Latest Comments by GustyGhost
Seems the Linux version of Cossacks 3 is not a myth, as I now have access
17 May 2017 at 11:57 pm UTC
17 May 2017 at 11:57 pm UTC
Quoting: STiATIf you have an issue with the mouse (not moving / moving horrendibly slow):That is apparent even playing it under Windows. No matter what mouse DPI, EE just never felt right. Damn fun game, though.
https://github.com/PlayOnLinux/wine-patches/tree/master/custom/rawinput2 [External Link]
that one helps ;-). I think POL actually provides a wine version with rawinput2 patch in the repos which you could try.
It's an issue with mouse acceleration being wrong implemented in EE1. I've done this with xinput commands setting mouse acceleration profiles too at some time, but the rawinput2 patch seems to work properly.
Didn't try in the past year though.
Seems the Linux version of Cossacks 3 is not a myth, as I now have access
17 May 2017 at 1:16 pm UTC
17 May 2017 at 1:16 pm UTC
Quoting: Geppeto35Ooh nooo! Again a Total War! Stop that Feral :P :whistle:Cossacks looks to be a lot more in line with Empire Earth or 0 A.D.
Looks like Rome: Total War might be coming to Linux, according to Feral's port radar
16 May 2017 at 11:09 am UTC Likes: 2
16 May 2017 at 11:09 am UTC Likes: 2
It is clear by now that Feral have some sort of cookie cutter framework in place for Total War titles.
Ballistic Overkill to get Vulkan support tomorrow and lots more
16 May 2017 at 12:45 am UTC
16 May 2017 at 12:45 am UTC
I have been playing this shit out of this game. Ballistic Vulkan is the best news I've heard all week.
The developer of 'Inner Voices' will seriously consider a Linux version with enough interest
14 May 2017 at 10:56 pm UTC Likes: 1
14 May 2017 at 10:56 pm UTC Likes: 1
If they're not serious enough to just build for all platforms from the get-go, then they won't be serious about supporting Linux regardless of how many +1's are thrown in their faces. Game buyers should only have to pay with money, not with additional e-begging points.
A Story About My Uncle officially released for Linux
14 May 2017 at 10:52 pm UTC Likes: 1
14 May 2017 at 10:52 pm UTC Likes: 1
Coffee Stain have been good about supporting Linux. Sanctum 2 runs great for me.
The Linux port of Xenonauts is not supported and was only made for 'legacy customers'
13 May 2017 at 1:48 am UTC
13 May 2017 at 1:48 am UTC
Quoting: GuestAm I reading this right? VP as in Virtual Programming?Spoiler, click me
You are right in that the ABI unstable nature of Linux makes it difficult to support well. However, it is not impossible, but it does require knowledge and skills that your average developer will not have unless they are already very familiar with the platform.
Steam's runtime was a good attempt to alleviate this, however it creates problems of its own. We used the steam-runtime SDK at VP simply because it gave a nice consistent set of libraries to build against. However, it quickly became a problem that they were too old, and the toolchain used to build against them (gcc 4.5) was also getting too old.
Valve did work on a newer steam-runtime, but it was only usable from inside a chroot. This is no good when you are using an IDE or some other application which wants to call those tools - you either have to run said IDE/app inside the chroot (which can be a dependancy nightmare) or live with a relatively slow invocation of the chroot enviroment for every file compiled.
Yes I know this is where the fanboys start screaming "use makefiles!" but this not what game devs are used to on other platforms, and quite frankly, they are cumbersome.
I did actually start to assemble a custom "SDK" for VP's Linux stuff, based around GCC 4.8 (which was still fairly current at the time).. but other things stopped me getting it finished off. Building your own toolchain with crosstool-ng or the likes is certainly not what your average dev will be used to dealing with!
edit: I should also say that expecting a developer to recompile the game when there's ABI breakage is not an acceptable solution. You really cannot expect a a developer to support something forever, and "just release the source code" is not a viable solution. More work needs to be put into ABI stability on Linux, for it's own good.
Rocket League releases its 1.34 patch, adding more goodies
11 May 2017 at 5:57 am UTC
11 May 2017 at 5:57 am UTC
Quoting: LeopardComplacency. Everything was working well enough so, meh, why break it?Quoting: AnxiousInfusionI don't know if it's running better now because of patches, or because I finally abandoned that godforsaken fglrx.Probably because of the dropping fglrx.
How can you stand with it until now?
Rocket League releases its 1.34 patch, adding more goodies
11 May 2017 at 1:07 am UTC
11 May 2017 at 1:07 am UTC
I don't know if it's running better now because of patches, or because I finally abandoned that godforsaken fglrx.
- Give fascists the finger and a few bullets in Too Many F*cking Nazis
- Epic Games just laid off over 1,000 people
- NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
- GE-Proton 10-34 brings fixes for God of War Ragnarök, Assassin's Creed, Final Fantasy XIV
- AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1
- > See more over 30 days here
- Proton/Wine Games Locking Up
- Caldathras - I think I found my Discord alternative
- ced117 - steam overlay performance monitor - issues
- Jarmer - Patreon updates
- Ehvis - What have you been playing recently?
- sana-chan - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck