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Latest Comments by Kristian
Leisure Suit Larry: Reloaded is out now for Linux
28 Jun 2013 at 11:07 am UTC

As I have understood it elsewhere this is the first kickstarted game to have literally shipped, as in had a boxed retail release.

Portal out of Beta, what's next for Valve's Linux titles?
25 Jun 2013 at 4:08 pm UTC

Quoting: suoreTo port left:

*Half Life 1: Source
*Half Life 1: Deathmath
*Counter Strike 1:Condition Zero - Deleted Scenes
*Portal 2
*DOTA 2
*Counter Strike: Global Offensive
*Left4Dead 1

Source SDK 2XXX
Don't forget Alien Swarm!

Portal out of Beta, what's next for Valve's Linux titles?
25 Jun 2013 at 8:29 am UTC

Quoting: liamdaweI tend to forget about them really, mainly as no one else seems to really talk about them!
None of them are even out for Mac, but neither were the Goldsrc titles when Valve started their Linux porting adventure. Porting those three titles to Linux would be a great gesture showing how commited they are, just like with the Goldsrc titles. Another way of showing that would be to port the Source SDK and modding tools.  If they port the titles you mentioned and I mentioned + the SDK and modding tools they would basically have nothing left they even could port at all. Besides Half-Life Decay but that didn't even get a Windows release as it was console exclusive(PS2).

Portal out of Beta, what's next for Valve's Linux titles?
25 Jun 2013 at 8:15 am UTC

What about Alien Swarm, Half-Life Source and Half-Life Deathmatch Source?

A contender to Unity for Linux appears, enter Leadwerks
23 Jun 2013 at 4:47 pm UTC

What precise feature of Leadwerks 2 have been removed in Leadworks 3?

A contender to Unity for Linux appears, enter Leadwerks
17 Jun 2013 at 11:32 am UTC

"Personally I like Unigine (Oil Rush) It's a little more expensive than Unity but it runs great and looks wonderful even on older machines."

A little more expensive? Doesn't it cost $1000s, IIRC a source code license is something like $50000!

Unepic RPG game will head to Linux!
14 Jun 2013 at 9:34 pm UTC

Damn, now I regret buying it on GOG :(:(:(

'Alien Arena', an in-depth developers' interview - Part I
9 Jun 2013 at 8:29 pm UTC

Thanks a lot for answering my questions :) 

"Yep. The radiant tools are great for getting the broad strokes of a layout done, but not so good for set dressing."

What about the actual map file format and the map compilation tools it requires.

" Finally, we've [moved lightmap data into external files](http://red.planetarena.org/forum/showthread.php?tid=423) so that lightmaps can be generated at much higher resolutions than allowed by the Q2 BSP format."

How about adopting a 100% real time lighting solution ALA idTech 4 or CryEngine 3 and doing away with light maps? Wouldn't that make iteration faster on the content side?

'Alien Arena', an in-depth developers' interview - Part I
9 Jun 2013 at 10:47 am UTC

Thanks for a very interesting interview. One thing this had me wondering about is the map format. Isn't the BSP format very limiting in this day and age?

Football Manager 14 to officially support Linux!
26 May 2013 at 10:51 pm UTC

Quoting: mongrolFM is easily the greatest game ever made IMO, but unfortunately SiGames is a big proponent of DRM and no doubt this will be on Steam only with DRM.
Big proponent of DRM by that do you mean 3rd party DRM on top of Steam? Limited installs/authentications? Constant online DRM? Anything like that? or are you only talking about Steam DRM it self?