Latest Comments by dubigrasu
The Culling hopefully won't be broken forever on Linux, the developer does 'value' the Linux community
12 May 2017 at 12:02 pm UTC
12 May 2017 at 12:02 pm UTC
The Culling hopefully won't be broken forever on Linux, the developer does 'value' the Linux community
12 May 2017 at 8:29 am UTC
12 May 2017 at 8:29 am UTC
While waiting for the fix try appending the -jemalloc argument to the launch options. It consistently works for me this way.
Feral Interactive are teasing yet another Linux game
9 May 2017 at 8:27 pm UTC Likes: 2
9 May 2017 at 8:27 pm UTC Likes: 2
Looking briefly on steam (if I counted correctly) I see that Feral ported Life is Strange, three racing titles, six action titles and eleven strategy ones.
They do like strategy titles it seems.
Not crazy about them myself though, I bought five of those strategy games from Feral (although I'll never play them) only to support them, but not happy with the above numbers.
They do like strategy titles it seems.
Not crazy about them myself though, I bought five of those strategy games from Feral (although I'll never play them) only to support them, but not happy with the above numbers.
The Culling is currently broken on Linux, with no reply from the developer
9 May 2017 at 6:01 pm UTC
Did you had any similar problems (and any tips if so)?
9 May 2017 at 6:01 pm UTC
Quoting: Xpanderi have played it few times and it has been working great for me.. last time i played it was in march and it worked fine also then. Will test out if it works for me atm also as soon as possible.I've played for a couple of hours this morning but I have this annoying issue with the mouse or gamepad getting stuck (can't look around). Found on the forums plenty of people having similar issues.
the game was/is fun though, but it seems they made things a bit weird with their "balancing" patch and many people left, so theres hard to find good matches.
Did you had any similar problems (and any tips if so)?
The Culling is currently broken on Linux, with no reply from the developer
9 May 2017 at 1:14 pm UTC
9 May 2017 at 1:14 pm UTC
At least on my system looks like an memory allocation issue, try using jemalloc instead of the default binnedmalloc. Not sure for others, but works for me.
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
6 May 2017 at 6:24 am UTC
6 May 2017 at 6:24 am UTC
Quoting: adamhmNo difference with Wine Staging 2.7 hereHm, definitely working here. Only that I didn't used the script this time, just a fresh prefix with xact/xaudio/directx9 installed,
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
4 May 2017 at 9:53 am UTC
4 May 2017 at 9:53 am UTC
@adamhm
You might wanna try Wine Staging 2.7 for the missing Ambient Occlusion, seems to be working now.
You might wanna try Wine Staging 2.7 for the missing Ambient Occlusion, seems to be working now.
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
28 Apr 2017 at 10:26 pm UTC
Wine = Green
Wine + no cap = Magenta
VP's port = Blue
Wine:
Min/avg/max frametimes (ms): 40.982 / 52.0097 / 137.58
Min/avg/max FPS: 7.2685 / 19.2272 / 24.401
50/90/95/99 percentiles (ms): 52.206 / 58.942 / 60.78 / 64.29
Wine = no cap:
Min/avg/max frametimes (ms): 19.713 / 27.6286 / 140.464
Min/avg/max FPS: 7.11926 / 36.1943 / 50.7279
50/90/95/99 percentiles (ms): 26.725 / 33.514 / 34.55 / 36.243
VP's port:
Min/avg/max frametimes (ms): 15.72 / 22.8035 / 114.261
Min/avg/max FPS: 8.75189 / 43.8529 / 63.6132
50/90/95/99 percentiles (ms): 22.06 / 26.765 / 28.582 / 30.739
28 Apr 2017 at 10:26 pm UTC
Quoting: adamhmDefinitely an improvement, disabling GLSL hadn't much effect, but removing the cap did worked.Quoting: dubigrasu<snip>Interesting. Some suggestions to try with Wine:
- If you're running the GOG version they applied a hack to lock the framerate, this seems to have an impact on responsiveness & performance and the game seems to run better with it disabled, although a bit more glitchy (I've updated my wrapper script to include the option to disable/re-enable the hack as desired).
- If you're using an Nvidia card try setting UseGLSL to disabled (if you're using an AMD GPU it'll likely just cause the game to crash instantly).
Wine = Green
Wine + no cap = Magenta
VP's port = Blue
Wine:
Min/avg/max frametimes (ms): 40.982 / 52.0097 / 137.58
Min/avg/max FPS: 7.2685 / 19.2272 / 24.401
50/90/95/99 percentiles (ms): 52.206 / 58.942 / 60.78 / 64.29
Wine = no cap:
Min/avg/max frametimes (ms): 19.713 / 27.6286 / 140.464
Min/avg/max FPS: 7.11926 / 36.1943 / 50.7279
50/90/95/99 percentiles (ms): 26.725 / 33.514 / 34.55 / 36.243
VP's port:
Min/avg/max frametimes (ms): 15.72 / 22.8035 / 114.261
Min/avg/max FPS: 8.75189 / 43.8529 / 63.6132
50/90/95/99 percentiles (ms): 22.06 / 26.765 / 28.582 / 30.739
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
28 Apr 2017 at 9:07 pm UTC
28 Apr 2017 at 9:07 pm UTC
@adamhm
Great, thanks, I'll try both.
Great, thanks, I'll try both.
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
28 Apr 2017 at 8:10 pm UTC
28 Apr 2017 at 8:10 pm UTC
OK, about the VP's port versus running the game with Wine.
Since both options are not that great and is hard to figure out which one is worse (just by playing) I've done some testing using libframetime using the same save/same settings/etc
For both tests I basically ran on sidewalks for 4 minutes on the very same (rather busy) route, not much of a test but better than nothing.
VP's port in blue and Wine in green:
As you can see, VP's port has somewhat better frametimes, but when textures are loaded there's a huge spike visibly slowing down the gameplay (though like I said, you can substantially improve this by using a fast disk or running it from RAM).
With Wine the spikes are not that visible while playing, since frametimes (although less fuzzier) are already much worse.
I would be curious to see some Gallium results here though, I imagine/hope for a much better result in this case (I might try this too if I find the time).
Also some numbers:
Wine:
Min/avg/max frametimes (ms): 40.982 / 52.0097 / 137.58
Min/avg/max FPS: 7.2685 / 19.2272 / 24.401
50/90/95/99 percentiles (ms): 52.206 / 58.942 / 60.78 / 64.29
VP:
Min/avg/max frametimes (ms): 15.72 / 22.8035 / 114.261
Min/avg/max FPS: 8.75189 / 43.8529 / 63.6132
50/90/95/99 percentiles (ms): 22.06 / 26.765 / 28.582 / 30.739
Since both options are not that great and is hard to figure out which one is worse (just by playing) I've done some testing using libframetime using the same save/same settings/etc
For both tests I basically ran on sidewalks for 4 minutes on the very same (rather busy) route, not much of a test but better than nothing.
VP's port in blue and Wine in green:
As you can see, VP's port has somewhat better frametimes, but when textures are loaded there's a huge spike visibly slowing down the gameplay (though like I said, you can substantially improve this by using a fast disk or running it from RAM).
With Wine the spikes are not that visible while playing, since frametimes (although less fuzzier) are already much worse.
I would be curious to see some Gallium results here though, I imagine/hope for a much better result in this case (I might try this too if I find the time).
Also some numbers:
Wine:
Min/avg/max frametimes (ms): 40.982 / 52.0097 / 137.58
Min/avg/max FPS: 7.2685 / 19.2272 / 24.401
50/90/95/99 percentiles (ms): 52.206 / 58.942 / 60.78 / 64.29
VP:
Min/avg/max frametimes (ms): 15.72 / 22.8035 / 114.261
Min/avg/max FPS: 8.75189 / 43.8529 / 63.6132
50/90/95/99 percentiles (ms): 22.06 / 26.765 / 28.582 / 30.739
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