Latest Comments by dubigrasu
Proton beta 3.16-2 is out for Valve's Steam Play system
17 Oct 2018 at 8:49 pm UTC
Edit Huh, you archive is actually even older than 3.7.3 (the very first build that I have).
17 Oct 2018 at 8:49 pm UTC
Quoting: adamhmThe date on your archive is a bit puzzling to me, is around 23 Aug, which is more in line with 3.7.3 than 3.7.6.Quoting: dubigrasuIDK, I kept all 3.7* Proton releases, and for all of them the wineserver binary is 3.3MB. Only starting with 3.16* the wineserver binary grew to 3.4MB.I've done the same with every build since I started using it (which was at 3.7-6, when it was rolled into the stable client). The build I have is here: https://www.dropbox.com/s/wk0vm7qfqfdt51u/proton-3.7-6.tar.xz?dl=0 [External Link]
Edit Huh, you archive is actually even older than 3.7.3 (the very first build that I have).
Proton beta 3.16-2 is out for Valve's Steam Play system
17 Oct 2018 at 5:56 pm UTC
17 Oct 2018 at 5:56 pm UTC
Quoting: adamhmIDK, I kept all 3.7* Proton releases, and for all of them the wineserver binary is 3.3MB. Only starting with 3.16* the wineserver binary grew to 3.4MB.Quoting: lejimsterUpdate: Yeah, just looked at DXVK's dll's and checked performance of a title I know well. Looks like they've been compiled in debug mode. I will open an issue on the proton bug tracker.I'd guess given the huge increase in size for Proton in general with versions 3.7-7 and later this issue probably applies to the Proton as a whole & not just DXVK. e.g. Proton 3.7-6 is about 415MB (just the "dist" directory, sans the share/default_pfx and share/wine/gecko directories), whilst 3.7-7 and later come in at about 815MB. The wineserver binary for 3.7-6 is 478.8KB while for 3.7-7 and later it's 3.3MB+
Valve have updated Steam Play with the 3.16-1 beta based on Wine 3.16 and new DXVK
13 Oct 2018 at 7:39 pm UTC Likes: 1
13 Oct 2018 at 7:39 pm UTC Likes: 1
If as a SteamOS user you feel like experimenting with the new update to Steam Play 3.16-1 beta, don't do it yet.
The newer DXVK libraries are compiled against a newer libstdc++.so.6, and they will not work. Basically any DX11 game will not start or just revert to DX9 (if possible).
I have it working now after some tinkering, but that kinda defeats the plug and play purpose of SteamOS.
(is just that I can't help myself)
The newer DXVK libraries are compiled against a newer libstdc++.so.6, and they will not work. Basically any DX11 game will not start or just revert to DX9 (if possible).
I have it working now after some tinkering, but that kinda defeats the plug and play purpose of SteamOS.
(is just that I can't help myself)
The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 Oct 2018 at 1:22 pm UTC Likes: 1
6 Oct 2018 at 1:22 pm UTC Likes: 1
@YoRHa-2B & Doktor_Mandrake, thanks, got it.
The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 Oct 2018 at 1:17 pm UTC Likes: 1
I take it that you didn't see that on your gameplay?
6 Oct 2018 at 1:17 pm UTC Likes: 1
Quoting: GuestSuprised Wolfenstein 2: New Collosus hasn't been added to their whitelistI played the demo today, and it runs very well but characters don't open their mouth when they speak. There's just some weird distortion around it.
Uses vulkan by default and I played the game from start to finish on Proton with zero issues
I take it that you didn't see that on your gameplay?
What even more developers think of Valve's Steam Play
24 Sep 2018 at 12:54 pm UTC Likes: 7
BTW, the Half-Life Opposing Force ending issue happens on Windows too.
24 Sep 2018 at 12:54 pm UTC Likes: 7
Quoting: dannielloAbout Marc video: yes, nice Linux native gaming advertisement. I know that in adverts everything need to be pretty, working great, big "native" numbers, etc.Sure, but if you want to make a video concentrated on game bugs and issues, you can do it about Windows ones too. Plenty of that to go on for hours.
But reality is more brutal. Easily could be prepared quite opposite video with very sad information: Linux native support very often it is illusion. Linux native ports often are abandoned (Ticket to Ride), with start issues (War Thunder) or even cannot be finished (even in Valve game: Half-Life Opposing Force - end map is not loading after kill main boss).
BTW, the Half-Life Opposing Force ending issue happens on Windows too.
Game store itch releases a brand new client, plus a small interview
12 Sep 2018 at 4:46 am UTC Likes: 1
12 Sep 2018 at 4:46 am UTC Likes: 1
I'm not too fond of the new high contrast interface look, is a bit too harsh for my eyes and I have to squint when I look at it. The old one was more pleasant.
I've look in the settings but haven't found any way to change it.
I've look in the settings but haven't found any way to change it.
Valve have updated the Beta of Steam Play which fixes VR games, fullscreen improvements and more
8 Sep 2018 at 12:21 pm UTC Likes: 1
I'd go as far as deleting the "Proton 3.7 Beta" folder to make sure the new version is downloaded (after you switch to 3.7-6 in the settings).
8 Sep 2018 at 12:21 pm UTC Likes: 1
Quoting: Sil_el_moti see no change in VR since the new proton. Games that ran before are still running, games that didn't start before now don't start either. Would be interesting, if someone has other experiences.Just make sure you do run 3.7-6. Sometimes is pretty finicky to get proton to actually update itself to the newest version. Supposedly is enough to only do a file verification for the game in question to get proton to update, but I've seen this failed few times.
I'd go as far as deleting the "Proton 3.7 Beta" folder to make sure the new version is downloaded (after you switch to 3.7-6 in the settings).
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
4 Sep 2018 at 8:57 am UTC Likes: 2
(You probably know/did this already, but is worth mentioning)
One thing I noticed about the anisotropic filtering is that settings above 4 add a certain (barely visible) artifacts on highly lit materials, so yes, I prefer myself lower settings.
I'm not sure about the stutter, what exactly eliminates/minimize it, but I'm incline to believe that you just have to stubbornly play for few minutes through all that stutter and eventually it will settle down,(regardless of the settings).
4 Sep 2018 at 8:57 am UTC Likes: 2
Quoting: MohandevirTry also the latest beta SteamPlay (3.7-5 beta), where DXVK was upgraded to 0.70.Quoting: dubigrasuThat does it. All that's left is a stuttering issue, but lowering the anisotropic filtering seems to be the solution.Quoting: MohandevirBioshock Remastered works with texture issues (low rez?), but it's playable with good performances.For the low res issues try the launch option:
PROTON_NO_ESYNC=1 %command%
Thanks!
(You probably know/did this already, but is worth mentioning)
One thing I noticed about the anisotropic filtering is that settings above 4 add a certain (barely visible) artifacts on highly lit materials, so yes, I prefer myself lower settings.
I'm not sure about the stutter, what exactly eliminates/minimize it, but I'm incline to believe that you just have to stubbornly play for few minutes through all that stutter and eventually it will settle down,(regardless of the settings).
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
31 Aug 2018 at 3:57 pm UTC Likes: 3
PROTON_NO_ESYNC=1 %command%
31 Aug 2018 at 3:57 pm UTC Likes: 3
Quoting: MohandevirBioshock Remastered works with texture issues (low rez?), but it's playable with good performances.For the low res issues try the launch option:
PROTON_NO_ESYNC=1 %command%
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