Latest Comments by 14
Make some sweet honey in the 1 year anniversary update to beehive builder Hive Time
18 Dec 2020 at 6:31 pm UTC
18 Dec 2020 at 6:31 pm UTC
Quoting: The_AquabatI don't use itch.io, I already have a dozens of games on gog that I barely played because I'm too lazy to log in to gog, I don't want to have to manage another game library.Log in to GOG... are you using the Galaxy client on Windows? Once you install a GOG game, you don't log into anything. There is no launcher even. You could use minigalaxy to remember your credentials and have a launcher... or you could use Lutris to launch Steam and GOG games. *shrug*
Quirky family-friendly animal racing game Slide releasing February 2021
18 Dec 2020 at 6:17 pm UTC
https://youtu.be/s1rNOABsWtI?t=75 [External Link]
18 Dec 2020 at 6:17 pm UTC
Quoting: whizseReminds me of this classic: Tux Racer [External Link]!I think you meant SuperTuxKart, no? At least, that's what I recognized at only like 2 seconds into the trailer.
https://youtu.be/s1rNOABsWtI?t=75 [External Link]
Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
18 Dec 2020 at 5:56 pm UTC
EDIT: Now that I'm 23+ hours into the game, I have experienced a couple of side missions that were a lot more fun than earlier on. They were complex, intriguing, risky.
Those specific glitches you mentioned are not unique to running the game on Linux. I experience them on PS4. And I have experienced multiple crashes on PS4 and none on Linux. I've been playing my first story on PS4 and tinkering with the PC version in Steam+Proton. I didn't want tinkering and troubleshooting to distract my game experience, so probably won't really commit to a focused playthrough on Linux until one of these things get settled:
- Proton to support using custom video driver paths again (it will allow me to run CP with mesa-git without using mesa-git for my whole system)
- mesa-git updates that make CP work get released to stable branch
18 Dec 2020 at 5:56 pm UTC
Quoting: CaenthI do sympathize with Ehvis that the side missions I've done so far (not that many as I'm only around 16 hours in) have felt almost inconsequential. The only reason I've done a few is because I needed to earn some cash. I guess you could say that's decent role-playing because you need to work through a problem that may only be mildly enjoyable if not grindy, which relates with real people's experiences. I would also say that main story missions are a lot better than pretty good. They flow into each other artfully.Quoting: EhvisThe main story is pretty good, but deviating from it is not. The RPG element is pretty much nothing and the whole open world is pretty much an empty backdrop. And that is a far cry from what cdpr promised it to be and no so easily rectified with a patch.You are just quoting media, but this is utter bullshit imo. I now have 47hrs play time on the ticker. I'm not sure how far I'm into the main story, but it feels it still has quite some hours left. The game has ton of side missions who are really great also. Besides that my whole map is still filled with activities to do. NCCP alerts, gangs fights and other things. The higher level I get the more missions open up. I have been slacking a bit on these random open world things, but they are a choice you can pick up, not mandatory so.
The world is filled to the brim with cars and people walking the city. This depends on a graphic setting to control performance. If it is set low, yeah I expect the city to feel more empty. Performance wise the game runs like a charm on Ultra settings on a Ryzen 3700x and a 5700XT, 1440p. Installed the latest drivers.
Yes there are a few glitches, like chopsticks hovering in the air, food falling out of NPC hands, trash that suddenly moves in the air a bit. I got stuck in a wall once or twice. But I had no crashes so far. The game is very stable. All these glitches do nothing about the fun I have in this game. This is a excellent game! It's next-gen imo and like the Witcher 3, they set the bar high again on what an open world game should be.
I think the biggest problems that people have is that they want to play it on old hardware and software, be it an console or a PC. On top of that they expect it to run without any problems. It's not the game, but the 'gamers' who are the problem imo.
EDIT: Now that I'm 23+ hours into the game, I have experienced a couple of side missions that were a lot more fun than earlier on. They were complex, intriguing, risky.
Those specific glitches you mentioned are not unique to running the game on Linux. I experience them on PS4. And I have experienced multiple crashes on PS4 and none on Linux. I've been playing my first story on PS4 and tinkering with the PC version in Steam+Proton. I didn't want tinkering and troubleshooting to distract my game experience, so probably won't really commit to a focused playthrough on Linux until one of these things get settled:
- Proton to support using custom video driver paths again (it will allow me to run CP with mesa-git without using mesa-git for my whole system)
- mesa-git updates that make CP work get released to stable branch
Transport Fever 2 adds Vulkan API support in the latest Beta
18 Dec 2020 at 5:35 pm UTC
18 Dec 2020 at 5:35 pm UTC
It sounds really good. I'll have to watch a few streams and maybe add this one to the wish list. Story-based games are more my thing these days, but I know that once you get going in a building game, you just keep going.
Tropico 6 gets a new developer and a new DLC out now with Caribbean Skies
18 Dec 2020 at 5:26 pm UTC
TL;DR Try to ignore DLC until you wish you had more content.
/rant
18 Dec 2020 at 5:26 pm UTC
Quoting: slaapliedjeDLC, expansions, subscriptions... I don't see why they're seen as a problem. If gamers are buying them, then they want to play them (or have a collection problem)! A lot of games used to be 8-14 hours and then it's over. What would you do then? You'd buy another game. Buying more content just means you are still enjoying the same world and want more of it. And it's optional. In the case of WoW, when you play a game that can eat up sooooo many hours of time, you're probably not buying and playing other games, so I don't see the big deal in spending your gaming money on a single game rather than a couple per month. The only problem I see with lots of optional content is marketing because the shopper has to figure out what's valuable to them or not. It's a little bit of a mental hurdle especially when you're trying to make a decision within the time frame of a sale. But, if you can force yourself not to worry about the addon content, just buy the base game every time and add more later when you want more. A new player coming to WoW has no reason to buy all the extra races and unlock the higher levels. Just jump into the trial version.Quoting: BlackBloodRumI used to love playing tropico. And I really appreciate the tux support. But at £101 (all dlc+game.. I'll wait for a steam sale 😂DLC is getting out of hand. Like with all the DLC that was out for Crusader Kings II? I'm pretty sure there are a few games that when you look at them without sales and all their DLC, are like 1k...
Then you have games like WoW where they just keep releasing expansions so people have spent far more on that game, not to mention all the people that hire others to farm for them or whatever goes on there...
Video games have become such a crazy industry. Wonder if anyone had any sort of dreams back in the 70s when it all started, that it would get so huge.
TL;DR Try to ignore DLC until you wish you had more content.
/rant
Story-based casual life sim Everafter Falls is fully funded and on the way to Linux
18 Dec 2020 at 5:04 pm UTC
18 Dec 2020 at 5:04 pm UTC
Looks really cute but I don't see enough to set it apart from a game I already have: Stardew Valley. It looks like it even has the same save mechanic which is when you go to bed!
Upcoming fighting game Fraymakers is a massive success on Kickstarter
18 Dec 2020 at 4:47 pm UTC
18 Dec 2020 at 4:47 pm UTC
Quite good production on that trailer.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
15 Dec 2020 at 12:07 am UTC Likes: 1
15 Dec 2020 at 12:07 am UTC Likes: 1
Just putting this here. Cyberpunk environmental audio is working now with Proton Experimental!
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-744834884 [External Link]
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-744834884 [External Link]
Become a powerful Rogue in the latest update to the action-RPG Last Epoch
12 Dec 2020 at 8:34 pm UTC
12 Dec 2020 at 8:34 pm UTC
Sadly, I was more interested early on when the inventory and pace of action didn't look so much like Diablo. I might be a minority, but I don't really like getting hundreds of loot items and figuring out which might be an upgrade versus junk. I'd rather have less loot but sweeter. I also am not as interested in feeling like I'm rushing through every scene constantly. Feels so much like rinse and repeat. "Ok, you do your spinny thing forever, and I'll try to kite." Probably just me though.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 3:05 pm UTC
10 Dec 2020 at 3:05 pm UTC
Quoting: GuestWow, Linux gaming has really made giant strides lately! Some years ago we were just happy when a native AAA title like XCom 2 or Civ V got a native port. Nowadays native ports are out of the question and we are happy if a game *may* run ok in Linux using a compatibility layer tied to a specific store and only if you have a specific vendor gpu. Amazing progress!Point taken, but it is also day 1 and when you want something, you sometimes have to put actual effort into it.
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