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Latest Comments by Arehandoro
Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 7:23 pm UTC

Quoting: Guest
Quoting: ArehandoroLet's be fair here, a finished product doesn't exist. Otherwise, updates would be something almost non-existing and rolling release wouldn't even exist.
Let's be fair here too, your reasoning seems fallacious to me:
Unfinished product and bugged product could be two different things.
By example, new content/better experience means updates.
And yes, bugfix means updates too, but updates does not necessarily means bugfix.

Quoting: ArehandoroThe bigger the project, and the combination of different hardware to be deployed on, the more chances there are to be a bumpy road.
This is not an excuse, it is just aggravating the guiltiness.
Of course what you say is true and a dev knows it better than you and me, so:
"the more chances", the more the time is needed to test it *BEFORE* release.
Less content and worse experience are also updates. And yes, bugfixes can break other stuff. Regression tests exist for a reason, and bugs can escape these tests. I can't even fathom how big the pipelines for games of this caliber must be.

Btw, I'm not excusing a poor delivery/release. But I'm not demonizing the devs either. CDPR have been crunching them for long time, and the product managers, investors and high profile employees will have been pushing for this release knowing that the sales will be big anyway, and that they won't have to put up with early patches, user rage, etc

Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 3:41 pm UTC

[quote=Felix][quote=M@GOid][quote=Rooster]
Quoting: TheSHEEEP
Quoting: GuestNow, if I look to buy a AAA game, I patiently wait until the dust has settled. Let the paying beta testers dust off all the bugs for me.
Only sane way to do it these days. Even better to wait for a sale, if they want me to pay full price they better release a finished product.
Let's be fair here, a finished product doesn't exist. Otherwise, updates would be something almost non-existing and rolling release wouldn't even exist.

While it's true buggy games, AAA or not, are more common that they should, low performance and issues happen in every single software deployment. The bigger the project, and the combination of different hardware to be deployed on, the more chances there are to be a bumpy road.

The best Linux distros for gaming in 2021
15 Dec 2020 at 12:22 pm UTC

Quoting: 3zekiel
Quoting: FauconNoirWhy everyone is talking about Pop!_OS ? What is so cool about it compared to others like Ubuntu or Manjaro for example ?
Ubuntu took / is taking a strange direction again (snap packages) which is bothering to say the least. It relies on proprietary server, is pretty much canonical locked in and is technically not that good. It is - like often with canonical - a rushed solution trying to reinvent what was already ongoing (flatpak, called xdg app at that time) but cutting every possible corners to go faster. Result is bloated install size, unclear sandboxing capacities, very slow first (but not always only the first) startup times, and overall opacity on what you install on your computer since it comes from a locked in source.
Flatpak is from Red Hat/IBM, it's also pretty much Red Hat locked in FlatHub (and nothing stops them from locking it even more like they've done with plenty other products), flatpak does not have confinement unless you use SELinux, which it isn't so easy to install in Debian based systems, you can't install different channels of the same application, runtimes don't get updated when apps depending on them are updated. None of them are perfect.

I use fedora because it's pretty up to date and for gaming, specially with AMD and in need ot Windows games, it's pretty needed, but it's definitely not the distro for new users.

Before recommending any distro to people first we should know their needs and uses, not just blindly recommending one. It's not the same someone that wants to play some Steam games, that someone that wants to play the latest with the latest hardware.

Direct3D 12 to Vulkan translation layer VKD3D-Proton version 2.1 is out
14 Dec 2020 at 2:07 pm UTC Likes: 5

Amazing stuff. What a great bunch of superheroes the devs for these projects are!

Open-world RPG with freaky hand-painted organic locations Death Trash moves to 2021
11 Dec 2020 at 1:48 pm UTC

It got my eye from the first time there was some news here in GamingOnLinux. If delaying it makes them deliver a better game, and they can afford that delay, happy for them.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 5:56 pm UTC

Quoting: ArehandoroThis is amazing, Valve have done it again :)

I will wait until Jan or so, to finish other games and see whether someone gives me the game for Christmas but otherwise, I'm pretty hyped with the game (it doesn't happen often)

Would be great if with my Ryzen 5 2600 and Radeon 5700 settings can be set to medium and 2K resolution. I know, probably not even close haha.
Indeed, someone got it for me for Christmas. Good thing I didn't buy it then :D

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 12:09 pm UTC

This is amazing, Valve have done it again :)

I will wait until Jan or so, to finish other games and see whether someone gives me the game for Christmas but otherwise, I'm pretty hyped with the game (it doesn't happen often)

Would be great if with my Ryzen 5 2600 and Radeon 5700 settings can be set to medium and 2K resolution. I know, probably not even close haha.

Steam Play Proton 5.13-3 rolls out restoring controller hotplugging
8 Dec 2020 at 1:08 pm UTC

Quoting: axredneck
Quoting: Arehandoro
Quoting: Beamboom... affecting games like [insert titles here]"?
But then we'll have people asking, what games does that fix?
В - Внимательность
Oops, I missed that :D

Steam Play Proton 5.13-3 rolls out restoring controller hotplugging
8 Dec 2020 at 12:35 pm UTC Likes: 2

Quoting: BeamboomI continue to be confused about the descriptions of the fixes, as they seem to be fixes for specific games rather than general framework corrections/improvements. Do we really have a shitload of game-specific tweaks running in all our machines?

I know the argument that "they do fix general issues and use the game titles as merely examples of who was affected".
But wouldn't they then word it differently, like "fixed an issue with the handling of X in library Y, affecting games like [insert titles here]"?
But then we'll have people asking, what games does that fix?