Latest Comments by Arehandoro
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 10:00 am UTC
When one buys a 2nd hand book, film, album or game, does the content differ? Is the content less enjoyable because the medium it comes in isn't in mint condition? In my case, I know the answer to both questions (NO).
One might decide to pay less for the state of that format but ultimately the importance here is what you do with that content. Therefore, Valve's case isn't different to existing consumer rights and market laws. Besides, let's not forget that more often that not 2nd hand books are equally, if not more, expensive that new ones in many situations AND that 2nd hand market is completely out of companies revenues. In a platform like Steam, if 2nd hand were to be enabled, they could, and they will, still control how it works getting a chunk of every sale for them as platform and for the dev. Which I believe, it should create another topic in itself.
20 Sep 2019 at 10:00 am UTC
Quoting: subNot entirely true.Quoting: SalvatosI'm not yet having a position on all this yet, tbh.Quoting: pbThat's it, I'm telling my son right now to stop dreaming of developing games. This basically legalises keyshops and now even allowing you to sell the games you're already played and finished, if it wasn't bad enough before... Piracy killed Amiga gaming, socialism will kill PC gaming?Can we maybe not be so dramatic? Some of us are old enough to remember that that’s how it was for the majority of video gaming’s existence. And books, DVDs, cars, etc. Sure it would be a disruptive change, but as long as it doesn’t open the door to duplication (piracy), the market can adapt. It might not be pretty for a while, but it won’t just die like that.
Being honest, this pure digital distribution is different to what
we had back then for games or even more for the book example.
If you sell a used book, it's used - no matter how hard you try.
Those old game boxed were usually plastic sealed and you had to open them.
From my experience the cardbox boxes suffered as did the jewel case plus the CD.
All I want to say is this: Usually a used product is not mint anymore.
It shows signs of use that is represented in the price when you resell it.
This is completely gone for digital products.
You sell something that's perfectly the same as you bought it first hand.
There is no price on the consumption of the game anymore, which is what the
developer actually wants to get paid for - and that's fair, isn't it?
It's a dilemma.
When one buys a 2nd hand book, film, album or game, does the content differ? Is the content less enjoyable because the medium it comes in isn't in mint condition? In my case, I know the answer to both questions (NO).
One might decide to pay less for the state of that format but ultimately the importance here is what you do with that content. Therefore, Valve's case isn't different to existing consumer rights and market laws. Besides, let's not forget that more often that not 2nd hand books are equally, if not more, expensive that new ones in many situations AND that 2nd hand market is completely out of companies revenues. In a platform like Steam, if 2nd hand were to be enabled, they could, and they will, still control how it works getting a chunk of every sale for them as platform and for the dev. Which I believe, it should create another topic in itself.
A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 9:43 am UTC Likes: 3
20 Sep 2019 at 9:43 am UTC Likes: 3
Haven't read all the comments yet, but I'd like to give my 2 cents on some things.
People are putting the voice in the heavens for a certain plausible price increase in games and less sales. To this, I would like to say that a price increase should be welcome. The current price for many games is artificially down, making indie devs cut and life miserable for the most part, due to many things, amongst them the fact that there is a wild fight and a massive amount of games being released every day. Which reminds me, that in the 80s the crash in the industry happened for a very similar reason.
Therefore, in my opinion, a price increase and less sales would salvage the industry from its crash. And as a consumer, to be honest, I rather pay full price for a game and play it, because I originally am looking forward to having it, rather than compulsively buy during the sales and perhaps never play the game. I don't know about you, but my friends and some people on the internet are constantly complaining about the amount of games in the backlog that is ever-increasing, etc. Granted, that should be easy to palliate with self-control but let's be fair here; the continuous sales, adverts and offers end up breaking through until we give in and buy a product. For example, this kind of pricing, higher per game, is more common on consoles, specifically on Nintendo platforms, and don't see a big issue with paying full price for games in that community.
Now, dev companies might not like this ruling. Perhaps they prefer go to a subscription model like Spotify, or Netflix... Well, unless they do some research and see that except the big names most people won't really make a profit on those platforms either. Being able to sell 2nd hand games won't change that greatly.
Let's face it, indie developers will suffer either way, as much as freelancers, indie bands/film studios and small shops/businesses owners do. Why should devs be different? In this current economic model, that is. But that's a talk for another topic/post.
Anyway, there isn't a perfect world/solution, but capping consumer rights, in name of capitalism freedom and keeping the state out of this (Fuck an-caps) to keep the status-quo won't cut it.
People are putting the voice in the heavens for a certain plausible price increase in games and less sales. To this, I would like to say that a price increase should be welcome. The current price for many games is artificially down, making indie devs cut and life miserable for the most part, due to many things, amongst them the fact that there is a wild fight and a massive amount of games being released every day. Which reminds me, that in the 80s the crash in the industry happened for a very similar reason.
Therefore, in my opinion, a price increase and less sales would salvage the industry from its crash. And as a consumer, to be honest, I rather pay full price for a game and play it, because I originally am looking forward to having it, rather than compulsively buy during the sales and perhaps never play the game. I don't know about you, but my friends and some people on the internet are constantly complaining about the amount of games in the backlog that is ever-increasing, etc. Granted, that should be easy to palliate with self-control but let's be fair here; the continuous sales, adverts and offers end up breaking through until we give in and buy a product. For example, this kind of pricing, higher per game, is more common on consoles, specifically on Nintendo platforms, and don't see a big issue with paying full price for games in that community.
Now, dev companies might not like this ruling. Perhaps they prefer go to a subscription model like Spotify, or Netflix... Well, unless they do some research and see that except the big names most people won't really make a profit on those platforms either. Being able to sell 2nd hand games won't change that greatly.
Let's face it, indie developers will suffer either way, as much as freelancers, indie bands/film studios and small shops/businesses owners do. Why should devs be different? In this current economic model, that is. But that's a talk for another topic/post.
Anyway, there isn't a perfect world/solution, but capping consumer rights, in name of capitalism freedom and keeping the state out of this (Fuck an-caps) to keep the status-quo won't cut it.
Might and Delight just announced Book of Travels, a unique new RPG that will support Linux
18 Sep 2019 at 12:30 pm UTC
18 Sep 2019 at 12:30 pm UTC
On my wish list already!
Richard Stallman has resigned from the Free Software Foundation and MIT
17 Sep 2019 at 4:15 pm UTC
17 Sep 2019 at 4:15 pm UTC
Quoting: namikoBeing "canceled" means being too offensive to work with, associate with or even to be spoken positively about at the worst.This is pretty much what I wanted to say, but couldn't find the right words for it. Thanks :)
Are some things so offensive as to make it necessary to remove someone from the public sphere, sometimes permanently? (banning, firing, refusing to associate with, maybe even being fined or arrested depending on where you live, etc.)
I don't know where the boundary on offense should be because I can't predict the future, times change, laws and policies also change in a waxing and waning of liberal to conservative and back again (in a general sense, no political parties implied). If this kind of de-personing is going to be the default, we're isolating a lot of people. There's a dark path to be gone down when we start thinking people are permanently irredeemable, even if they sincerely apologize. Or even if they are accepted again, can we say they're sincerely accepted, or is there a permanent, invisible "scarlet letter [External Link]" of sorts that will hang over their heads indefinitely?
It feels good to be a part of a group that's "better" than the "bad" one(s), it's a rush that's probably chemically addictive. That's why I can't see "cancel culture" stopping anytime soon, it just feels too good to be more "right" than the person or group being accused.
If there's no road to forgiveness, can any of us honestly say that we're above reproach when it comes to our words or actions? Whether or not we think what Stallman's done or said is acceptable doesn't matter, it matters because we'd want a chance at forgiveness if we were in his shoes.
Quoting: chrBut more trust (maybe sometimes?) and more empathy and more calming down and being friendly is what we all need.THIS :)
ScummVM 2.1.0 is now ready for testing with support for more major classics
17 Sep 2019 at 9:53 am UTC Likes: 2
17 Sep 2019 at 9:53 am UTC Likes: 2
Being an open source program it would have been great if they have included nextcloud in the list of cloud saves.
Amazing work anyway, some of these new titles don’t really know them but happy for Blade Runner and re-play it again after so many years.
Amazing work anyway, some of these new titles don’t really know them but happy for Blade Runner and re-play it again after so many years.
Fantastic looking beat 'em up Shing! confirmed to be releasing for Linux
16 Sep 2019 at 10:32 am UTC
16 Sep 2019 at 10:32 am UTC
Somehow graphics remind of Silver. Interesting approach moving the weapons with the right stick, might give it a go.
The non-linear hack-n-slash platformer Blasphemous is still coming to Linux but it's delayed
11 Sep 2019 at 8:12 am UTC
11 Sep 2019 at 8:12 am UTC
Not sure if I will enjoy this better on the Switch but after what happened with Bloodstained, which I'm suffering now, perhaps wiser to go for the Linux build when available.
Józef Kucia, Wine developer and founder of Vkd3d has passed away
10 Sep 2019 at 9:35 am UTC
10 Sep 2019 at 9:35 am UTC
My deepest condolences to everyone that knew him. Very sad news indeed.
Sin Slayers, the dark fantasy roguelike RPG has released with Linux support
10 Sep 2019 at 8:34 am UTC Likes: 1
10 Sep 2019 at 8:34 am UTC Likes: 1
You got me at: "borrowing some ideas from The Seven Deadly Sins".
The Humble RPG Bundle seems like a really great deal for Linux gamers
4 Sep 2019 at 9:21 am UTC
4 Sep 2019 at 9:21 am UTC
I was looking for an excuse to get Tyranny... no any more :D
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