Latest Comments by Mountain Man
Superposition Benchmark powered by UNIGINE 2 releases this week with Linux support
3 Apr 2017 at 10:54 am UTC Likes: 2
3 Apr 2017 at 10:54 am UTC Likes: 2
Any word on Vulkan support?
X-Plane 11 is now officially available with day-1 Linux support
1 Apr 2017 at 12:58 am UTC
1 Apr 2017 at 12:58 am UTC
Quoting: saildataAs noted before, this is likely one of the most demanding "game like" applications on Linux. I say "game like" because obviously running something like make -j8 to compile the kernel is right at 100% CPU while keras (Python library for deep learning) is extremely GPU heavy. But for stuff that's discussed on this site - it's one of the most demanding ^_^Indeed. If you have a top-of-the-line PC and want to push it to its limits, this is the software for you.
Some notes and benchmarks about a performance regression in Mad Max's OpenGL rendering
31 Mar 2017 at 8:28 pm UTC Likes: 1
31 Mar 2017 at 8:28 pm UTC Likes: 1
As someone pointed out on reddit, are we sure there's not a bug that is affecting both OpenGL and Vulkan to the same degree?
But anyway, it's a beta build, so the kinks will undoubtedly be ironed out as development moves forward.
But anyway, it's a beta build, so the kinks will undoubtedly be ironed out as development moves forward.
X-Plane 11 is now officially available with day-1 Linux support
31 Mar 2017 at 7:00 pm UTC
31 Mar 2017 at 7:00 pm UTC
Quoting: lucifertdarkI can't imagine why you had so much trouble. The Cessna 172 is so easy to fly that it practically takes off by itself. You ought to at least give the X-Plane 11 demo a look.Quoting: Mountain ManDefinitely plane crash not program crash, that's why I won't be buying this one, I spent hours & hours poring over the manual, familiarising myself with the controls only to crash the plane, so I'm not going to be a pilot.Quoting: lucifertdarkI had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.Do you mean a program crash, or you would crash the airplane?
If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.
Unity 5.6 is now available with full Vulkan support
31 Mar 2017 at 6:57 pm UTC Likes: 5
31 Mar 2017 at 6:57 pm UTC Likes: 5
Maybe Cities: Skylines will finally get decent performance. :dizzy:
Total War: WARHAMMER II announced and it sounds like it may see Linux support
31 Mar 2017 at 6:56 pm UTC Likes: 1
31 Mar 2017 at 6:56 pm UTC Likes: 1
If you own the first game and the second, you will get the option to play on a massive combined map. That sounds pretty sweet!This is a very interesting feature. I wonder if you can play the original game's campaign on the expanded map?
X-Plane 11 is now officially available with day-1 Linux support
31 Mar 2017 at 2:01 pm UTC Likes: 1
If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.
31 Mar 2017 at 2:01 pm UTC Likes: 1
Quoting: lucifertdarkI had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.Do you mean a program crash, or you would crash the airplane?
If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
31 Mar 2017 at 4:49 am UTC
31 Mar 2017 at 4:49 am UTC
Quoting: GuestMy benchmarks are waaaaaaaay less impressive, and I have Windows in there as well. Version 1.1 of Mad Max has much lower OpenGL performance, artificially making Vulkan look a lot better. See my post for the numbers:Well that's a bit disappointing.
https://www.reddit.com/r/linux_gaming/comments/62ilrk/ [External Link]
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
31 Mar 2017 at 3:53 am UTC
31 Mar 2017 at 3:53 am UTC
Quoting: MaCroX95378.13 gives me better performance. I tested against 375.39 and lost roughly 10 frames per second across the board in Vulkan.Quoting: sigzdoesn't perform very well at all on a 770gtx with latest drivers (378.13), worst experience than opengl, framerate is really unstable and low.These drivers are actually the last "stable" drivers. Driver 375.39 has some vulkan patches that significantly improve the performance (was having same issues like you do)
X-Plane 11 is now officially available with day-1 Linux support
31 Mar 2017 at 3:30 am UTC
31 Mar 2017 at 3:30 am UTC
Quoting: ShmerlWhat engine do they use? I'll test the demo shortly.It's their own proprietary engine. They've actually been building on the same base for many, many years, but with each major release, they'll throw out whole chunks and rewrite them from scratch. In v11, the lighting and effects rendering got some TLC and are dramatically improved over v10. They've also worked hard to make the engine more efficient for more stable framerates, and by all accounts, they've succeeded. Now that the XP11 code has been "locked" for final release, they can start the process of optimizing the code to turn it into a well oiled machine.
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