Latest Comments by MasterSleort
Chaotic track building game Unrailed! now has a Beta for Linux
21 Nov 2019 at 2:10 pm UTC
21 Nov 2019 at 2:10 pm UTC
I have been waiting so much for this! It looks like a very fun couch game for my steam machine and a couple of friends.
Proton GE has another new release out with patches for GTA V and lots of updates
4 Nov 2019 at 2:33 pm UTC Likes: 1
4 Nov 2019 at 2:33 pm UTC Likes: 1
Quoting: Liam DaweIf you are not logged in, this box doesn't show up. This could mean that if you see something like this, you will just focus on logging in and notify everyone, because you didn't see the box before loggin in.Quoting: trawz[Woops! I don't see it though? I remember it being there before now that you've said it but it doesn't seem to appear on mobile.Not sure how people miss it, the text is in bold before you get to the comments section...and yes on mobile too in exactly the same place.
Open-world action adventure 'Pine' where humans are not top of the food chain is now available
10 Oct 2019 at 5:08 pm UTC Likes: 2
10 Oct 2019 at 5:08 pm UTC Likes: 2
Well for me the game is working well. Playing at "Fantastic" (highest) setting at 4k around 40-50 fps with occasional dips to low 30s fps. However, I am also using Vega 64 and padoka stable drivers
For what I have played, I think the game is neat and actually lives up to my hopes. Only thing I miss are real voices. That would probably add a bit more depth to the characters.
For what I have played, I think the game is neat and actually lives up to my hopes. Only thing I miss are real voices. That would probably add a bit more depth to the characters.
AMD have launched an update to their open source Radeon GPU Analyzer, better Vulkan support
21 Mar 2019 at 3:22 pm UTC Likes: 1
21 Mar 2019 at 3:22 pm UTC Likes: 1
I wonder if this is an alternative to the ROCm Debugger [External Link], since I cannot get that to work on Ubuntu 18.04 and it hasn't seen updates/activity for quite a while. Really need the debugger for OpenCL development. Will give it a try!
Feral Interactive are teasing another Linux port
28 Nov 2018 at 9:47 pm UTC Likes: 2
What I am saying is that it looks to me, like Feral is doing something similar to what Valve is doing with the Steamplay whitelist, to some degree. They make sure all the parts of the game is working and provide support as well.
Using DXVK though wouldn't make very little sense. It's a generic translation tool that happens to play very well with wine, but that doesn't mean it cannot be adapted by Feral. The argument that Feral already made their own and thereby wont use it doesn't make sense. That's like saying they should have kept their OpenGL translation layer instead, because Vulkan happended to come after they already made their OpenGL translation layer. Any sane business should always evaluate new stuff and find out how to benefit from it, so not to end as Kodak or Virtual Programming, which appears to be still using an OpenGL translation layer.
Not saying they are using it all, only why they might draw something from it.
28 Nov 2018 at 9:47 pm UTC Likes: 2
Quoting: GuestThank you. I am a computer scientist myself, actually. Did I state they were using DXVK? No. I know there is a difference between the two, but to my understanding they don't write their own shaders, but made a layer similar to DXVK that translates the DX calls into Vulkan. As I said, as you said again, they might simply have reached a point where it is very easy to implement. DXVK to me is a clear example that graphics isn't the worst enemy anymore for games. However, all the other proprietary or non-linux libraries are the big hurdle now. This is one of the reasons why many Linux games haven't had cross-platform multiplayer support.Quoting: MasterSleortUh....using DXVK? That makes little sense actually, for a number of reasons, not the least of which is that they've been at it since before DXVK started.Quoting: Guestthey have been pretty damn busy this month,i don't think i have seen them put out so many game releases at once like thisThey could be using bits of DXVK and really only make sure the rest is also working. I wouldn't blame them for doing anything bad in that regard. Could also be that their own DX to Vulkan is just as easy to implement now, thus reducing resources spent on each game. I really hope something like this is the case, since it would mean this would give them a potential higher margin, which would only increase the amount of games they can port. Would also allow them to take on more "risky" games, like GTA5, The Witcher 3 or similar, since I assume many people on Linux already own these.
What we're seeing is their codebase for DX API implementation (or however it's being done) stabilising, along with perhaps games that have engines with which they are already familiar (and so easier to port file system interfaces, threading assumptions, memory handling, networking, input, etc etc etc).
Also, drivers on GNU/Linux have improved substantially of late, in terms of stability and performance, and the debugging tools available have also increased greatly (not to mention that good quality open source drivers help find a lot of problems). Vulkan will make many things easier, but GL4.x was already helping before then too.
I know people like DXVK, it's a good project and indeed under the zlib license, but just because it's working nice with one project (i.e wine) doesn't mean it's suddenly applicable everywhere. It's not really how things work.
What I am saying is that it looks to me, like Feral is doing something similar to what Valve is doing with the Steamplay whitelist, to some degree. They make sure all the parts of the game is working and provide support as well.
Using DXVK though wouldn't make very little sense. It's a generic translation tool that happens to play very well with wine, but that doesn't mean it cannot be adapted by Feral. The argument that Feral already made their own and thereby wont use it doesn't make sense. That's like saying they should have kept their OpenGL translation layer instead, because Vulkan happended to come after they already made their OpenGL translation layer. Any sane business should always evaluate new stuff and find out how to benefit from it, so not to end as Kodak or Virtual Programming, which appears to be still using an OpenGL translation layer.
Not saying they are using it all, only why they might draw something from it.
Feral Interactive are teasing another Linux port
28 Nov 2018 at 8:50 pm UTC Likes: 2
28 Nov 2018 at 8:50 pm UTC Likes: 2
Quoting: [email protected]3. Hitman 2 (Possibly less likely atm because the the devs for that have parted ways with the original publisher with whom Feral has had many agreements with before [Square Enix]. I'd imagine it'll take some time to work out a new arrangement).But remember that Feral also ported Mad Max, which is published by Warner Bros - the same company publishing Hitman 2
Feral Interactive are teasing another Linux port
28 Nov 2018 at 8:46 pm UTC Likes: 3
28 Nov 2018 at 8:46 pm UTC Likes: 3
Quoting: Guestthey have been pretty damn busy this month,i don't think i have seen them put out so many game releases at once like thisThey could be using bits of DXVK and really only make sure the rest is also working. I wouldn't blame them for doing anything bad in that regard. Could also be that their own DX to Vulkan is just as easy to implement now, thus reducing resources spent on each game. I really hope something like this is the case, since it would mean this would give them a potential higher margin, which would only increase the amount of games they can port. Would also allow them to take on more "risky" games, like GTA5, The Witcher 3 or similar, since I assume many people on Linux already own these.
Shadow of the Tomb Raider is officially coming to Linux in 2019
21 Nov 2018 at 6:23 pm UTC
21 Nov 2018 at 6:23 pm UTC
Too bad we can't vote for Feral in the Steam Awards!
Shadow of the Tomb Raider is officially coming to Linux in 2019
21 Nov 2018 at 3:58 pm UTC
21 Nov 2018 at 3:58 pm UTC
Quoting: EikeThank you and pardon me for missing that :)Quoting: MasterSleortI get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.He's from Feral (see Twitter account linked in Profile):
Quoting: aejsmithBy the way, where is Edwin_Feral or what was his name again....?Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?Never needed it.
Shadow of the Tomb Raider is officially coming to Linux in 2019
21 Nov 2018 at 3:41 pm UTC
21 Nov 2018 at 3:41 pm UTC
Quoting: liamdaweI get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.Quoting: MasterSleortOnly needed for games on Windows that actually make us of the DirectX feature it's designed to help with - very few use it.Quoting: aejsmithProbably right since it's a newer game, however, it was specifically mentioned that transform feedback was implemented for projects such as DXVK AND porters.Quoting: MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?Never needed it.
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