Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by walther von stolzing
Quake II RTX got an update to further improve the graphical fidelity
27 Nov 2019 at 12:10 pm UTC Likes: 5

I remember reading an article a few years ago, which predicted that once raytracing of this sort becomes mainstream, and our eyes get used to it, even the cutting edge billion dollar production George Lucas CGI from the early 2000s will start to look like N64 graphics to us -- with all the shortcuts and brain-duping tricks they had to implement with the lighting -- not to mention games from earlier eras.

Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 9:01 pm UTC Likes: 1

I wonder what Portal would look like in VR, at this graphical fidelity.

Stadia looks to be very limited at launch and not just the amount of games
19 Nov 2019 at 1:29 pm UTC Likes: 3

Interesting take on Stadia in this twitter feed:
twitter feed on Stadia, by @mcclure111 [External Link]

Valve has now confirmed Half-Life: Alyx, their new VR flagship title
19 Nov 2019 at 10:51 am UTC

I've seen comparisons where people claim that the high barrier to entry for VR is similar to the barrier to entry when people need to get a new graphics card, or a new console, to play the latest games. (On twitter, George Weidman (superbunnyhop) said something to the effect, 'I had to buy a $300 radeon in order to play Doom 3', so it's the same deal, etc. etc.)

I don't think that argument holds water, though. For one thing, the use of a GPU isn't limited to a handful of titles; for another, a VR headset itself requires a beefy computer.

(Off-topic, but I really think that *AR* headsets have a higher potential at this point. Jeri Ellsworth's 'tabletop AR' company carefully avoids mentioning pc/console gaming, but it's not hard to imagine exciting new applications -- e.g., I'd be very curious to play something like Papers Please with an AR headset, with the documents actually laying on my desk.)

Stadia looks to be very limited at launch and not just the amount of games
16 Nov 2019 at 2:49 pm UTC Likes: 6

It will remain a virtual 'beta', and then they'll shut it down. It's what google does

Microsoft confirm their new Chromium-powered Edge browser is coming to Linux
5 Nov 2019 at 6:12 pm UTC

Looking forward (?!) to the debates over the packaging of this in various distros. (Though maybe they'll put out an official AppImage.)

The latest Zachtronics game MOLEK-SYNTEZ is about making drugs
5 Nov 2019 at 6:05 pm UTC Likes: 3

Quoting: CyrilIt's me or Zachtronics release a game every 6 months or so? :D:whistle:
Not their fault, though; they say it happens 'accidentally': https://twitter.com/zachtronics [External Link]

The latest Zachtronics game MOLEK-SYNTEZ is about making drugs
5 Nov 2019 at 11:08 am UTC

Compared to SpaceChem, I hope the UI in this one is more straightforward to use. The trailer doesn't give too much of a clue, really.

Humble Monthly will be changing to Humble Choice later this year
20 Oct 2019 at 3:52 pm UTC

The Classic plan is the best way to subscribe

Only existing subscribers who are active when we switch to Humble Choice will automatically be granted the Classic plan. Make sure you are subscribed to Humble Monthly before we launch Humble Choice to get it.
The wording here is a little misleading, though. They aren't offering 'the classic' as a plan under the new system, it will be like a legacy carry-over. When you're describing 'the new ways to subscribe to us', it's odd to enumerate the obsolete way as 'the best way' in your ad. Besides the second paragraph could suggest that new subscribes could, after all, later switch to the Classic plan -- though not 'automatically'.

Better to put a big disclaimer to the effect that if your subscribe before the swithch, you get to have certain privileges. '!!!!ALERT: ONLY FOR THE LOYAL PRE-SWITCH CUSTOMERS!!!!!!!', or something like that.

The Internet Archive website has added another 2,500 MS-DOS games
16 Oct 2019 at 1:41 am UTC

Quoting: Kimyrielle
Quoting: mahThis project really legal?
I seems, they can't clear copyright problems.
They didn't say in their announcement, but I can't imagine that it's technically legal, at least I can't remotely begin to imagine the manpower and time needed to track down and contact hundreds of copyright holders to get the necessary permission. And even if it's abadonware, you still cannot make it available in such way without permission. Copyright law is really clear about that you cannot do ANYHING with a protected work, unless with explicit permission or when the law explicitly allows it.

OTOH, I can't see anybody suing them over it, either. These games have no commercial value anymore.
EDIT: Sorry I overlooked the fact that Jason Scott is already mentioned in the article - in any case, check out his talks on youtube.

The project is led by a somewhat eccentric & absolutely intrepid individual called Jason Scott; he has several talks posted on youtube, where he goes into quite a bit of detail regarding the challenges they face, including the legal.

Unfortunately a great many (most?) of the titles available through the in-browser emulator (mame implemented in webassembly) are broken currently -- they're aware of this; because as Jason Scott explains in one of those talks, their #1 priority nowadays is to digitize stuff, put it on the archive, and make it 'available', not necessarily fully-functional.