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Latest Comments by riusma
'SOMA' from Frictional Games sales figures released, Linux accounted for around 1.1% of sales
24 Sep 2016 at 9:06 am UTC Likes: 3

Frictional's in-house game engine (HPL engine) runs on OpenGL, and SOMA has been ported on Mac and Linux by Aaron Melcher from Knockout Games (Hyper Light Drifter, Darkest Dungeon, Sunless Sea, Shadow Warrior and some others). Previous ports seem to have been handled by Edward Rudd.

Linux represents probably more than 1.1% of the market share here, as SOMA has also been ported to PS4 which is included in the 450.000 copies figure. SteamSpy show 250.000 SOMA copies sold, where Linux would account for a 2% market share. The truth is probably between those two values (1.1% ~ 2.0%), which is not bad regarding Steam's surveys! :)

I hope Frictional will continue to deliver such high quality games on Linux (never played Amnesia nor Penumbra as I'm not that in horror games, but SOMA - with its story and realisation - is really on the very top of my gaming experience)! :)

'Firewatch', the first person mystery adventure game has a major update, new game mode and Unity update
22 Sep 2016 at 11:23 am UTC Likes: 1

Quoting: Zeloxso meny questions, and no answers.
Comments are probably the worst place for discussing that (the forum perhaps?), but I don't have the feeling that any question has been left unanswered at the end of the game... :-/

Deus Ex: Mankind Divided is officially coming to SteamOS & Linux, port by Feral Interactive
15 Sep 2016 at 9:54 am UTC Likes: 3

Feral Radar has been updated with Deux Ex: Mankind Divided in "soon" section, but F-Foxy and Spacious Skies (both soon) as well as 808 SB125 and Depth Charge (both very soon) remain (with Total War: Warhammer obviously)! Four "unidentified" games coming, including perhaps two before Deus Ex and the end of the year! :)

The Warlock of Firetop Mountain, a fantasy solo RPG with turn-based battles will come to Linux
13 Sep 2016 at 5:59 pm UTC

Quoting: Crystal DaggerOh! It's the first time I've heard of the books to be honest, maybe they were not translated here or I'm not old enough to be aware of their existence (if they were from the 80's), I'll check it out and maybe get one or two (if they are worth getting) even if they are only in English.
Well, gamebooks were more a think of the 80's (The Warlock of Firetop Mountain has been published in 1982... I was just 1 year old at that time ^^)! Perhaps you could check in a library to find one (aside from nostalgia, I will not say that it's really worth buying one without trying first)! Note that Steve Jackson and Ian Livingstone were major writers of gamebooks at that time. :)

Quoting: Crystal DaggerHow long would you say one run with a hero is? I've tried to find out on HLTB but there is no info there yet.
Honestly I don't know, I just saw a video on youtube presenting the game and the reviewer was saying that the game do not offer that much replayability because of the branching of the story which remains the same (aside from minor changes allowed by the different adventurers you can choose).

NB : sorry if I'm not very clear, english is not my native language. :s

The Warlock of Firetop Mountain, a fantasy solo RPG with turn-based battles will come to Linux
13 Sep 2016 at 2:59 pm UTC

Thanks for letting me know Riusma.
You're welcome! :)

Quoting: Crystal DaggerLooks fantastic, I've never really liked controlling several chars on a turn-based game so, a singleplayer "tabletop-ish" 1 hero only turn-based game? I dig it!
Well, despite the fact that you are able to try the adventure with different adventurers again and again, it seems that the main events and consequences to the different choices remain the same (as it was in solo-rpg gamebook). So, aside from a few events and options that are linked to each adventurer, the game do not offer a lot of replayability for its price I'm afraid. I love the oldschool tabletop game art style btw. :)

Key reselling store G2A to make some small steps towards helping developers
28 Jun 2016 at 2:32 pm UTC Likes: 1

Quoting: ANDREZAOCan someone please explain how these stores can sell a cheaper key that steam?
It's a marketplace: basically if you buy a 40$ game during sales on Steam at -75% (so the game costs only 10$) and sell the key on G2A when the sale stop on Steam at 20$, and you have a 10$ profit. Repeat it 100 times and you have a 1000$ profit for a 1000$ investment. Some peoples / companies buy games in box (I mean physical copies of games) in Eastern Europe, which are cheaper than non-physical versions (generally physical versions are cheaper than their non-physical version as you have to wait some days when the game is out for buying it in physical stores), and even more cheaper if you buy a large quantity of them, with their associated Steam keys that you can sell on G2A (there are actual companies employing peoples for unboxing and copying the keys on excel files before selling them on G2A). There is also the fact that you can buy a game on a currency and sell it with another (relative value of one currency against one-other, but also the fact that Steam do not sales game at the same price worldwide), which is another optimisation of profits (if you live in a country where Steam sells at a lower price than in North America or Europe as examples). As G2A is a Hong Kong company, they also do not charge VAT (and also pay basically 0 charge on their profits), which allows to sell cheaper. Some peoples sell keys from bundles etc., or keys given by "marketing departments" to "journalists" (some claim they are actual journalists but only collect Steam keys). All of that is more or less "legal" or at least in the "grey area", but there is also stolen keys and keys peoples sell after buying them with stolen credit cards (and G2A acts against that, or at least try, as it is a bad press for their "greyish business" ).

And sorry for my poor English. :)

Like getting scared? Some Horror games you have to check out on Linux & SteamOS
7 Jun 2016 at 7:49 am UTC

SOMA! IMHO, best narrative and ambience (that ending!)... but probably a game that relies more on anguish, anxiety and distress than horror (horror is more in the story than in the gameplay).