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Latest Comments by Mountain Man
Mad Max released for Linux, port report and review available
21 Oct 2016 at 1:26 am UTC Likes: 1

My system is right above the minimum specs, and I'm able to play on the high graphics preset with very good performance. So nice job, Feral!

Stellaris: Leviathans DLC and Heinlein patch 1.3 released
20 Oct 2016 at 3:16 pm UTC

Quoting: Tchey
I think it's easily the best space strategy game available on Linux right now.
I think Star Ruler 2 + Rising Star mod has way more content and replayability.

http://steamcommunity.com/sharedfiles/filedetails/?id=355873534 [External Link]

I played one full game of Stellaris at release (12 hours), and i didn't feel i want to play it again since then.
If your haven't played Stellaris since release then you really should give it another look. The three patches rehearsed since then have introduced significant changes and improvements.

Stellaris: Leviathans DLC and Heinlein patch 1.3 released
20 Oct 2016 at 3:14 pm UTC Likes: 1

Quoting: GuestThe game looks interesting but so many DLC packs. If Galaxy edition included all the DLC's it would have been interesting but this seems a bit too expensive the way they have it set up.
Most of the DLC is purely cosmetic. Leviathans is the first content DLC and was preceded by several substantialv free patches.

Speculation: A recent Mesa commit hints at a possible Batman: Arkham Origins Linux port (update: no it isn't)
20 Oct 2016 at 3:10 pm UTC Likes: 1

Origins was easily the worst of the Arkham games, but I still would have loved to see it on Linux.

Stellaris: Leviathans DLC and Heinlein patch 1.3 released
20 Oct 2016 at 1:22 pm UTC

I'll buy it, but with Mad Max hitting today and my current play through of several other games, I don't know when I'll have time to give it a proper go.

Mad Max released for Linux, port report and review available
20 Oct 2016 at 1:15 pm UTC Likes: 1

Looking at some of the videos and screenshots, this game bears a very strong resemblance to Shadow of Mordor.

Mad Max released for Linux, port report and review available
20 Oct 2016 at 11:36 am UTC

Sounds awesome. A bit bummed about some of the bugs, but I suppose the up side is that Feral apparently made a perfect translation of the Windows version.

Downloading it now, but I probably won't be able to play for another 12-hours until I'm home from work and the kids are in bed.

The 'SMACH Z' gaming handheld is back on Kickstarter, no longer using SteamOS but their own Linux version
20 Oct 2016 at 11:23 am UTC Likes: 1

Quoting: chrisq
Quoting: Mountain Man
Quoting: Purple Library Guy
Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principle
I haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
Basically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.
How exactly does the customer got nothing substantial in return?
I've participated in 6-7 crowd founder programs, and they've delivered every time (though not exactly on time), at a lower price than initial retail price.
So basically you get the same benefit you would if you had simply waited for a Steam sale? You might consider that a "substantial return" for collectively taking on all the risk of a project, but I don't.

The 'SMACH Z' gaming handheld is back on Kickstarter, no longer using SteamOS but their own Linux version
19 Oct 2016 at 10:05 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principle
I haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
Basically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.

The developers of 'Can't Drive This' will donate all Linux revenue from October to charity
19 Oct 2016 at 8:19 pm UTC

This is a nice gesture, but wouldn't it have been interesting if they pledged to donate all sales from the most profitable platform rather than the traditionally least profitable?