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Latest Comments by GustyGhost
How to be a great advocate for a niche gaming platform
22 Jun 2018 at 1:22 am UTC

Quoting: Guest
Quoting: GustyGhost
Quoting: GuestBerating the devs will get you one thing - a pulled Linux build, and no future support.
One less piece of proprietary garbage infesting this platform is a victory in my book.
There's simply no excuse for the "berating" done to which jaycee is referring. None. At all. It was nothing approaching any form of victory. If this article had been back then....well, I should have stood up back then and done more to reproach people, to mention everything in this article, and to my shame and continued regret, I did not.

So please, no, I think that's the wrong attitude. Encourage FOSS, point out its virtues, don't just put down proprietary software. That's the whole point of this article.
I think you and I are talking about two different types of developers.

Quoting: liamdaweJust to point out, a good 99% of what we cover here is proprietary. Just some food for thought ;)
Why might individuals strongly aligned with software freedom be interested in the trends of proprietary game software? More food for thought.

How to be a great advocate for a niche gaming platform
21 Jun 2018 at 8:59 pm UTC

Quoting: GuestBerating the devs will get you one thing - a pulled Linux build, and no future support.
One less piece of proprietary garbage infesting this platform is a victory in my book.

How to be a great advocate for a niche gaming platform
21 Jun 2018 at 2:01 pm UTC Likes: 3

Of course, there are also developers who simply don't care and have only released builds to linux just because there was an option to export to that platform. "More money? Yes, please." "But I have to properly support that platform? Yuck." We can all think of a game that is chronically broken and neglected by a team that promised X and Y and Z platforms because it sounded nice (or it made more sales) only to stomp their boot into the faces of users requesting fixes. I get that this guide is all ra-ra-ree be nice to the devs but I will maintain the course of berating those who broke user trust.

Game store itch is having a big summer sale
20 Jun 2018 at 3:35 am UTC Likes: 1

Additionally on sale: The Girl and The Robot [External Link], NullPointer [External Link], Jettomero [External Link], Slayer Shock [External Link], and Slaughter Drive Z [External Link] (at 10 cents, does that even cover the processing fees? :O)

You have covered some of these games in the past. Maybe worth adding the bigger ones to that list?

Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 3:55 pm UTC Likes: 3

Gosh, I haven't bought a Feral game since... Warhammer? And on Warhammer they failed to make the online component cross platform even. I have since cleansed nasty DRM out of my life so bye bye Steam. Feral if you want me to buy your games you're going to have to loosen that death grip.

Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 3:50 pm UTC Likes: 3

More and more I appreciate games whose code is freely available. That way, no platform lock-in and no storefront lock-in.

Beyond Blue is an undersea exploration game from the developer of Never Alone
15 Jun 2018 at 3:27 pm UTC

Blue Planet II is one of my favorites. If this can be "Blue Planet II: The Game" I will be a happy man.

Oh, and if it sells DRM-free.

Mavericks is a Battle Royale game with unique open-world mechanics that plans Linux support with Vulkan
13 Jun 2018 at 3:44 pm UTC

Quoting: AppelsinMy thoughts, exactly. That, or, to put another bleak outlook on the table, by the time there's finally one for Linux, everyone is so invested in one which isn't that you'll have a hard time convincing your Windows mates.
I can see this happening verbatim because it has happened to me before "but we are already playing X." Often, the games that get big set the bar for everyone's expectations and anything that follows is just a copycat which has quarks or differences from the real thing that they will not accept.