Latest Comments by Expalphalog
Awesome looking mech combat game 'BATTLETECH' has slipped into a 2018 release
15 Aug 2017 at 12:18 pm UTC Likes: 3
15 Aug 2017 at 12:18 pm UTC Likes: 3
@gabber
Yeah, they could do that but both HBS and Paradox have a pretty solid record of supporting Linux so it seems unlikely.
Yeah, they could do that but both HBS and Paradox have a pretty solid record of supporting Linux so it seems unlikely.
What games do you want ported to Linux? Feral Interactive want to know again
11 Aug 2017 at 9:45 pm UTC
11 Aug 2017 at 9:45 pm UTC
Stories Untold
Endless Space
Endless Space
Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
6 Aug 2017 at 1:47 pm UTC
6 Aug 2017 at 1:47 pm UTC
60 hours total.
And I am the opposite of you, I don't see the appeal in short roguelikes. For me, the single most important aspect of a game is the story. If I don't love the story, I won't love the game. Hitman was a fun game and one of the most satisfying shooters I have played in a while, but the story was blah so I will likely not buy Season 2. Oxenfree had clunky mechanics and most of the game was either trying awkwardly to walk or scrolling, but the writing was awesome so I will play through every possible ending.
Sunless Sea had gorgeous writing. Possibly the best writing since Planescape: Torment, imo.
And I am the opposite of you, I don't see the appeal in short roguelikes. For me, the single most important aspect of a game is the story. If I don't love the story, I won't love the game. Hitman was a fun game and one of the most satisfying shooters I have played in a while, but the story was blah so I will likely not buy Season 2. Oxenfree had clunky mechanics and most of the game was either trying awkwardly to walk or scrolling, but the writing was awesome so I will play through every possible ending.
Sunless Sea had gorgeous writing. Possibly the best writing since Planescape: Torment, imo.
Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
5 Aug 2017 at 11:37 pm UTC
5 Aug 2017 at 11:37 pm UTC
Of course the meta-progression is all in your head. The meta-progression is knowledge-based and knowledge lives in your head. Lol
It's true that you carry little, if anything, over when you start a new heir, but you now know what options not to choose next time, or what items you need to gather before making a certain trip. It's the gamification of "what DOES kill me, makes me stronger." And it's the relative lack of randomness that creates this meta-progression.
I finished the game in about 60 hours without saving at all so I could get that achievement. It felt great once I realized that Captain Moogie actually had a shot at not dying the same horrible watery death that claimed the last dozen or so of his ancestors.
It's true that you carry little, if anything, over when you start a new heir, but you now know what options not to choose next time, or what items you need to gather before making a certain trip. It's the gamification of "what DOES kill me, makes me stronger." And it's the relative lack of randomness that creates this meta-progression.
I finished the game in about 60 hours without saving at all so I could get that achievement. It felt great once I realized that Captain Moogie actually had a shot at not dying the same horrible watery death that claimed the last dozen or so of his ancestors.
Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
5 Aug 2017 at 2:01 am UTC Likes: 1
5 Aug 2017 at 2:01 am UTC Likes: 1
Darkest Dungeon was a game I loved originally, and I don't normally go for hard games. I loved everything about the game right up until my best team got 100% killed in like the second room of the titular dungeon. Then I realized that I had zero interest in sinking another 10 or so hours in to get my B-Team up to snuff only to wipe out before the boss again.
Sunless Sea, on the other hand, even when bad shit happened, I still felt like I was making progress. Even if that progress was just "Well, I should never say that again!" I learned something every time so even though the game was just as brutal, at no point did I feel like I had wasted my time.
Sunless Sea, on the other hand, even when bad shit happened, I still felt like I was making progress. Even if that progress was just "Well, I should never say that again!" I learned something every time so even though the game was just as brutal, at no point did I feel like I had wasted my time.
West of Loathing, a comedy stick-figure wild west adventure RPG is coming to Linux soon
4 Aug 2017 at 12:30 pm UTC
4 Aug 2017 at 12:30 pm UTC
I'll wait for some in depth reviews, but this has my attention. I love a good RPG, I find the art style charming, and it's been a long time since I have played a good western.
ICY: Frostbite Edition, a narrative-driven post-apocalyptic survival RPG will release with Linux support
31 Jul 2017 at 5:46 pm UTC
31 Jul 2017 at 5:46 pm UTC
I hate survival games, but I love narrative choice games. The closer this is to, say, Sunless Sea, and the farther it is from any of the myriad "hit thing to gain a different thing to craft another thing, oops some meter dropped too low so you're dead" games, the more likely I am to buy it.
Abandon Ship, an exploration and combat game with an oil painting like art style will come to Linux
21 Jul 2017 at 1:17 pm UTC Likes: 2
21 Jul 2017 at 1:17 pm UTC Likes: 2
Call me a sucker, but I would buy even a game full of nothing but escort quests in ice levels if it looked as beautiful as this.
Stellar Tactics, the space exploration RPG with classless character progression is getting closer to Linux
8 Jul 2017 at 6:23 pm UTC Likes: 1
8 Jul 2017 at 6:23 pm UTC Likes: 1
Apology accepted.
And, to be fair, I don't think either of those games fit the Action RPG mold very well either. I do understand your frustration - I am first and foremost a fan of Strategy games but I have loathed every single real-time strategy I have ever played so to see even classic turn-based series like Master of Orion jump to real-time combat disheartens me.
And, to be fair, I don't think either of those games fit the Action RPG mold very well either. I do understand your frustration - I am first and foremost a fan of Strategy games but I have loathed every single real-time strategy I have ever played so to see even classic turn-based series like Master of Orion jump to real-time combat disheartens me.
Stellar Tactics, the space exploration RPG with classless character progression is getting closer to Linux
8 Jul 2017 at 12:03 am UTC Likes: 1
8 Jul 2017 at 12:03 am UTC Likes: 1
Your perception is biased. My perception, which is also biased, is that the only two RPGs I have played in the past few years are PoE and Tyranny, neither of which are turn-based.
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