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Latest Comments by GustyGhost
Installation 01, a fan-made Halo game plans Linux support
27 Mar 2017 at 1:16 pm UTC

It is, however, a very slow moving project. Installation 01 was announced with plans for Linux support two years ago.

Megaquarium, a new and exciting looking simulation game about building your own aquarium
24 Mar 2017 at 2:14 am UTC Likes: 1

This game will only be complete once you can hang a giant whale replica from the ceiling of your aquarium.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 9:41 pm UTC

MRW


The open source itch store client has gotten smarter about 64bit and dependencies on Linux
14 Mar 2017 at 10:16 pm UTC

I just spend a few minutes searching around for the cause of some libxcursor errors and later updated to 23.3.0. If only I had waited a few minutes. Eh, you learn something new with every breakage.

Leaving Lyndow adds Linux support to their well reviewed short adventure game, my thoughts
14 Mar 2017 at 4:00 pm UTC

So this is a sweet little game about moving on from the familiar and what used to be. It doesn't feel like a complete game but considering it lasts ~half an hour, it doesn't need to be.

You may need to install libxcursor1:i386 libxrandr2:i386 if you don't already have them.

Valve have hired another developer to work on Linux graphics drivers
14 Mar 2017 at 3:08 pm UTC

Quoting: ziabiceIMHO the MESA development seems stalling a bit: ok, they are making everything more robust and faster (and that is very nice and welcome, of course), but, apart from the Vulkan related efforts, there isn't new development regarding all those missing OpenGL extensions. A quick look at MesaMatrix [External Link] shows that only the 34% of the "Other extensions" for radeonsi (54% for Mesa in general) are finished, and that is holding for two major releases of the library, which means not less than 6 months without new developments...
Mesa got over the major hurdles of reaching OGL 4.5 compliance finally. There isn't much left to do except Vulkan and performance improvements.

An explanation of what Mesa is and what graphics cards use it
7 Mar 2017 at 5:02 am UTC

Speaking of proprietary firmware, will AMD ever open up their GPU firmware? It seems hypocritical to be talking the talk with this "GPU open" initiative and yet not walking the walk. I hate that I have to add non-free repos just to use their nonsense.

The Mesa GLSL shader cache is now enabled by default
6 Mar 2017 at 4:47 am UTC

I think Dead Island needs this feature badly.