Latest Comments by wintermute
Last day to submit games to our Linux GOTY awards
10 Jan 2017 at 3:43 pm UTC Likes: 1
10 Jan 2017 at 3:43 pm UTC Likes: 1
Also, please do not submit games that were released before 2016*So to repeat my unanswered question from the announcement post:
* Unless it had an update in 2016, as there's a category for that
Quoting: wintermuteFor episodic games (e.g. Dreamfall Chapters) are we counting the release date of the first episode or the final episode?The first episode was released October 2014, the final episode was released in June 2016.
The Linux GOTY award is now open for submissions
3 Jan 2017 at 11:40 am UTC
3 Jan 2017 at 11:40 am UTC
For episodic games (e.g. Dreamfall Chapters) are we counting the release date of the first episode or the final episode?
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
21 Dec 2016 at 6:52 pm UTC
21 Dec 2016 at 6:52 pm UTC
Quoting: CreakI'm sad you don't mention Firefox, which was the first and main opponent against IE and was promoting open standards.So am I, but that fact remains it was the resources of Google and Apple which made the difference. Also remember that Firefox was funded in large part by Google until recently.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 Dec 2016 at 4:46 pm UTC
This actually feeds into your point: it took about a decade and the resources of both Apple and Google to knock IE out of its entrenched position in the browser market. Wide ranging Vulkan support is a good step along the road but it is not the answer by itself.
20 Dec 2016 at 4:46 pm UTC
Quoting: liamdaweWeb development is an entirely different thing. The web is literally everywhere and can be easily accessed, Linux desktop gaming is completely different (again, market-share here).Yes, but there are parallels, IE had a 95% market share at one point. As @silmeth discussed, the web was very close to becoming a single-vendor walled garden in the 2000s. Even as it's become more and more based on standards we (as in: web developers) were wasting a lot of dev time until recently on making things work in old IE despite its lack of standards support simply because of the massive installed base.
This actually feeds into your point: it took about a decade and the resources of both Apple and Google to knock IE out of its entrenched position in the browser market. Wide ranging Vulkan support is a good step along the road but it is not the answer by itself.
Quoting: 0aTTOn what Nintendo OS is based? FreeBSD?I'm not sure, but the hardware seems to be next gen Nvidia Shield so the low budget approach would be to use a Linux kernel and drivers (which already exist because of Android) with a custom Nintendo user space.
Yooka-Laylee confirmed to launch on April 11, 2017 with Linux support
13 Dec 2016 at 4:45 pm UTC Likes: 1
13 Dec 2016 at 4:45 pm UTC Likes: 1
so everyone can get in on the actionApart from Wii U owners. It's funny how similar the comment thread is to those Kickstarter updates where projects announce they're not doing a Linux version.
Kingdom Come: Deliverance may not come to Linux at all, more bad news
9 Dec 2016 at 5:24 pm UTC
Their communication on the Linux release has been consistently poor throughout but, as a few people have mentioned above, they will issue refunds if you contact them by email.
9 Dec 2016 at 5:24 pm UTC
Quoting: GuestIt’s the same thing they’ve been (not) saying for months if not years, really.Yes, I agree. It's more or less the same thing we've been hearing from them since the alpha came out and people started asking where the Linux (and Mac) version of that was. The big difference to all previous discussion of this is that it's the first time there's been any mention of it in an actual Kickstarter update (as opposed to a comment on an update, or in the forum, or by email).
Quoting: camocelticMy question is "why"? What happened to make them cut out support like this?The most plausible explanation I've heard (it was a forum post I think) was that from the point where they launched the alpha they were stuck with the major version of CryEngine they were on at the time, too much effort to upgrade and too much risk to release schedules. That version of CryEngine doesn't and won't ever support Linux (or Mac) well enough to release the game. If this is the scenario then there'll almost certainly never be a Linux version unless there's some sort of future remastered version to make it worth their while to upgrade the engine. Possibly someone like VP could do a wrapper style port (and they brought Deep Silver on as a publisher, who have history with VP) but my impressions from following the progress of the Windows version is that it performs pretty badly already and any such port might therefore be unplayable.
Their communication on the Linux release has been consistently poor throughout but, as a few people have mentioned above, they will issue refunds if you contact them by email.
Kingdom Come: Deliverance will not aim for day-1 Linux support
8 Dec 2016 at 4:46 pm UTC Likes: 1
8 Dec 2016 at 4:46 pm UTC Likes: 1
Now, that sounds pretty bad if you don't read it carefully enough, but the key here is "at launch".It's actually the most promising thing they've said about Linux in a while, however that's mostly because of their consistent refusal to mention Linux in any of their updates over the last 18 months. The 'announcement' that the beta would not be coming to Linux was on a comment on one of their updates rather than in the update itself.
I was always sceptical of a CryEngine game coming to Linux with a day-1 release, especially from a crowdfund.The Kickstarter accounts for less than 10% of their funding - it was a crowdfunding campaign to demonstrate interest to other investors rather than for funds to completely create the game.
Editorial: A chat about asking developers for a Linux port
7 Dec 2016 at 2:57 pm UTC Likes: 4
7 Dec 2016 at 2:57 pm UTC Likes: 4
Quoting: liamdaweA developer asking if there's interest, is essentially asking "how much interest".That's part of the problem though. What the developer wants is data, what the developer is asking for is anecdotes.
Editorial: A chat about asking developers for a Linux port
7 Dec 2016 at 12:59 pm UTC
Larian was wrong to use middleware that didn't support all platforms they'd promised to publish on. They were wrong to not even try building the game on all platforms they'd promised to support until it was too late to undo that decision.
They do appear to have learned something from that mistake, and they did eventually deliver a great game on Linux, but that doesn't mean it wasn't a mistake.
7 Dec 2016 at 12:59 pm UTC
Quoting: 0aTTBut Larian was right.No, they weren't.
Larian was wrong to use middleware that didn't support all platforms they'd promised to publish on. They were wrong to not even try building the game on all platforms they'd promised to support until it was too late to undo that decision.
They do appear to have learned something from that mistake, and they did eventually deliver a great game on Linux, but that doesn't mean it wasn't a mistake.
Engage in a battle of wits, luck and skullduggery in 'The Living Dungeon', now released for Linux
6 Dec 2016 at 3:24 pm UTC Likes: 1
6 Dec 2016 at 3:24 pm UTC Likes: 1
Quoting: BeamboomThanks - well then I don't understand why they didn't go multiplat from day one.The first time I spoke to the Dev team (at the last EGX at Earl's Court, so September 2014?) I'm not sure they even knew Linux existed. Since then they've progressed from "we won't be doing a Linux version" through "we probably won't be doing a Linux version" to "so, we've built a Linux version". They are a young team, pretty sure this is their first game after leaving University, and we should be thankful they're willing to grow, adapt and learn rather than be critical of decisions made by their younger selves.
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