Latest Comments by Mountain Man
Victor Vran, the really great action RPG now has local co-op play
10 Sep 2016 at 3:17 am UTC
10 Sep 2016 at 3:17 am UTC
Quoting: jo3fisHow long has it been on Linux?Since day one.
Victor Vran, the really great action RPG now has local co-op play
9 Sep 2016 at 2:12 pm UTC Likes: 2
9 Sep 2016 at 2:12 pm UTC Likes: 2
My 12-year old is going to be so excited to hear about this. He's been asking me for months when Victor Vran is going to have local co-op.
Remember the Smach Z handheld? LowSpecGamer took a look and others at Gamescom
8 Sep 2016 at 6:37 pm UTC
8 Sep 2016 at 6:37 pm UTC
SteamOS makes sense because it's a lean operating system, but Windows 10 on that thing? Yeah, right.
Refunct, the short and peaceful first-person platformer is now on Linux, I have some free keys for you
7 Sep 2016 at 9:15 pm UTC
7 Sep 2016 at 9:15 pm UTC
Looks like they've all been snatched up. :(
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
7 Sep 2016 at 9:11 pm UTC
7 Sep 2016 at 9:11 pm UTC
Well, it's not a no, so I guess that's positive.
I wonder if there is some sort of legal action between Valve and the developer which prevents them from being able to comment?
I wonder if there is some sort of legal action between Valve and the developer which prevents them from being able to comment?
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
6 Sep 2016 at 1:24 pm UTC
6 Sep 2016 at 1:24 pm UTC
Quoting: SnowdrakeThis game was so awesome (superior by many aspect to its sequels).I agree. Morrowind is such an interesting locale compared to the generic medieval settings of Oblivion and Skyrim, and Morrowind had some genuine choice-and-consequences role playing as opposed to Oblivion's and Skyrim's "You can do everything and be awesome at everything!" premise.
OTON X claims to be the first artificial intelligent games console, it's powered by Linux
6 Sep 2016 at 2:14 am UTC Likes: 1
6 Sep 2016 at 2:14 am UTC Likes: 1
Reminds me of the infamous Phantom console.
Pixar Film Production show off how they use Linux and OpenGL, open sourced a major tool
3 Sep 2016 at 7:51 pm UTC Likes: 9
3 Sep 2016 at 7:51 pm UTC Likes: 9
Linux actually has a huge presence in Hollywood. Every special effects shop uses Linux almost exclusively, from animation software to massive render farms to the final online edit for a finished film. Linux is big, big, big in the world. It's only on the desktop where it continues to struggle.
The developers of Armello are facing a bit of a backlash over the DLC not coming to GOG
3 Sep 2016 at 1:18 pm UTC
3 Sep 2016 at 1:18 pm UTC
Quoting: IgnisThat would just piss off players who had bought the DLC and fragment the multiplayer community between the "haves" and the "have nots". League of Geeks is obviously trying to avoid this.Quoting: EhvisIt makes perfect sense.Or they could’ve made it so characters in a network game are limited to what both players have (and having actual content in DLCs, duh). Still better than that.
If all the content is contained within the game, then the DLC is basically just a validation key. Which is DRM by definition and therefore incompatible GoG.
The developers of Armello are facing a bit of a backlash over the DLC not coming to GOG
3 Sep 2016 at 12:06 am UTC
3 Sep 2016 at 12:06 am UTC
Quoting: telanusIt's probably not so much to stop piracy as it is to prevent typical users from using trivial work-arounds in order to get the DLC for free. Your average consumer would be more likely to try a simple "hack" like editing an .ini file than they would to search torrent portals and warez sites for cracked copies.Quoting: Mountain ManTHing is, steam won't stop piracy, especially with stuff like SSE (steam emu) and CreamAPI (a dlc unlocker). THe newest DLC is already on TPB so using it as an excuse is total BS. Steam DRM is extremely weak and so easy to get past.I literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.
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