Latest Comments by Gerarderloper
Looks like miniLAW: Ministry of Law is heading to Linux, get ready to be an arm of the law
24 Jun 2018 at 7:11 am UTC Likes: 2
24 Jun 2018 at 7:11 am UTC Likes: 2
Come quietly or there will be trouble.
DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
23 Jun 2018 at 1:32 am UTC
23 Jun 2018 at 1:32 am UTC
DXVK gives around %70 of windows performance, however certain games will give less.
For example I tested Witcher3 on windows at 4k on my 1080ti and got 58fps in a certain area, and under antergos and dxvk 0.56 (around that) I got 43fps.
For me anything above 55fps is generally quite good, 43fps is a bit low and you can definitely notice the difference, next gen videocards will push the 4k fps well above 60fps hopefully so that will be very nice.
For example I tested Witcher3 on windows at 4k on my 1080ti and got 58fps in a certain area, and under antergos and dxvk 0.56 (around that) I got 43fps.
For me anything above 55fps is generally quite good, 43fps is a bit low and you can definitely notice the difference, next gen videocards will push the 4k fps well above 60fps hopefully so that will be very nice.
DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 Jun 2018 at 10:20 pm UTC
22 Jun 2018 at 10:20 pm UTC
Quoting: lejimsterI would love to provide apitraces for some non-functioning games I own. But I haven't had any success using that tool so far. :(Its generally easier to do it under windows, which is why dual-boot can be quite useful. You could also install windows7 on a external SSD or fast USB driver and use that for testing and producing apitraces.
XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux
22 Jun 2018 at 7:55 pm UTC Likes: 2
22 Jun 2018 at 7:55 pm UTC Likes: 2
A 3D engine allows for much better tactical gameplay IMO, 2D makes for rather difficult and clunky projectile path determination and also messy destruction calculations.
3D will also allow for better details and perhaps unlocking of camera angles? dunno if that is going to be a thing or not.
3D will also allow for better details and perhaps unlocking of camera angles? dunno if that is going to be a thing or not.
XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux
22 Jun 2018 at 4:23 pm UTC Likes: 1
22 Jun 2018 at 4:23 pm UTC Likes: 1
The engine for Xenonauts 1 had significant issues, including of which is they didn't have full source code access to the engine to make changes themselves if I remember correctly.
Basically this limited their ability to make a port, the original coder who worked on the engine at the time left the company so they kinda were at a dead end with it hence the legacy linux support.
Basically this limited their ability to make a port, the original coder who worked on the engine at the time left the company so they kinda were at a dead end with it hence the legacy linux support.
XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux
21 Jun 2018 at 9:24 pm UTC
21 Jun 2018 at 9:24 pm UTC
Just comes down to Budget. Plus I think the unreal engine might have a easier exporter to Linux? at least UE3 did, however it did have significant performance issues.
If Xenonauts developer can move to Vulkan API with the Unity3D engine then it will probably make it a whole lot easier in the long run.
If Xenonauts developer can move to Vulkan API with the Unity3D engine then it will probably make it a whole lot easier in the long run.
XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux
21 Jun 2018 at 11:49 am UTC Likes: 1
21 Jun 2018 at 11:49 am UTC Likes: 1
Fixed, from now on it will be called a TBS, :)
XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux
21 Jun 2018 at 11:44 am UTC Likes: 1
21 Jun 2018 at 11:44 am UTC Likes: 1
yeah well simulator turn-based? I dunno any more.
XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux
21 Jun 2018 at 11:23 am UTC Likes: 1
21 Jun 2018 at 11:23 am UTC Likes: 1
IF the developer needs to they can just use the DXVK project and bundle it up for the game under Linux.
Not like ultra high framerate will be needed for a TBS, if its above 60fps then it should be fine.
Not like ultra high framerate will be needed for a TBS, if its above 60fps then it should be fine.
A small but nice update on Ashes of the Singularity: Escalation and Linux support
18 Jun 2018 at 11:28 pm UTC
Someone should point the developer to MoltenVK, quick!
Nevermind, seems they know. Didn't know that MoltenVK had critical missing features, figures. Maybe progress will be made eventually.
18 Jun 2018 at 11:28 pm UTC
Nevermind, seems they know. Didn't know that MoltenVK had critical missing features, figures. Maybe progress will be made eventually.
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck