Latest Comments by Storminator16
American Truck Simulator has an early release, day one for Linux
3 Feb 2016 at 2:52 am UTC
3 Feb 2016 at 2:52 am UTC
Quoting: leillo1975I payed the full price because I like to support a good developer when I find one.This.
SNOW, a CryEngine powered open-world winter sports game now on Linux & SteamOS
28 Jan 2016 at 10:24 pm UTC Likes: 2
28 Jan 2016 at 10:24 pm UTC Likes: 2
[quote=ricki42]
It's come to this has it?
Quoting: GuestAnyone running Linux can download this game for free and test it without any big expectations.That's not a good thing. Gamers shouldn't be wasting time testing games for developers. (Especially a game that has DLC for gullible gamers to waste their time & money on. Joy.)
It's come to this has it?
Atari Vault, a 100 classic game collection heading to SteamOS & Linux
28 Jan 2016 at 10:21 pm UTC
28 Jan 2016 at 10:21 pm UTC
If this has achievements, I'm all over this.
Mighty No. 9 delayed again due to networking problems
28 Jan 2016 at 10:12 pm UTC
28 Jan 2016 at 10:12 pm UTC
For those of who you Kickstarted this: stole your money they did. Inafune had no busy taking money from gullible gamers when he could have raised funds otherwise. Easy route he chose. Gamers need to stop making "crowd funding" an easy route for those big time developers. Some small time indie developers could use some of your funds.
Mighty No. 9 hasn't passed the smell test in quite some time.
Mighty No. 9 hasn't passed the smell test in quite some time.
Company of Heroes 2 updated and performs better, The Western Front Armies expansion released
28 Jan 2016 at 10:09 pm UTC
28 Jan 2016 at 10:09 pm UTC
Excellent, I want to jump back into this game. I played it for a short while and liked it a lot, but the performance was a drag. Good to hear it has perked up a bit!
Ars slams SteamOS over issues with a single machine and a 4K monitor
28 Jan 2016 at 10:08 pm UTC
28 Jan 2016 at 10:08 pm UTC
First world problems. Yay.
Skyborn, a popular 2D RPG is now on SteamOS & Linux
23 Jan 2016 at 2:14 am UTC
23 Jan 2016 at 2:14 am UTC
Got this one free awhile ago and I've heard only good things about it. Cool, guess I'll fire this up eventually without using Wine. :) I'll probably work on this one after I finish Last Dream.
Planetary Annihilation: The journey of a Kickstarter
6 Jan 2016 at 6:29 pm UTC
/me throws the gauntlet down.
6 Jan 2016 at 6:29 pm UTC
Quoting: edqePeople who can't stand the fact they may not get the product or the product ends up to late or very bad, shouldn't put money to crowdfunded projects.That and developers who can't deliver need to stop looking at crowd sourcing as a source of income to offset their expenses.
/me throws the gauntlet down.
Planetary Annihilation: The journey of a Kickstarter
4 Jan 2016 at 8:28 pm UTC Likes: 2
4 Jan 2016 at 8:28 pm UTC Likes: 2
"The general public doesn’t understand what it takes to make a game. Do not expect them to learn it."
That kind of sounds like they are blaming Joe Gamer for failure, which in turns leads me to believe Uber Entertainment didn't learn a lesson or two.
Joe Gamer really doesn't need to know what it takes to make a game. Joe Developer just needs to deliver.
That kind of sounds like they are blaming Joe Gamer for failure, which in turns leads me to believe Uber Entertainment didn't learn a lesson or two.
Joe Gamer really doesn't need to know what it takes to make a game. Joe Developer just needs to deliver.
DoubleFine seem to have attracted a bit of a mess with Psychonauts 2 funding
4 Jan 2016 at 12:28 pm UTC Likes: 2
Fig has always looked like a nice way to sucker gullible gamers into funding an elaborate scheme to prop up....errrr....Fig. Fig is out to sucker the gaming community, not sucker securities investors. Securities investors wouldn't be that gullible. I would say this particular Youtuber is preventing people from losing money because the so called "Fig investors" aren't going to make a cent and may or many not get a game out of this. So the essential legal speak about the "known risks" is kind of overboard and clouds the situation a bit. Why are gamers taking on risks? I thought gamers just buy (hopefully) and play (hopefully) games. I didn't realize there was a whole level of unnecessary risk we needed to take to get a game (we probably didn't ask for) to be made. Am I doing this right?
When I first looked at Fig around 3 months ago, wow, my mind was blown on why someone would bother doing this because the "you get ownership of the game" bit was complete non-sense at face value. After watching the video and partially researching some of the securities documents (I'll need to finish reading more tonight), I can safely form the opinion that this is all exactly what I thought 3 months ago: a scheme to trick gullible gamers into funding projects that weren't probably going to buy traditionally. Wow.
I don't know what else to think or say about all of this. I'm just shocked some of you are condoning this. It's the 21st century, yet we've found a way to funnel millions of dollars to a company who could secure loans and/or venture capital to possibly get their game made. A computer game. Do yourselves a favor and go buy an indie game from a small developer instead. At full price.
4 Jan 2016 at 12:28 pm UTC Likes: 2
Quoting: neffoLots of people in here think that they can interpret the law better than Fig can.I just want to single out this comment because this goes back to exactly why I have a problem with Fig.
Investments always carry a degree of risk, and you should always get advice from someone who knows what they are talking about before putting your hard earned money near anything. Some guy on youtube is not that person. This guy has an agenda, but it likely has nothing to do with preventing people from losing money.
Fig has always looked like a nice way to sucker gullible gamers into funding an elaborate scheme to prop up....errrr....Fig. Fig is out to sucker the gaming community, not sucker securities investors. Securities investors wouldn't be that gullible. I would say this particular Youtuber is preventing people from losing money because the so called "Fig investors" aren't going to make a cent and may or many not get a game out of this. So the essential legal speak about the "known risks" is kind of overboard and clouds the situation a bit. Why are gamers taking on risks? I thought gamers just buy (hopefully) and play (hopefully) games. I didn't realize there was a whole level of unnecessary risk we needed to take to get a game (we probably didn't ask for) to be made. Am I doing this right?
When I first looked at Fig around 3 months ago, wow, my mind was blown on why someone would bother doing this because the "you get ownership of the game" bit was complete non-sense at face value. After watching the video and partially researching some of the securities documents (I'll need to finish reading more tonight), I can safely form the opinion that this is all exactly what I thought 3 months ago: a scheme to trick gullible gamers into funding projects that weren't probably going to buy traditionally. Wow.
I don't know what else to think or say about all of this. I'm just shocked some of you are condoning this. It's the 21st century, yet we've found a way to funnel millions of dollars to a company who could secure loans and/or venture capital to possibly get their game made. A computer game. Do yourselves a favor and go buy an indie game from a small developer instead. At full price.
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