Latest Comments by Mblackwell
Mad Max released for Linux, port report and review available
20 Oct 2016 at 3:10 pm UTC
20 Oct 2016 at 3:10 pm UTC
If you get an issue with sound (I've had this in other games or applications before)
pulseaudio -k (or killall pulseaudio)
and then
pulseaudio
Just restart pulse and you should be good.
pulseaudio -k (or killall pulseaudio)
and then
pulseaudio
Just restart pulse and you should be good.
Duke Nukem 3D Megaton Edition removed from stores in favour of the new Anniversary World Tour, no Linux support
14 Oct 2016 at 2:39 pm UTC
14 Oct 2016 at 2:39 pm UTC
The EDuke32 developers are working on some compatibility files to people can play World Tour with their port. However as far as I know World Tour has never been announced for any platforms other than Windows, Xbox, and Playstation. So there's no way to buy Duke Nukem 3D for Linux or Mac anymore, and might not be in the future either.
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
9 Oct 2016 at 2:50 am UTC Likes: 2
9 Oct 2016 at 2:50 am UTC Likes: 2
It's like cutting off your nose to spite your face.
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
7 Oct 2016 at 5:29 pm UTC Likes: 2
7 Oct 2016 at 5:29 pm UTC Likes: 2
It's probably nothing so insidious as DRM.
Steam affords a central location for distribution including dlc, patches, betas, qa, and submissions to the original publisher/developer. Additionally Steamworks provides you with access to centralized matching for multiplayer, community tools, achievements, trading cards, "ten foot" experience integration (via big picture tools), Steam Controller integration (including prompts, icons, and overlays for in-game), and more. And for Linux, building against the Steam Runtime gives you easy system compatibility without having to statically link and/or distribute shared system libraries in order to have something consistent to test against.
Many games use these things without otherwise necessarily requiring Steam, and in fact I've played many games with these features which will function without Steam running, just with those things disabled. The fact is all of the above tends to be good for users and make things easy and convenient for developers. And frankly until GOG gets serious about Linux support you'll probably continue to see releases either skip or be somewhat limited in content on GOG.
Steam affords a central location for distribution including dlc, patches, betas, qa, and submissions to the original publisher/developer. Additionally Steamworks provides you with access to centralized matching for multiplayer, community tools, achievements, trading cards, "ten foot" experience integration (via big picture tools), Steam Controller integration (including prompts, icons, and overlays for in-game), and more. And for Linux, building against the Steam Runtime gives you easy system compatibility without having to statically link and/or distribute shared system libraries in order to have something consistent to test against.
Many games use these things without otherwise necessarily requiring Steam, and in fact I've played many games with these features which will function without Steam running, just with those things disabled. The fact is all of the above tends to be good for users and make things easy and convenient for developers. And frankly until GOG gets serious about Linux support you'll probably continue to see releases either skip or be somewhat limited in content on GOG.
Deus Ex: Mankind Divided is officially coming to SteamOS & Linux, port by Feral Interactive
15 Sep 2016 at 2:28 pm UTC Likes: 3
15 Sep 2016 at 2:28 pm UTC Likes: 3
Quoting: johndoe86xThey probably had to use Metal since Mac is missing the GL version required to implement all of the features and it probably wasn't feasible to do it with compute like they did in Shadow of Mordor.
I noticed that they'll be using Apple's Metal API per their web page. I left them a tweet and asked if they'll be using MoltenVK, which allows for the use of Vulkan on Apple's Metal. I thought it might simplify/streamline the codebase.
Molten - Vulkand and faster OpenGL ES on iOS and macOS [External Link]
Feral Interactive are teasing a Linux announcement for tomorrow, hype train is leaving the station
15 Sep 2016 at 1:47 am UTC Likes: 2
Good eye. You lead me down the trail. :)
15 Sep 2016 at 1:47 am UTC Likes: 2
Quoting: cxphergmailcomhttps://steamdb.info/sub/74693/depots/I was pretty sure this was a misreading... however some additional digging shows you are in fact 100% correct that it is coming and by Feral.
Rise of the Tomb Raider does have Linux depots and they were updated a few months back.
Someone seems to be working on it but quietly.
In fact, if you look at the changelist of the main depot, the Linux depots were explicitly added at one go a few months back, way after the Windows version was released. If i didn't plan to do something about that, i would either never add those or have added them by mistake right from the start.
Good eye. You lead me down the trail. :)
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
13 Sep 2016 at 2:58 pm UTC
Anyway, about the heap size thing: Basically TW3 crashes as post-patch the game tries to allocate more than Wine's virtual heap size allows. Unless the function is updated to allocate dynamically or the size is doubled this will be a barrier to success even once D3D11 support improves enough to render more of the game properly.
13 Sep 2016 at 2:58 pm UTC
Quoting: wojtek88There was also a rewrite of the Wine D3D structure to allow themselves to go fairly cleanly from D3D10 to 11 since the API changed a lot from D3D9. Took time, and was also why CSMT wasn't implemented sooner.Quoting: meracoWhy they need 10 years for D3D11?I hate such a comments. But I will answer your question anyway.
Why?
1) First of all, DirectX11 was released in 2009. So it's been 7 years since the day of release.
2) When DirectX 11 was released, we did not even had correct support for DirectX 9 (previous major release, that most of the games and programs used to use). What's more - we still don't have golden support for DirectX 9 in Wine.
3) DirectX is not open-sourced, so develpers have to somehow achieve the same functionality as DirectX. According to wikipedia, Wine uses Black box testing. It is hard and time consuming. Even if some contributors decompile DirectX code, the code that is decompiled is hard to work with, because it is not the same code like the code that was written by the programmer - it is a decompiled version, that has not meaningful variable names, has some code optimizations that normally compiler does (developer does not have to write it explicitly), has no comments etc. And it is illegal in some cases.
4) All the programmers that code in Wine project are just a contributors - they have other jobs, it's not their primary job (Of course, there are a companies, like CodeWeavers, that have commercial interest in Wine evolution, so it's safe to assume that many contributors are paid / employed by this company, but in general Wine is developed by people who are not paid for it).
And even if it takes them 20 years, if they manage to achieve their goal, you should be thankful, because they do it for community (including you).
Anyway, about the heap size thing: Basically TW3 crashes as post-patch the game tries to allocate more than Wine's virtual heap size allows. Unless the function is updated to allocate dynamically or the size is doubled this will be a barrier to success even once D3D11 support improves enough to render more of the game properly.
The Witcher 3 was apparently never planned for Linux
3 Sep 2016 at 5:52 am UTC
3 Sep 2016 at 5:52 am UTC
I have my reasons for thinking the opposite (that it is still coming) which I can't talk about, but you never can tell in the end. Fingers crossed.
Otherwise, how bought that Wine eh?
:|
Otherwise, how bought that Wine eh?
:|
Deus Ex: Mankind Divided looks like it may be getting a Linux & SteamOS release
30 Aug 2016 at 3:47 am UTC
30 Aug 2016 at 3:47 am UTC
It's done by Feral.
Deus Ex: Mankind Divided looks like it may be getting a Linux & SteamOS release
25 Aug 2016 at 1:16 pm UTC
Because, come on, there will definitely be hacks and trainers and such for this game at some point. What's the benefit to Square Enix? Someone isn't going to buy the DLC again.
25 Aug 2016 at 1:16 pm UTC
Quoting: BeamboomOh man I hope they haven't broken an otherwise great game with microtransactions... If so I will never forgive Square Enix!Yes and no. The microtransactions apparently don't apply to the main game but just a weird "assault" mode that apparently is just kind of crappy in general (so, yes microtransactions but most people probably won't notice or care). However if you got the pre-order DLC all of the consumables (praxis kits, ammo, health, etc) are one time use only. You keep the preorder weapons across saves/new games but only your first playthrough in which you redeemed the DLC gets the consumables. And that's just terrible. Both silly and terrible.
Because, come on, there will definitely be hacks and trainers and such for this game at some point. What's the benefit to Square Enix? Someone isn't going to buy the DLC again.
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- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
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- Xpander - Venting about open source security.
- LoudTechie - Welcome back to the GamingOnLinux Forum
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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Source: gif-finder.com
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