Latest Comments by Gerarderloper
Techland haven't decided if Dying Light 2 will be on Linux
29 Jun 2018 at 10:32 pm UTC
29 Jun 2018 at 10:32 pm UTC
That is why I said multi-platform ready. And not just works on other platforms.
Once you have the Graphics API sorted out then the rest can then fall into place in due time, if they just use DX11 or 12 for example, then its far from ready for porting to other platforms!
Also there are plenty of wrapping solutions for the other components that a developer can look at using.
The graphics API is the BIG thing that controls how well a game will run on a platform, we have seen DOOM work almost 1:1 windows performance with Wine, yet it ONLY has vulkan/opengl API's and NONE of the other components sorted out!
Once you have the Graphics API sorted out then the rest can then fall into place in due time, if they just use DX11 or 12 for example, then its far from ready for porting to other platforms!
Also there are plenty of wrapping solutions for the other components that a developer can look at using.
The graphics API is the BIG thing that controls how well a game will run on a platform, we have seen DOOM work almost 1:1 windows performance with Wine, yet it ONLY has vulkan/opengl API's and NONE of the other components sorted out!
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 10:28 pm UTC Likes: 1
29 Jun 2018 at 10:28 pm UTC Likes: 1
Wonder if SMAA/TAA methods can be sped up with DXVK. Atm if I enable TAA in a game it takes 20-30fps hit, but under windows its more like 5fps.. bit nasty.
For my 1080ti at 4k.
Please note performance tweaks and mods are sometimes used, I try to settle on medium settings with ultra high texture resolution.
These results are just a idea of what you can expect if using top end hardware at 4k. Obviously at 1080p or 1440p you will get over 60fps, and thus you should NOT be complaining! :)
Wine3.10/11_Staging used .
Witcher 3 (blood and wine, night [HBAO])
Linux DXVK 0.60 FPS: 42
Windows 10 FPS: 58
Fallout 4 (no dynperf, pondview vault87)
Linux DXVK 0.60 FPS: 33
Windows 10 FPS: 50 "
Kingdom Come (low/med settings, perf modifications)
(Start-Castle night-watch, looking down wall to torch)
Linux DXVK 0.61 FPS: 46 MAINMENU FPS: 54
Windows 10 "" FPS: 62 MAINMENU FPS: 67
I hope once the next top end GPU's come out that DXVK will offer 60fps at 4k, which will be nice. Some games already exceed 60fps but their rare or older titles.
For my 1080ti at 4k.
Please note performance tweaks and mods are sometimes used, I try to settle on medium settings with ultra high texture resolution.
These results are just a idea of what you can expect if using top end hardware at 4k. Obviously at 1080p or 1440p you will get over 60fps, and thus you should NOT be complaining! :)
Wine3.10/11_Staging used .
Witcher 3 (blood and wine, night [HBAO])
Linux DXVK 0.60 FPS: 42
Windows 10 FPS: 58
Fallout 4 (no dynperf, pondview vault87)
Linux DXVK 0.60 FPS: 33
Windows 10 FPS: 50 "
Kingdom Come (low/med settings, perf modifications)
(Start-Castle night-watch, looking down wall to torch)
Linux DXVK 0.61 FPS: 46 MAINMENU FPS: 54
Windows 10 "" FPS: 62 MAINMENU FPS: 67
I hope once the next top end GPU's come out that DXVK will offer 60fps at 4k, which will be nice. Some games already exceed 60fps but their rare or older titles.
Techland haven't decided if Dying Light 2 will be on Linux
29 Jun 2018 at 10:24 pm UTC Likes: 1
29 Jun 2018 at 10:24 pm UTC Likes: 1
If they work on a vulkan renderer then it becomes multi-platform ready, I seriously hope this developer understands that. Kinda getting sick of developers spending time on releasing their game with 3 or 4 graphics API's just to work on all the platforms, its INSANE!
PS. You can buy a title on Steam and then get a refund a couple days later if you don't like it. I have done this a few times, even recently with post scriptum (too hard for me, too buggy). That's basically a free demo right there!
PS. You can buy a title on Steam and then get a refund a couple days later if you don't like it. I have done this a few times, even recently with post scriptum (too hard for me, too buggy). That's basically a free demo right there!
An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
29 Jun 2018 at 10:18 pm UTC
29 Jun 2018 at 10:18 pm UTC
[quote=Guest]
Difference between Vulkan and DX12 atm is that Microsoft are PAYING developers to adopt DX12, so there is a strong incentive to move to the walled garden for allot of developers who might not have budget/time to spare on Vulkan. It's unfortunate but that is business.
At present if a game uses DX12 AND MSStore then it cannot work under Wine. Only if it uses JUST DX12, however MS are trying hard to net developers into the walled garden. (which does not allow devs freedom to sell elsewhere!)
Quoting: TheRiddickDid you experience this with xorg 1.20?I have x1.20, have not tried 1.19 since its a nightmare to downgrade. I'll try the borderless window trick but I doubt that will resolve the issue.
Difference between Vulkan and DX12 atm is that Microsoft are PAYING developers to adopt DX12, so there is a strong incentive to move to the walled garden for allot of developers who might not have budget/time to spare on Vulkan. It's unfortunate but that is business.
At present if a game uses DX12 AND MSStore then it cannot work under Wine. Only if it uses JUST DX12, however MS are trying hard to net developers into the walled garden. (which does not allow devs freedom to sell elsewhere!)
The Paradox Launcher is now available on Linux
28 Jun 2018 at 4:15 am UTC
28 Jun 2018 at 4:15 am UTC
If CDPR released Cyberpunk 2077 on linux at launch, now that should be amazeballs. We can only hope for Vulkan render use (stop using DX12 please!)
An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
27 Jun 2018 at 5:57 am UTC
27 Jun 2018 at 5:57 am UTC
It doesn't crash the desktop, just paints a black screen on top which you can forgo with a minimize action (game runs in background but with black window.
You can killall kwin_x11 before launching the game if you wish to not run it via a separate xdesktop.
The problem doesn't occur with certain other window managers, mainly basic ones have no issues.
Someone will find a better solution, I just use the command below myself.
cd '/mnt/GamesSSD/SteamLibraryLinux/steamapps/common/War Thunder/linux64/' && killall kwin_x11 && ./aces
You can killall kwin_x11 before launching the game if you wish to not run it via a separate xdesktop.
The problem doesn't occur with certain other window managers, mainly basic ones have no issues.
Someone will find a better solution, I just use the command below myself.
cd '/mnt/GamesSSD/SteamLibraryLinux/steamapps/common/War Thunder/linux64/' && killall kwin_x11 && ./aces
War Thunder currently has a Vulkan renderer under development that you can try out
27 Jun 2018 at 12:18 am UTC
27 Jun 2018 at 12:18 am UTC
To bypass the kwin and perhaps other window manager black screen issues, do the following in a new tty. (ctrl-alt-f2 for example)
cd '(steampath)/steamapps/common/War Thunder/' && startx ./linux64/aces
I have NOT adjusted the path.
cd '(steampath)/steamapps/common/War Thunder/' && startx ./linux64/aces
I have NOT adjusted the path.
An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
27 Jun 2018 at 12:10 am UTC
27 Jun 2018 at 12:10 am UTC
It works quite good, except for 2 major bugs.
1) Black screen with kwin and maybe several other window managers, meaning you need to start the game in a separate x window with xstart etc...
2) There are random crashes that occur and yet unexplained, I've had them on the main menu and also in-game, could be related to bug (1).
Hopefully they sort it out soon.
PS. Google just recently ported HLSL to Linux so now it should be possibly to run HLSL with Vulkan, without much change or something. That nugget is on phoronix news post.
PS2. To bypass the kwin and perhaps other window manager black screen issues, do the following in a new tty. (ctrl-alt-f2 for example)
cd '(steampath)/steamapps/common/War Thunder/' && startx ./linux64/aces Or just kill kwin_x11 before starting game.
I have NOT adjusted the path.
1) Black screen with kwin and maybe several other window managers, meaning you need to start the game in a separate x window with xstart etc...
2) There are random crashes that occur and yet unexplained, I've had them on the main menu and also in-game, could be related to bug (1).
Hopefully they sort it out soon.
PS. Google just recently ported HLSL to Linux so now it should be possibly to run HLSL with Vulkan, without much change or something. That nugget is on phoronix news post.
PS2. To bypass the kwin and perhaps other window manager black screen issues, do the following in a new tty. (ctrl-alt-f2 for example)
cd '(steampath)/steamapps/common/War Thunder/' && startx ./linux64/aces Or just kill kwin_x11 before starting game.
I have NOT adjusted the path.
Wine 3.11 and Wine Staging 3.11 both got released recently
25 Jun 2018 at 12:58 pm UTC Likes: 1
25 Jun 2018 at 12:58 pm UTC Likes: 1
I don't think MO2 is, but possibly the usvfs system is. I might install dotnet462slim but I doubt it will make any different (hasn't in the past).
Wine 3.11 and Wine Staging 3.11 both got released recently
25 Jun 2018 at 12:28 pm UTC Likes: 1
25 Jun 2018 at 12:28 pm UTC Likes: 1
The bug fix done to Mod Organizer 2.1.2+ usvfs system isn't a 100% fix, all it does is allow it to load but not mount anything sadly. Maybe next time.
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