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Latest Comments by Kristian
Tell Blizzard You Want Linux Support In Their Games
8 Mar 2015 at 1:41 pm UTC Likes: 2

Personally I won't get any Blizzard games so long as they insist upon constant online DRM.

Gabe Newell Talks Steam, Vulkan With Support From Blizzard, Source 2 And More
7 Mar 2015 at 10:39 pm UTC

Quoting: TheMagazine
Quoting: Kristian
Quoting: GuestGot to love Gabe, that choice of words "I work at Valve" just shows he isn't an arrogant prick (am I allowed to say that word here? )
For any typical businessman it would be "I'm the co-founder and CEO at Valve"

Gabe for president!
I recommend reading this: http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf [External Link]
Did anyone see that half life 3 logo on the guys t-shirt on page 22 (fig. 2-4)? =O Is that a legitimate valve website?
Yeah, it is THE Valve website.

Gabe Newell Talks Steam, Vulkan With Support From Blizzard, Source 2 And More
7 Mar 2015 at 9:59 pm UTC Likes: 2

Quoting: GuestGot to love Gabe, that choice of words "I work at Valve" just shows he isn't an arrogant prick (am I allowed to say that word here? )
For any typical businessman it would be "I'm the co-founder and CEO at Valve"

Gabe for president!
I recommend reading this: http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf [External Link]

Source 2 Will Be Completely Free To Use
7 Mar 2015 at 2:36 pm UTC Likes: 1

Quoting: tony1abFor what I can discover on the internet, certain sites says It will be free, for content developers (wich means taht only will be free if you develop stuff for Valve existing games), and others say the same that here, that will be completly free for developing games. Not a single word on this on the steam official pages, nor universe steam pages, nor other valve pages...

I hope this is really official, and Im happy for the ones that choses this engine.
" (wich means taht only will be free if you develop stuff for Valve existing games),"

No, it means no such thing EVERYONE who uses an engine/creates a game is a "content creator". They didn't say it was free for only MODDERS. You are confusing the two terms here. The Source SDK is already free for modders. So if that was all they meant their announcement wouldn't make any sense, the "has to be available on Steam" wouldn't really make sense either. The whole thing about there being no royaties also only makes sense for commercial games.

Check it out: http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/ [External Link]

Source 2 Will Be Completely Free To Use
7 Mar 2015 at 1:56 pm UTC

Quoting: tony1abWhats your source to affirm that?
It has been all over the news the last couple of days. It is confirmed, no doubt about it. What has not been confirmed however is what features it will have in terms of various rendering algorithms and techniques or whether it comes with source code(Like UE4) or not(Like Unity 5).

Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
6 Mar 2015 at 9:06 pm UTC

Quoting: AryvandaarYes, I know that they said which platform it was officially planned for, but they didn't deny Linux either. Until they say "no, it will not come for Linux" then there is still a chance that it will.
Yes but that means that the Linux/SteamOS version is still uncofirmed.

Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
6 Mar 2015 at 3:32 pm UTC

Quoting: STiAT
This really doesn't look like a fake anymore....
Didn't Valve do the exact same thing the first time around when CDPR ended up denying the "confirmation"?

Valve Developed Own Vulkan Driver For Intel, They Demo Dota 2 On Source 2
6 Mar 2015 at 1:44 pm UTC

There is a difference between PSGL and PSSL. One is an API, the other a shading language.

Epic Games Are Throwing Money At Developers
20 Feb 2015 at 10:51 am UTC

Quoting: Segata SanshiroInteresting idea.

I imagine they will choose games which will do well commercially though, or games which will do well commercially with a bit of extra funding, seeing it pay off when the 25% royalty starts coming in. At the same time they aren't going to throw money at huge studios either since they wouldn't need the money, so I assume it's mostly medium-sized studios which will benefit (would be very cool to see a small developer get some funds though).

It's a good incentive to get developers to use their engine, ultimately a win for everyone involved. Just wish the one string attached would be a Linux port :P

FYI, I think Epic are supposed to be one of the companies announcing glNext at the GDC.
That 25% royalty thing was a Unreal Engine 3/Unreal Development Kit thing. The Unreal Engine 4 terms are quite different.