting: mitridasSounds like I need to do some serious Wayland testing myself... thanks for letting me know.
Btw, if you press backspace in game you'll get a live perf graph - it should tell you whether the slowdown comes from the rendering (most likely) or something else.
Of course it's always good to support many different systems, but as a resort, you could narrow down your system requirements.
That's fine if forward looking (like, I don't support old drivers, x11, old glibc etc). Not a good idea if the requirements are that you can't use new stuff! That makes the game obsolete in no time.

Stealthy platformer Kiyo in need of Linux testers
27 Feb 2024 at 4:10 am UTC Likes: 1

Quoting: emphy
Quoting: mitridas
Quoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.

And no, no one expects games or the game engine to be open source at all.
Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...
May I suggest the term "in-house engine"?

That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.

As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^
+1 to in-house, that's the right term!

Stealthy platformer Kiyo in need of Linux testers
26 Feb 2024 at 5:41 pm UTC Likes: 6

Ok sorry my little joke turned into a bit of a chaos. (Come on CatKiller, be nice)

The point of the joke was that as others pointed out, it was an unfortunate choice of words when presented to a community with strong open source values. I get that it meant "not using someone else's".

But on a more serious note, I realize you must be proud of doing the engine, I would also totally write my own engine if I ever get to make a game, but you should know boasting it is not actually helping as you might think. Basicaly what it tells me (gamer), is that I should expect bugs, rough edges and issues with buggy drivers.

From one developer to another, I'm happy you had fun and were succesful in writing an engine. But my advice is to keep that information to yourselves and not scare away gamers who have been burned many times.

Thanks for supporting Linux nevertheless :)

Windowkill is a clever multi-window twin-stick shooter that moves around your screen
26 Feb 2024 at 5:31 pm UTC

Is it running on GL or Vulkan? It's very easy to introduce inefficiencies with the Vulkan Swapchain API, so if it's Vulkan and this isn't blowing up in memory or crashing on some drivers due to fence cleanup issues, kudos to Godot!

Stealthy platformer Kiyo in need of Linux testers
26 Feb 2024 at 2:02 pm UTC Likes: 2

Has a Mark of the Ninja vibe, which is a good thing, though the game art looks a little basic.

I love how they consider this a feature:

> Proprietary engine.

Snap store from Canonical (Ubuntu) hit with another crypto scam app
23 Feb 2024 at 2:35 pm UTC Likes: 6

Happy to say I finally switched to Debian last week, no more Canonical nonsense for me thank you very much.

Half-Life remake Black Mesa hits over 100,000 Steam reviews to Overwhelmingly Positive
9 Feb 2024 at 2:38 pm UTC

Quoting: mahagrI tried to play Black Mesa couple of years ago and it just kept on crashing. I posted a negative review because of that (to help others on Linux to decide) and people just kept on saying that I should uninstall Linux and use Windows instead. After that I just lost interest to the game.

I still have conflicted feelings if I should try it again. Maybe when it's ready?
I bet it crashed equally as much on windows too, but losers will be losers, don't feel too bad.

When I played it a year or two ago, I had a game-breaking crash too. I had to load a save file from a few levels before so it wouldn't crash on that spot.

HELLDIVERS 2 is out - here's how to run it on Steam Deck / Linux
8 Feb 2024 at 2:19 pm UTC Likes: 13

Alternatively, don't support terrible anti-cheat practices with your money.

Half-Life remake Black Mesa hits over 100,000 Steam reviews to Overwhelmingly Positive
7 Feb 2024 at 2:19 pm UTC Likes: 1

I have mixed feelings about Black Mesa. Visually it's fantastic, and it's great to replay Half-Life with a more modern look. But as the game goes on, they diverged more and more from the original. Zen is huge in Black Mesa, and while it *looks* great, it's so formulaic (combat, platform, puzzle, repeat) that it feels more like a drag. Half-way through Zen, I felt like I'm just pushing forward just to say I finished the game.

There was something about Half-Life that made it a great game, the new Zen doesn't have that something.