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Latest Comments by dubigrasu
Linux lands on Mars with Perseverance and Ingenuity
22 Feb 2021 at 4:18 pm UTC Likes: 2

I watched the event live, as it was streamed from Nasa. With the exception of laptops (which were running mostly windows), on their main monitors in the control room they were running some kind of "nix" OS. Can't say what exactly it was, but I think I recognized an older version of Gnome running on.
I'm curious what was that.

Terraria for Stadia cancelled, due to Google locking the developer out
13 Feb 2021 at 4:45 pm UTC Likes: 1

We still don't know what exactly happened, and we still have only one side of the story. Not that I hope that Google will clarify it, but everything is possible. Maybe someone else had access to the respective account and did some crap with it. Unlikely, but possible.
I'm also intrigued by the developer silence that followed the initial turmoil. His YouTube account was reinstated a couple of days ago and there was no comment about it.

Stadia to see more than 100 games through 2021
13 Feb 2021 at 4:08 pm UTC Likes: 6

It is indeed disheartening and frustrating to know that numerous games have Linux builds and we just can not have them, but I think that blaming Stadia is misdirected.

People connected the dots and thought that: Stadia Linux releases > Linux desktop releases. And when that didn't happened they felt betrayed, they felt like a promise was broken.
Well, Stadia took no obligation to release Linux desktop games, there was no promise of that and the disappointed people have only themselves to blame for their own wishful thinking.

Also, why blame specifically Stadia for Linux builds not reaching the Linux desktop?
What Stadia did was opened the path to Linux builds for publishers/developers, and now these publishers/developers have the tools and know how to do a Linux build. And when they still choose not to release for the Linux desktop, is it Stadia preventing them to do so? No, is the same publisher/developer motivation as always (true or just perceived): Linux desktop market share, distro fragmentation, anti cheat etc.
However, the one motive that they no longer can invoke now is "we don't know how". Is at least one motive less, and this might come in handy someday for us.

Crayta now free to play on Stadia and gets Crowd Play, Little Nightmares II free on Pro
11 Feb 2021 at 11:42 pm UTC

I noticed that Re-Logic's YouTube account seems to be reinstated. I'm not entirely sure, but I see its logo no longer grayed and crossed.

Terraria for Stadia cancelled, due to Google locking the developer out
8 Feb 2021 at 2:09 pm UTC Likes: 3

I'd still wait for the whole story indeed. I'm not surprised though, crap like this does happen.
Two years ago I was myself locked out of my Google Account for I dunno...about a week maybe?
I've sent them a email basically saying "wtf google?", and they promptly restored it without giving any explanation.

Google shutting their internal game dev studios, focusing directly on Stadia tech
7 Feb 2021 at 6:50 pm UTC Likes: 1

Quoting: Mohandevir
Quoting: dubigrasu
Quoting: Eike
Quoting: dubigrasu
The pitch for stadia, really the pitch for cloud gaming in general to me, if you wanna truly take off, is that is supposed to deliver gaming experiences that were otherwise impossible.
...................................
The point is: the killer app for cloud gaming was supposed to be gaming experiences that we couldn't otherwise achieve. That was the sales pitch.
And what Google needed to do is understand that it was going to take time and have some fucking patience for a change.
I don't think that's the main selling point for most people. That would be, IMHO, that you "rent" decent hardware instead of buying it and can play e.g. on your mediocre home office box.
True point, people can still merrily use Stadia and not give a second thought to the "cloud gaming" as envisioned and promised by Google, just like they can do on any other streaming service.

But while "true cloud-gaming" might not be seen as a selling point now, it could have been a strong one in the future, one that could truly make a difference in the way we see, play and think about games. One that could really differentiate Stadia from the rest. Killing SG&E though eliminated that from the future timeline.

And that's the thing, apart from some extra features, three's not much difference from the rest. They're now just another streaming service in the crowd, and some others, frankly, have better offers.
..........

Boy, I hate when I have to edit one single letter typo and then I have to carry that "last edited by etc etc" badge...
I don't know for sure out it fits the situation, but they launched Stadia State Share with Hitman 3... A title they didn't internally develop. Couldn't the same be done for other new features?
Yes, like I said, they still have some extra cloud features (state share, crowd play, builtin streaming), but they're still features that can be applied to any plain "normal" game. Nothing revolutionary. A true cloud game can be much more beyond that.

All the worlds within the current games are limited by your computer capabilities, imagine that limit, all those barriers eliminated. Think what your best computer can do versus what a super computer can.

Put a bunch of smart young developers in a room and tell them, you have thousand of GPUs at your disposal and the sky is the limit, let you imagination run wild and make a game with it. I'm pretty sure a game like this would blow our minds. And then play it on your laptop in your bedroom.

Look, I can't pretend that I know exactly how a game like that would look or be like, I'm too old and entrenched in the current way of thinking about how games should be, and that why I was so excited by this premise. I was ready to be amazed.

Google shutting their internal game dev studios, focusing directly on Stadia tech
7 Feb 2021 at 9:19 am UTC Likes: 1

Quoting: orochi_kyoI'm very glad to hear this, feel kinda bad for the jobs lost.

But every single company out there thinks they are doing "the next step in gaming" and they are trying so hard to reinvent the wheel, without asking gamers themselves if they asked for those "steps".
In all aspects of life we all benefit from all kind of inventions and innovations that nobody asked for, heck, nobody asked for video games.

Video games were born out of small fun experiments with professional computers that weren't made for gaming, and with continuous incremental innovations we got where we are today. I wouldn't want to stop this process, to stifle innovations just because I am content with the status quo.

Both cloud gaming and VR are the next steps in this searching process, they will continue to exist and grow with or without Google or Valve, until of course the future will decide their usefulness.

Google shutting their internal game dev studios, focusing directly on Stadia tech
6 Feb 2021 at 6:22 pm UTC

Quoting: Eike
Quoting: dubigrasu
The pitch for stadia, really the pitch for cloud gaming in general to me, if you wanna truly take off, is that is supposed to deliver gaming experiences that were otherwise impossible.
...................................
The point is: the killer app for cloud gaming was supposed to be gaming experiences that we couldn't otherwise achieve. That was the sales pitch.
And what Google needed to do is understand that it was going to take time and have some fucking patience for a change.
I don't think that's the main selling point for most people. That would be, IMHO, that you "rent" decent hardware instead of buying it and can play e.g. on your mediocre home office box.
True point, people can still merrily use Stadia and not give a second thought to the "cloud gaming" as envisioned and promised by Google, just like they can do on any other streaming service.

But while "true cloud-gaming" might not be seen as a selling point now, it could have been a strong one in the future, one that could truly make a difference in the way we see, play and think about games. One that could really differentiate Stadia from the rest. Killing SG&E though eliminated that from the future timeline.

And that's the thing, apart from some extra features, three's not much difference from the rest. They're now just another streaming service in the crowd, and some others, frankly, have better offers.
..........

Boy, I hate when I have to edit one single letter typo and then I have to carry that "last edited by etc etc" badge...

Google shutting their internal game dev studios, focusing directly on Stadia tech
6 Feb 2021 at 2:39 pm UTC Likes: 1

Can't help but link to a YT video from Linus: The death of cloud gaming [External Link]
The talk is right at the start of the video and takes about 15 min, but for a TL;DW that resonates with me:

The pitch for stadia, really the pitch for cloud gaming in general to me, if you wanna truly take off, is that is supposed to deliver gaming experiences that were otherwise impossible.
...................................
The point is: the killer app for cloud gaming was supposed to be gaming experiences that we couldn't otherwise achieve. That was the sales pitch.
And what Google needed to do is understand that it was going to take time and have some fucking patience for a change.

Steam Game Festival February 2021 edition is live now with lots of demos
6 Feb 2021 at 2:25 pm UTC

I would like to give a shout to the old-school looking Graven: https://store.steampowered.com/app/1371690/GRAVEN/ [External Link]

It needs Proton Experimental or Proton GloriousEggroll, but is quite something, although the demo unfortunately has performance issues (even on Windows). They said the issues are solved for the main game though.