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Latest Comments by lvlark
Total War: Attila Invades Its Way Onto Linux
11 Dec 2015 at 9:01 am UTC

Apparently it doesn't perform much better under Windows, so it's probably going to get performance patches. How much those will affect the Linux version remains to be seen.

A chat with a Unity developer about Unity's new OpenGL system for Linux games
10 Dec 2015 at 1:47 am UTC

and that Vulkan seems to not be too far away and that Vulkan seems to not be too far away
Does this imply that Vulkan support on Unity isn't too far away? Which would be awesome since they've never elaborated on their Vulkan support, afaik.

The Mean Greens - Plastic Warfare, a beautiful Unreal Engine toy soldier game looking for Linux testers
9 Dec 2015 at 11:56 am UTC

I'm not often into shooters, but this looks fun. Although I'm also not one for multiplayer games..

Thea: The Awakening, a turned-based strategic survival game being given away for Linux
24 Nov 2015 at 3:37 pm UTC

The game is interesting enough, and indeed runs very well for something that isn't officially released. So far I've encountered a few things that aren't working as they should, but nothing too bad.

I do think, however, the pace of the game is a bit slow, even for the kind of game it is. Hopefully it picks up after a while?

Unity Editor Updated For Linux, Now Much More Up To Date
20 Nov 2015 at 10:24 pm UTC

Quoting: BeamboomThis is Unitys biggest problem: The amateurs who use their tools cause it's so accessible. The market gets flooded with poor products, and with the Unity logo fronting all of them, one quickly draw the conclusion that it gotta be the engine.
At the same time it's also their strength, especially if great quality products are also made with it. Maybe they should, somehow, showcase those?

Unity Editor Updated For Linux, Now Much More Up To Date
20 Nov 2015 at 7:31 pm UTC

Not tried it yet - though it'd be nice to have a more up-to-date experience, with respect to their tutorials as well.

Road Redemption Combat Racer Fixed Up For Linux & SteamOS, Performs Well Now
20 Nov 2015 at 7:26 pm UTC Likes: 1

I think you're usually quite on top of things. And I find this update of Road Redemption quite fast as well.

One thing which I - initially - thought you were a bit slow on, was the Trine 3 release. But then I realised I'd much rather have you (or whoever writes up about a certain game) take enough time to give things an honest look.
Quoting: TheBossThe first rule about Dota 2 playtime, is you don't talk about Dota 2 playtime.
Which doesn't only apply to Dota 2 if you ask me...

A Four Way Comparison For Alien: Isolation Shows Off The Performance Difference
18 Nov 2015 at 11:42 am UTC Likes: 3

I have 3 thoughts:
1. Performance is about where I'd expect it, NVidia SteamOS is quite decent, while not running the latest drivers.
2. I should get this game.
3. I should first get better hardware.

GOL's Linux & SteamOS gamer survey results for November
18 Nov 2015 at 10:26 am UTC

I'm always kinda surprised with how little Wine usage changes. I'd expect that with more and more games available natively, that number would go down. Maybe it just needs more time. Maybe it doesn't really matter to me though.

Also:
Quoting: TheBossIt will be interesting to see how this changes when AMD's newer open source driver becomes the normal thing. If it helps stability and performance, then we could see a change here.
I, personally, hope so, but this will take time. Even though Mesa 11.1 brings improvements, they're still far behind NVidia's blob performance. I don't expect AMD to catch up enough to make a change until Vulkan gains momentum.

But hey, atleast fewer and fewer people see the need to use proprietary drivers on AMD GPU's!

The Latest Albion Online Combat Video Shows Why I Am Excited For This MMO
17 Nov 2015 at 7:17 pm UTC

Quoting: TheBossI believe it is PvP anywhere, as that's part of the point of territories and having to defend them.
I get that, but I'm with Keyrock on this one. Still, if there's enough PvE stuff to do, and it's free, why not give it a swing?

They do sound like their very ambitious though, when they say things like 'endless flexibility'. I'm quite sure it will end up with just a few cookie-cutter builds.