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Latest Comments by GustyGhost
Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
20 Sep 2021 at 1:47 am UTC

it complains how the code now runs on platforms it was never released for where the "Defendants have sought to exploit a potential market that belongs exclusively to Take-Two"
I am fluent in tyrant speak. The English translation of this line is: "We want to continue to exclusively deny access to our games to punish users who use platforms that we don't like".

The complaint states something about exploiting markets, but the key thing to note here is that THEY HAVE FAILED TO 'EXPLOIT' THIS MARKET so they have no grounds to be upset when somebody else comes along and does the job instead.

I have saved the repo to my own storage just to be sure any take down requests amount to a game of slashy hydra head.

It's hard to believe Selaco is running on GZDoom in the latest 3 minute trailer
16 Aug 2021 at 2:57 pm UTC

I would love to see a multiplayer implementation of this. And there is no license listed yet. Does anyone know if the code will be withheld from us?

Free and open source RTS Warzone 2100 gains Vulkan support in the 4.0 Beta
2 Mar 2021 at 5:44 am UTC

There is a really nice high detail model mod, it would be neat if that could get pulled in as new assets.

Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support
20 Jan 2021 at 3:28 am UTC Likes: 3

Quoting: BielFPsIt's sad how anti cheat solutions are more effective to block legit Linux players instead of actual cheaters. And for anti-piracy protection, I haven't see any successfully case with Denuvo since the Chinese had their first success of crack them.
This last year has me of the mind that Beijing Sandingmeng may have been supported by particular interests seeking to better understand systems of digital control.

Quoting: elmapuland not all games can run server side only, what about those button mash mini games where the player who presses the button faster wins? its impossible to secure the input against hacking.


Alright, my snarky replies aside, the differences in perspective here are just from assigning completely different value to certain things things.

The classic Driver 2 has a new reverse engineered open source game engine
17 Nov 2020 at 12:17 am UTC Likes: 1

Quoting: DuncOoh, I've a lot of fond memories of this. In fact, it's one of the few 20-ish-year-old games I do have any genuine nostalgia for, because I didn't play most of the big names until much later.* It was the first game where I felt like I was really travelling the world. I'm sure the depictions of the real-world cities weren't remotely accurate, but they were closer than we'd ever seen before.
My first experience with this feeling of travel sits squarely with GTA: San Andreas. The only one after that perhaps was years later with Minecraft. If only the San Andreas Multiplayer project were an engine reimplementation, I would have built and run it already.

Free and open source flight sim 'FlightGear' has a brand new release
9 Nov 2020 at 11:38 pm UTC

I flown several different aircraft in this and I can definitely say you need at least a joystick controller to be able to manipulate everything. Flightgear might be what pushes me to finally try a full joystick.

Warzone 2100 to get a graphics boost with Vulkan support
28 Sep 2020 at 10:51 pm UTC

Excellent. I hope they also address HiDIP scaling.

The weekend chat - what have you been playing?
13 Sep 2020 at 8:59 pm UTC Likes: 2

Some Xonotic and CTF Minetest. I need to scratch that flag capture itch.

A new security flaw is revealed with 'BlindSide' on Linux affecting Intel and AMD
13 Sep 2020 at 7:08 pm UTC Likes: 2

Quoting: 3zekielYeah, Hangover is also based on qemu user mode. If it works that's very cool :)
For me, I think games are art, as such, they don't really enter the "proprietary software" category. For the privacy part, I run steam in a sandbox.
I'm way more concerned with what "ring -1" stuff my CPU runs behind my back, because no sandbox and pretty much no analysis can save you from that ...
I'm just concerned by how usable the platform would be (Power based I mean).
Being totally open, here are the hurdles that I hit moving from Debian amd64 to Debian ppc64le:

1. Some Debian packages I use were not yet buildable for PowerPC (the PowerPC repository has successful builds for 95% of packages, compared to x86), so I must build the programs for source for now.

2. Firefox had to be updated to 68 before it was fully usable. This was only a problem for Debian 10.0 and 10.1.

3. Only the cli (whiptail "GUI") installer is available on the ppc64le image, although I always install from cli anyway. This might be an issue for most others however.

A new security flaw is revealed with 'BlindSide' on Linux affecting Intel and AMD
12 Sep 2020 at 10:56 pm UTC

Quoting: 3zekielActually, can you run steam games on powerpc with qemu usermod ?
Or a Wine accompaniment program called Hangover, IIRC. Although I don't personally have any interest in running proprietary gaming software.