Latest Comments by UnholyVision
VRChat adds Easy Anti-Cheat, community not happy but Linux and Steam Deck work fine
30 Jul 2022 at 4:20 pm UTC
Anyway, if I'm not mistaken. I believe it was the Warhammer 4k Vermintine game developers that said EAC for Linux isn't just clicking a button. That you have to change up your network to use Epic infrastructure a bit so that you can use the EOC. If that is the case, that is quiet the network shift in of itself. Maybe not like moving all the content would be at this point or doing something else, but quiet the shift for a band-aid.
A) Perhaps, but at the same time, very early alpha stages they were paid and backed for improving such infrastructure. Along with the promise to further back them. As it was still early alpha you would expect such a game to go under massive changes even as an investor. Not to mention the fact such problems still existed then, but it could be way worse. It's just people didn't always do it out of troll like behavior. The writing was on the wall, as anyone with commonsense can tell you anything good can equal bad in the wrong hands. Otherwise it just shows how a lack of foresight they had if they couldn't predict at least a handful of these problems. When they had the backing for said development.
B) If some of those backers backed it for the original model in the later stages that would be something. Yet any backer of this game currently, should be disclosed that this game is still considered "Early Access". I will agree they do need to meet some expectations. Though, if things are not subject to change in early access, then these backers are just fools. I mean it's literally plastered even on the game menu. link [External Link]
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That fine if you standby what you say. I just think your thinking of this differently like VRChat was a longer gamble then it was and was invested in as a full fledged title. When it wasn't that long ago when they just left alpha. Since they went early, closed, and open alpha.
Anyway, time to sit back and watch VRChat and see what happens. Specially with all the news coverage that has painted this game as dying and the upcoming push for Meta Horizon forcing all Quest users to register for Meta's Metaverse called Horizon. (I believe I read that Horizon will even be like SteamVR Home where it loads you into a world on VR launch. Since you will not be able to use a Quest if not registered to Horizon come 2023).
30 Jul 2022 at 4:20 pm UTC
Quoting: scaineI wasn't implying they don't make money. I was pointing out that the model of giving away a free game in the hopes it becomes popular enough to monetise RELIES on a tiny, miniscule capex. And that rules out a server-side game.I could have misread something. I will agree that it's a gamble, but they did start getting paid very early on in alpha stages development. HTC gave them a big chunk of money to improve their infrastructure from early alpha. Because they wanted to see a game like it grow that wasn't just Rec Room and probably thought it would help push headsets. Also, not saying Rec Room is bad, use to play that myself when VR was very early days. Though it's not VRChat, ChilloutVR, or even NeosVR. The loading in RecRoom is horrible for world as they end before you even really get started, due to trying to support game consoles.
But they couldn't because:
a) they were years into development by the point they were making money for their VC funding backers and
b) those backers backed the original model, so making server-side changes to counter a problem they didn't even have would have been a ridiculous move.
I stand by what I said.
Anyway, if I'm not mistaken. I believe it was the Warhammer 4k Vermintine game developers that said EAC for Linux isn't just clicking a button. That you have to change up your network to use Epic infrastructure a bit so that you can use the EOC. If that is the case, that is quiet the network shift in of itself. Maybe not like moving all the content would be at this point or doing something else, but quiet the shift for a band-aid.
A) Perhaps, but at the same time, very early alpha stages they were paid and backed for improving such infrastructure. Along with the promise to further back them. As it was still early alpha you would expect such a game to go under massive changes even as an investor. Not to mention the fact such problems still existed then, but it could be way worse. It's just people didn't always do it out of troll like behavior. The writing was on the wall, as anyone with commonsense can tell you anything good can equal bad in the wrong hands. Otherwise it just shows how a lack of foresight they had if they couldn't predict at least a handful of these problems. When they had the backing for said development.
B) If some of those backers backed it for the original model in the later stages that would be something. Yet any backer of this game currently, should be disclosed that this game is still considered "Early Access". I will agree they do need to meet some expectations. Though, if things are not subject to change in early access, then these backers are just fools. I mean it's literally plastered even on the game menu. link [External Link]
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That fine if you standby what you say. I just think your thinking of this differently like VRChat was a longer gamble then it was and was invested in as a full fledged title. When it wasn't that long ago when they just left alpha. Since they went early, closed, and open alpha.
Anyway, time to sit back and watch VRChat and see what happens. Specially with all the news coverage that has painted this game as dying and the upcoming push for Meta Horizon forcing all Quest users to register for Meta's Metaverse called Horizon. (I believe I read that Horizon will even be like SteamVR Home where it loads you into a world on VR launch. Since you will not be able to use a Quest if not registered to Horizon come 2023).
VRChat adds Easy Anti-Cheat, community not happy but Linux and Steam Deck work fine
30 Jul 2022 at 12:22 am UTC Likes: 1
As for funding well just last year this happened. Link [External Link] before that link [External Link] link [External Link]. If you follow the bread crumbs through the years you will see each year they've been growing in funds, so they could have potentially put some of that money towards such an endeavor.
Yet all the features like ease of use get ignored. People have been asking for things for the hard of hearing like CC's for well over 4 years to see nothing in return. Then asking for many other quality of life improvements for at lest over 6 years. For their VR tracking, preloading worlds, graphics settings, et cetera. Then you go and look at these other games like say ChilloutVR that don't have all the funding VRChat has, and they've got a large portion of it already included. I mean ChilloutVR even has Tobi face tracking and HTC's face tracking stuff built in. The game even has graphics settings so if your computer is struggling you can actually make the game run without mods. (ChilloutVR is not perfect by any means. It has problems too, but only saying that they seem to be focusing on the problems before spending money on UI improvements like VRChat has been lately and EAC to band-aid it all for the lack of work done).
tl;dr It's not exactly a free game made by an indie developer at this point. They have subscriptions and funding in the millions each year.
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As for crashing. Well that never crashes a PC. Also that isn't even done with a mod. It's done with avatars. You are literally allowed to upload avatars that have such poor performance that you can make them have intense particle effects. Basically your crashing someones game with overloading it with shaders from an avatar. Though the game already has safety settings which allow you to block this from happening. I literally set mine to everyone can only speak and have a basic avatar other than friends. I've not been crashed in I can't tell you how long. Yet I have had the items spun around me a few times. Though this was always super rare and blocking them and then doing a respawn made it stop.
As a side note. One of my friends told me that Quest users don't have EAC and they have been using the virtual desktop or whatever in the Quest to load in some mods. Not sure if anyone has been banned for this, but apparently just using Meta/Facebook gear gets you around EAC. Nothing is stopped in the long run when it comes to mods.
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Edit: Tried playing this a bit more today. It seems EAC has killed VR support in Linux. There is a work around supposedly where you run Proton Experimental with the bleeding edge beta. I've yet to try this so I can't comment on how it works. Without any work around it will not launch into the headset and sends you right to desktop mode. Also, in desktop mode the Steam overlay for Linux is seen as a cheat I guess. Because you can't open the overlay anymore. No clue if there is a work around for that as of yet.
30 Jul 2022 at 12:22 am UTC Likes: 1
Quoting: scaineIt's easy to see its success in hindsight and say "lazy devs, should have used server side", but that's not how a business model works. There's uncertainty and success is the biggest uncertainty of all, so you're not buying a massive server cluster (or paying for an elastic version in a cloud instance) for a free gameIt's not all free and VRChat's team have had a lot of different companies fund them over the years. VRC+ is a subscription model they have which isn't required, but enough people sign up to it. If you play VRChat you see them all over with their icons by their name tags. link [External Link] I've got plenty of people on my friends list that pay the 99.99 USD for a years plan for it too. Not everyone, but a large portion of the people that stick around on VRChat long term do pay for it.
As for funding well just last year this happened. Link [External Link] before that link [External Link] link [External Link]. If you follow the bread crumbs through the years you will see each year they've been growing in funds, so they could have potentially put some of that money towards such an endeavor.
Yet all the features like ease of use get ignored. People have been asking for things for the hard of hearing like CC's for well over 4 years to see nothing in return. Then asking for many other quality of life improvements for at lest over 6 years. For their VR tracking, preloading worlds, graphics settings, et cetera. Then you go and look at these other games like say ChilloutVR that don't have all the funding VRChat has, and they've got a large portion of it already included. I mean ChilloutVR even has Tobi face tracking and HTC's face tracking stuff built in. The game even has graphics settings so if your computer is struggling you can actually make the game run without mods. (ChilloutVR is not perfect by any means. It has problems too, but only saying that they seem to be focusing on the problems before spending money on UI improvements like VRChat has been lately and EAC to band-aid it all for the lack of work done).
tl;dr It's not exactly a free game made by an indie developer at this point. They have subscriptions and funding in the millions each year.
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Quoting: TheRiddickWhats a bad mod? well you can make mods that crash peoples computers! lmaoI've been playing VRChat for years now. I played it even back when it first was getting started, off and on. I really started playing in like 2019. Though I have never seen a mod like that once that could crash a computer. The worst you tend to run into is those using clients to see through walls, teleport to your location, spin items on the map around you, and just see your systems FPS and stuff. Minor annoyances and you can easily block these people. There is a client that lets you see users that have blocked you via a red circle, but they still can't interact with you.
As for crashing. Well that never crashes a PC. Also that isn't even done with a mod. It's done with avatars. You are literally allowed to upload avatars that have such poor performance that you can make them have intense particle effects. Basically your crashing someones game with overloading it with shaders from an avatar. Though the game already has safety settings which allow you to block this from happening. I literally set mine to everyone can only speak and have a basic avatar other than friends. I've not been crashed in I can't tell you how long. Yet I have had the items spun around me a few times. Though this was always super rare and blocking them and then doing a respawn made it stop.
As a side note. One of my friends told me that Quest users don't have EAC and they have been using the virtual desktop or whatever in the Quest to load in some mods. Not sure if anyone has been banned for this, but apparently just using Meta/Facebook gear gets you around EAC. Nothing is stopped in the long run when it comes to mods.
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Edit: Tried playing this a bit more today. It seems EAC has killed VR support in Linux. There is a work around supposedly where you run Proton Experimental with the bleeding edge beta. I've yet to try this so I can't comment on how it works. Without any work around it will not launch into the headset and sends you right to desktop mode. Also, in desktop mode the Steam overlay for Linux is seen as a cheat I guess. Because you can't open the overlay anymore. No clue if there is a work around for that as of yet.
Hover : Revolt Of Gamers, a Parkour game styled a little like Jet Set Radio is on Linux
28 Jul 2017 at 8:58 pm UTC Likes: 2
28 Jul 2017 at 8:58 pm UTC Likes: 2
I actually pre-ordered this game. I have put in over 12 hours into Hover. It's quiet good but suffers from the Unity fullscreen bug & the systems cursor never disappearing from patch to patch. It seems like every time they fix one thing, they brake another. It also had achievement bugs so they patched that and got the cursor problem again. As for a sort of review..
Once you first start you create your team & character which is the basic of all basic characters as you have to unlock the others. Teams can hold only a number of characters so you basically have no choice but leave slots for a slam/throw built character (For the ball missions) & a speed/jump character (for races/timed/gate courses). Which sort of leaves some of the unlockable characters to be useless in my opinion. Anyway, the character creation is fairly nice as you customize the colors of your character & your team mumbo jumbo. After creating all of the above it throws you into a tutorial, one you can't skip. Each character creation you go through it again, but luckly if you're fast enough in the third room there is a quick exit to the main world. Yet miss that window of opportunity and you have to either restart or go the full tutorial.
In the begining after finsihing the tutorial, it's quiet slow and kind of annoying to do missions. This is mainly due to the fact you're a low level with no perk/skill deck open with basic and/or zero perk/skill worth anything. Even more annoying on the very first character you have as it's quiet neutral on the skill tree unlike other characters you unlock that start with speed, jump, et cetera bonuses. What I always did before doing anything on a new character was go about the open world doing tricks to build up some levels. Also, hunting out the treasure chest thrown around the worlds is a great start. You get alot of junk from them, but you can go to trading stations that if lucky you get a decent perk/skill for all your extra junk ones. You at least can get a few higher grade drops. It really helps for races because some of them are just impossible to get the highest reward without higher grade stuff. Otherwise your lack speed/acceleration to even get the gold or the throw/slam to take the ball from an opponent or get the ball into the goal.
As for the whole ball games, races, and timed mumbo jumbo I keep typing about. I give you a sort of list of missions & side quests.
1) The ball throwing missions come in two types. A player vs AI or player + AI vs AI + AI or solo get ball to goal on some point on the map. (A goal is always a small little square on the wall so you have to have a good character setup & some skills in aiming). The Verus style matches can be rather fun if perked correctly, but some of the areas are either unbalanced or the AI is just stupidly mapped to follow a path. Sometimes the AI will run to a ball under a ramp/bridge with the ball on top of said ramp/bridge to just sort of circle around. Other crazy things like this happen too so some courses are just super easy when the AI doesn't know how to play. Others you have unbalanced maps, for example in the Sewer world there is a course where the AI's goal is basically ground level while the players goal is three crates up and parked on the left side going up the levels. Your AI misses constantly & can't always make the jump while balls fall all over the course leaving you all on your own.
2) Races consist of two types. Racing an opponent & timed course, You just follow the gates to get ahead and hope you either beat the AI or the clock to get gold rewards.
3) Trick missions are just simple get the multiplier and/or points to win.
4) Security Bot runs. Later in the game you get a mission in which you have to go to a camera to be spotted by security to spawn a Security Bot. You have to go mildly slow on these making sure the bot follows you but not slow enough it catches you. After doing that you drag the bot to a spot on the map to capture it. Once you finish the mission it sort of turns into a side quest from that point on. (At least from as far as I have gotten in the game).
5) Spray paint points. There are areas on the map that have graffiti on them. Find the point and spray over it. You get experience for each one. Each section of a world map has a counter of how many there are in that area.
6) Breaking signs side quests. Each area has a select ammount of signs in the world map. Break all the signs to complete a section. All you do is build up speed and just run into them.
7) Catch AI runs. These are both missions and side quests. All you do is build up speed and ram the AI X amount of times needed to catch them. (From what I played it is three times). The missions are pretty much catch X amount of AI that spawn at the start and the side quests are just a random AI spawns on the map to catch in select locations.
7) Bug Bot races which aren't missions, but timed courses at best. You go around the map finding the hidden bug bots and running into them. Once you hit them they fly away to another point that you must get to & hit them before they go back to their original spawn. After you hit them so many times listed on the screen you sort of collect them for experience.
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Online play in my experience seems pointless. When you set the game to online mode (as it seems to default on friends only) you are in one of the wold maps with random people. However, go to another area world map and load into a new room of random people. Plus random people from my experience don't tend to want to even do missions together if it's even possible. (I haven't got any buddies that bought this game so can't comment on if it's broken or not).
Once you first start you create your team & character which is the basic of all basic characters as you have to unlock the others. Teams can hold only a number of characters so you basically have no choice but leave slots for a slam/throw built character (For the ball missions) & a speed/jump character (for races/timed/gate courses). Which sort of leaves some of the unlockable characters to be useless in my opinion. Anyway, the character creation is fairly nice as you customize the colors of your character & your team mumbo jumbo. After creating all of the above it throws you into a tutorial, one you can't skip. Each character creation you go through it again, but luckly if you're fast enough in the third room there is a quick exit to the main world. Yet miss that window of opportunity and you have to either restart or go the full tutorial.
In the begining after finsihing the tutorial, it's quiet slow and kind of annoying to do missions. This is mainly due to the fact you're a low level with no perk/skill deck open with basic and/or zero perk/skill worth anything. Even more annoying on the very first character you have as it's quiet neutral on the skill tree unlike other characters you unlock that start with speed, jump, et cetera bonuses. What I always did before doing anything on a new character was go about the open world doing tricks to build up some levels. Also, hunting out the treasure chest thrown around the worlds is a great start. You get alot of junk from them, but you can go to trading stations that if lucky you get a decent perk/skill for all your extra junk ones. You at least can get a few higher grade drops. It really helps for races because some of them are just impossible to get the highest reward without higher grade stuff. Otherwise your lack speed/acceleration to even get the gold or the throw/slam to take the ball from an opponent or get the ball into the goal.
As for the whole ball games, races, and timed mumbo jumbo I keep typing about. I give you a sort of list of missions & side quests.
1) The ball throwing missions come in two types. A player vs AI or player + AI vs AI + AI or solo get ball to goal on some point on the map. (A goal is always a small little square on the wall so you have to have a good character setup & some skills in aiming). The Verus style matches can be rather fun if perked correctly, but some of the areas are either unbalanced or the AI is just stupidly mapped to follow a path. Sometimes the AI will run to a ball under a ramp/bridge with the ball on top of said ramp/bridge to just sort of circle around. Other crazy things like this happen too so some courses are just super easy when the AI doesn't know how to play. Others you have unbalanced maps, for example in the Sewer world there is a course where the AI's goal is basically ground level while the players goal is three crates up and parked on the left side going up the levels. Your AI misses constantly & can't always make the jump while balls fall all over the course leaving you all on your own.
2) Races consist of two types. Racing an opponent & timed course, You just follow the gates to get ahead and hope you either beat the AI or the clock to get gold rewards.
3) Trick missions are just simple get the multiplier and/or points to win.
4) Security Bot runs. Later in the game you get a mission in which you have to go to a camera to be spotted by security to spawn a Security Bot. You have to go mildly slow on these making sure the bot follows you but not slow enough it catches you. After doing that you drag the bot to a spot on the map to capture it. Once you finish the mission it sort of turns into a side quest from that point on. (At least from as far as I have gotten in the game).
5) Spray paint points. There are areas on the map that have graffiti on them. Find the point and spray over it. You get experience for each one. Each section of a world map has a counter of how many there are in that area.
6) Breaking signs side quests. Each area has a select ammount of signs in the world map. Break all the signs to complete a section. All you do is build up speed and just run into them.
7) Catch AI runs. These are both missions and side quests. All you do is build up speed and ram the AI X amount of times needed to catch them. (From what I played it is three times). The missions are pretty much catch X amount of AI that spawn at the start and the side quests are just a random AI spawns on the map to catch in select locations.
7) Bug Bot races which aren't missions, but timed courses at best. You go around the map finding the hidden bug bots and running into them. Once you hit them they fly away to another point that you must get to & hit them before they go back to their original spawn. After you hit them so many times listed on the screen you sort of collect them for experience.
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Online play in my experience seems pointless. When you set the game to online mode (as it seems to default on friends only) you are in one of the wold maps with random people. However, go to another area world map and load into a new room of random people. Plus random people from my experience don't tend to want to even do missions together if it's even possible. (I haven't got any buddies that bought this game so can't comment on if it's broken or not).
GOG Connect adds more games, plus a huge summer sale now on
6 Jun 2017 at 7:57 pm UTC
6 Jun 2017 at 7:57 pm UTC
Quoting: ShmerlI don't really mind copying saves. Never used cloud saving really. I back up important saves anyway.Do you have a application for it or do you do it manually? Because if you backup tons of saves manually you must have gone mental by now. :P At least I would have if I are not already. Given games like to throw their save files in one of many locations. Hidden folders, one of the random Steam game ID folders, the game folder, et cetera. Even after the years of CD & DVD games doing it, game saves are still so scattered sometimes. My problem with saves is more a quanity issue than anything, as I game hop a bit. Play one game for a little, go to the next for a few, another, and then rinse and repeat.
GOG Connect adds more games, plus a huge summer sale now on
6 Jun 2017 at 7:30 pm UTC
As for my GoG experince it's more of less the same as "Alm888".
Not saying GoG sucks overall. I still play the gambling game with buying from GoG. As I have 190 games on my GoG account. Of course about 20-30 are from GoG Connect & my games aren't exactly all popular demand games that everyone flocks too. If GoG Galaxy for Linux was out I probably would buy a wider selection. (Given it all worked correctly). Because I will buy a Steam copy over a GoG copy because Steam has cloud saving. Yet now some GoG games get cloud saves with a Linux copy, but no GoG Galaxy. (I just like the security of not losing my game saves).
6 Jun 2017 at 7:30 pm UTC
Quoting: ShmerlDo you? You'll get same response from Steam, if you use Arch.I use Arch and I have had people working for Valve with the whole [Valve] tags by their names suggest possible fixes for Arch (Via forums). I even had one suggest trying the steam-native version once in the past. Not to say that it's always the best help, but it's not just "Use Ubuntu". Also, they even chip in a litte sometimes in some of the HTC Vive stuff. Though I do admit I have gotten more help within the community than Valve overall. Nor should I expect help directly from them with such a large userbase. That and they have a F on customer service for trying to automate everything over hiring people, lol. (I wish that would get fixed already).
As for my GoG experince it's more of less the same as "Alm888".
Not saying GoG sucks overall. I still play the gambling game with buying from GoG. As I have 190 games on my GoG account. Of course about 20-30 are from GoG Connect & my games aren't exactly all popular demand games that everyone flocks too. If GoG Galaxy for Linux was out I probably would buy a wider selection. (Given it all worked correctly). Because I will buy a Steam copy over a GoG copy because Steam has cloud saving. Yet now some GoG games get cloud saves with a Linux copy, but no GoG Galaxy. (I just like the security of not losing my game saves).
Yooka-Laylee released with day-1 Linux support, some quick initial thoughts
12 Apr 2017 at 12:41 am UTC
The PS, Xbox, and generic configuration settings enabled in big picture mode have always gave me problems. In fact I have the same issue you have with Rocket League if I have any of those enabled. R-L just will not find my controller with those enabled, but turning them off and my PS3 or 360 controller just works with no issues.
12 Apr 2017 at 12:41 am UTC
Quoting: HihiDanniThe controller issues sound weird.Well at least I know now that Steam controller works. Tried it a few minutes ago and it just worked. (I am not using the SC driver. Only through Steams setup). It's sad to see only it works, out of the three controllers I have. =/
Come to think of it, my DualShock 4 no longer seems to be reliably picked up by Rocket League, and Steam might have something to do with it. They introduced official DualShock 4 support in an update which seems to have disabled the generic joystick support by default. If I enable DualShock 4 support and connect my controller Steam outright crashes. So I have to use the generic support for now, which seems buggy for some reason?
The PS, Xbox, and generic configuration settings enabled in big picture mode have always gave me problems. In fact I have the same issue you have with Rocket League if I have any of those enabled. R-L just will not find my controller with those enabled, but turning them off and my PS3 or 360 controller just works with no issues.
Yooka-Laylee released with day-1 Linux support, some quick initial thoughts
11 Apr 2017 at 10:45 pm UTC
The only big issue I am having is no controller works but the keyboard. In the sandbox (the pre-order playground) I could customize controls & even use any controller I wanted. However in the full game it has no way to change your keybinds for a keyboard or even a gamepad. Along with the fact 360 & PS3 controllers don't even work at all. (I haven't tried my Steam Controller yet. Though if what is said in the article works I might try it later & edit this post). I have just been gritting my teeth & using my keyboard so far. Because the keyboard mapping isn't that great. (My only other problem with this game is the camera. Sometimes it likes to get stuck in place so it makes some obstacles harder). (Edit: Well Steam Controller works like a champ).
11 Apr 2017 at 10:45 pm UTC
Quoting: HihiDanniAny word on how well the Linux version performs? As someone who has a system that's more or less CPU-bound the large draw distance looks kind of scary to me.This might not be what you're looking for, but I am a bit more CPU heavy with my system. I have a i7-5820k & using a GTX 970. None the less I am running fine. Upon first launch Vsync was turned on so 60 cap. I turned that off in the setting menu and I am pushing 200+ fps. Depending on the area I sometimes jump to 300+ and others I go down to no lower than 120.
The only big issue I am having is no controller works but the keyboard. In the sandbox (the pre-order playground) I could customize controls & even use any controller I wanted. However in the full game it has no way to change your keybinds for a keyboard or even a gamepad. Along with the fact 360 & PS3 controllers don't even work at all. (I haven't tried my Steam Controller yet. Though if what is said in the article works I might try it later & edit this post). I have just been gritting my teeth & using my keyboard so far. Because the keyboard mapping isn't that great. (My only other problem with this game is the camera. Sometimes it likes to get stuck in place so it makes some obstacles harder). (Edit: Well Steam Controller works like a champ).
Some thoughts on switching from Ubuntu to Antergos for Linux gaming
19 Jan 2017 at 1:16 am UTC Likes: 1
19 Jan 2017 at 1:16 am UTC Likes: 1
As others have said, welcome to the Arch life. :D
Yuarty -sYusudaadasdas” to updateOnly a suggestion (For the people wanting the more lazy route), but if you want Yaourt fancy, you should try out "yaourt-gui" in the AUR. At least anyone that doesn't blindly install everything from AUR. Because it makes Yaourt very basic user-friendly. You still need to know package names, but it makes searching the names easier too. As you just type the number 8 for "yaourt -Ss", follwed by a prompt you enter text for said search.
What game are you truly thankful to have on Linux & SteamOS?
23 Dec 2016 at 4:33 pm UTC
23 Dec 2016 at 4:33 pm UTC
Aragami or Shadow Tactics: Blades of the Shogun. Both brilliant games this year. Though I lean a little more Aragami. I quiet enjoyed replaying a lot of the levels for the different challenge medals & co-op fun. Once you got all the skills it made going back for the kill everyone medals a lot of fun. Pulling your enemies down into their deaths by your shadow/darkness/add word here reminded me a lot of the game, "The Darkness". (Speaking of which, if we could get those games ported over to Linux as well).
Over 1,000 games have released on Steam this year with Linux support
11 Dec 2016 at 7:37 am UTC
11 Dec 2016 at 7:37 am UTC
1024 games..
I own an HTC Vive and I can say for a fact there is a lot of lackluster in games. All of which could make VR fail just from image itself. Anyway, the main problems, skipping all of the price issues are.
1) A majority of games are either super short or feel like nothing more than tech demos.
2) To many one trick ponies that make you pay a ton for so little & games that are basically a rinse and repeat of each other.
3) The most delivered genre of games are wave shooters, so that limits the population further.
4) There isn't to much variety or to many must have games so it's easily skippable.
5) Multiplayer games mostly die off or never get going so you're left with single player experiences. No pulling in friends with that. (I'm not counting non-VR player accepted games like Elite Dangerous. Because how do you even begin to poll the VR players).
6) Only a super small percentage can stand movement teleportation or unrealistic small burst forward movements. (A good example of small/slow movement forward would be Dig 4 Destruction if you need one).
7) Currently on Windows mainly with Oculous, games are locked to hardware. Either you can't play a game at all or maybe get lucky with a third party plugin, "Revive" that lets you play said game.
(FYI: I don't regret buying a Vive. It's a blast, but there are times it just collects dust. All of which is coming from a person with over hundreds of hours in Rec Room even).
Quoting: LukeNukemUmm... VR is happening right now. Seriously. This is not something we can turn back from now, it's here to stay.Only time will tell if this wave will really last. Even the PSVR isn't doing what they expected in numbers and thats the cheaper option in terms of price for the HMD.
I own an HTC Vive and I can say for a fact there is a lot of lackluster in games. All of which could make VR fail just from image itself. Anyway, the main problems, skipping all of the price issues are.
1) A majority of games are either super short or feel like nothing more than tech demos.
2) To many one trick ponies that make you pay a ton for so little & games that are basically a rinse and repeat of each other.
3) The most delivered genre of games are wave shooters, so that limits the population further.
4) There isn't to much variety or to many must have games so it's easily skippable.
5) Multiplayer games mostly die off or never get going so you're left with single player experiences. No pulling in friends with that. (I'm not counting non-VR player accepted games like Elite Dangerous. Because how do you even begin to poll the VR players).
6) Only a super small percentage can stand movement teleportation or unrealistic small burst forward movements. (A good example of small/slow movement forward would be Dig 4 Destruction if you need one).
7) Currently on Windows mainly with Oculous, games are locked to hardware. Either you can't play a game at all or maybe get lucky with a third party plugin, "Revive" that lets you play said game.
(FYI: I don't regret buying a Vive. It's a blast, but there are times it just collects dust. All of which is coming from a person with over hundreds of hours in Rec Room even).
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